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1、C#程序設(shè)計課程設(shè)計題 目: 拼圖游戲 專 業(yè): 計算機科學與技術(shù) 學 號: 姓 名: 指導老師: 完成日期: 2012/12/26 C#課程設(shè)計評分標準題 目: 拼圖游戲 專 業(yè): 計算機科學與技術(shù) 學 號: 姓 名: 考察項目評分依據(jù)完成情況分數(shù)報告(40分)規(guī)范完成設(shè)計報告,含光盤報告能夠反映設(shè)計思路,并介紹系統(tǒng)功能報告內(nèi)容比較完整,思路比較清晰,語句比較通順報告內(nèi)容完整,用語準確,能夠反映系統(tǒng)開發(fā)過程前臺開發(fā)工具(10分)能夠使用開發(fā)工具的基本操作完成系統(tǒng)的開發(fā)能夠熟練地運用開發(fā)工具來實現(xiàn)較全面的功能對開發(fā)工具熟悉,能夠靈活使用各類控件和語句完成系統(tǒng)開發(fā)能夠熟練掌握多種開發(fā)工具,并能夠

2、獨立解決較復雜的編程問題。應用到多種數(shù)據(jù)庫對象。系統(tǒng)功能(25分)能夠完成數(shù)據(jù)的輸入輸出和基本查詢功能除了基本信息管理功能外,還可以完成比較復雜的數(shù)據(jù)查詢和數(shù)據(jù)編輯功能能夠方便地完成數(shù)據(jù)操作功能具有較復雜的數(shù)據(jù)管理功能系統(tǒng)界面設(shè)計(20分)具有一般的Window窗口界面功能比較全,操作也比較方便界面美觀,功能全面,操作方便界面美觀,功能設(shè)計有創(chuàng)新教師簽字:成績:目 錄1 前言42 需求分析42.1要求42.2任務(wù)42.3運行環(huán)境42.4開發(fā)工具43 概要設(shè)計與詳細設(shè)計53.1系統(tǒng)流程圖53.2結(jié)構(gòu)功能圖54 編碼與實現(xiàn)64.1編碼分析64.2具體代碼實現(xiàn)(附源代碼)95 課程設(shè)計總結(jié)18參考文

3、獻191.前言拼圖游戲一款非常經(jīng)典的小游戲,因為它比較簡單有趣,無論老少都比較適合。拼圖的設(shè)計對每一個C#語言設(shè)計者進行語言提高和進階都是一個很好的鍛煉機會。 拼圖游戲的設(shè)計比較復雜,它涉及面廣、牽涉方面多,如果不好好考慮和設(shè)計,將難以成功開發(fā)出這個游戲。在這個游戲的設(shè)計中,牽涉到圖形界面的顯示與更新、數(shù)據(jù)的收集與更新,并且在這個游戲的開發(fā)中,還要應用類的繼承機制以及一些設(shè)計模式。因此,如何設(shè)計和開發(fā)好這個拼圖游戲,對于提高C#開發(fā)水平和系統(tǒng)的設(shè)計能力有極大的幫助。在設(shè)計開發(fā)過程中,需要處理好各個類之間的繼承關(guān)系,還要處理各個類相應的封裝,并且還要協(xié)調(diào)好各個模塊之間的邏輯依賴關(guān)系和數(shù)據(jù)通信關(guān)系

4、。一個3×3的魔板,有一個格子是空的,其他格子內(nèi)隨機放置1-8共8個編號的方塊,通過單擊任意一個與空格子相鄰的方塊可以把該方塊移入空格子,不斷的移動方塊,直到方塊按照圖片的原來的順序排好。2 需求分析2.1要求(1)用C#語言實現(xiàn)程序設(shè)計;(2)利用PictureBox控件來實現(xiàn)圖片的移動(3)超過200步提示重新來(4)界面友好(良好的人機互交),程序要有注釋。2.2任務(wù)(1)制作流程圖(2)編寫代碼;(3)程序分析與調(diào)試。2.3運行環(huán)境(1)WINDOWS2000/XP/win7系統(tǒng)(2)TurboC2.0編譯環(huán)境2.4開發(fā)工具C#語言3 概要設(shè)計與詳細設(shè)計3.1系統(tǒng)流程圖如圖3

5、.1所示。游戲開始操作游戲200步內(nèi)完成游戲游戲完成圖3.1 系統(tǒng)流程圖3.2功能結(jié)構(gòu)圖如圖3.2所示。拼圖游戲游戲開始游戲復位游戲結(jié)束游戲退出圖3.2功能結(jié)構(gòu)圖這個游戲主要分為四個模塊,分別是游戲開始、游戲復位、游戲結(jié)束和游戲退出。這四個摸塊的功能各不一樣,游戲開始的模塊就不用多介紹了,我們在這里主要說說重新開始的模塊,如果玩家對自己本次的成績不滿意,可以通過重新開始模塊來重完游戲4 編碼與實現(xiàn)4.1分析說明游戲開始:界面如圖4-1圖4-1在程序開頭定義變量,實例化數(shù)組;代碼如下圖游戲進行中 :當游戲運行的時候,桌面上會出現(xiàn)圖上的圖形界面。有一個文本框和一個圖形界面。其中通過點擊鼠標移動圖片

6、,游戲就正式開始,且此游戲是通過計算鼠標點擊的次數(shù),而不是計算時間,所以玩游戲的人可以有充分的時間考慮。游戲中見圖4-2圖4-2左右圖片對照方便有游戲的進行,左下角有顯示有戲進行的步數(shù),復位時直接把右邊的圖相應的賦給左邊,代碼實現(xiàn)如下圖:這里從第一個到第九個PictureBox都有相應賦值和命令這里只截取Box1的圖片對應的代碼游戲時本段代碼主要運用的c#知識是二維數(shù)組和ifelse語句,通過判斷box1游戲復位:如果覺得自己的成績不夠好,可以選擇復位重新開始。復位時直接把右邊的圖相應的賦給左邊,復位后效果和剛開始一樣。代碼實現(xiàn)如下游戲完成:當玩家在200步以內(nèi)完成拼圖則提示"恭喜你

7、已經(jīng)完成拼圖!"如圖4-3 ;否則將提玩家重新來過如圖4-4圖4-44.2具體代碼實現(xiàn)附源代碼using System;using System.Collections.Generic;using System.ComponentModel;using System.Data;using System.Drawing;using System.Text;using System.Windows.Forms;namespace 拼圖游戲2 public partial class Form1 : Form public static int aa; public static int

8、bb; private System.Windows.Forms.PictureBox, t; public Form1() InitializeComponent(); /實例化數(shù)組 private void Form1_Load(object sender, EventArgs e) t = new PictureBox3, 3pictureBox1 ,pictureBox2 ,pictureBox3 , pictureBox4 ,pictureBox5 ,pictureBox6 , pictureBox7 ,pictureBox8 ,pictureBox9 ; for (int i =

9、0; i <= 2; i+) for (int j = 0; j <= 2; j+) ti, j.Enabled = false; /圖片的移動 private void pictureBox1_Click(object sender, EventArgs e) bb+; label2.Text = bb.ToString(); if (pictureBox2.Image = null) pictureBox2.Image = pictureBox1.Image; pictureBox1.Image = null; else if (pictureBox4.Image = null

10、) pictureBox4.Image = pictureBox1.Image; pictureBox1.Image = null; private void pictureBox2_Click(object sender, EventArgs e) bb+; label2.Text = bb.ToString(); if (pictureBox1.Image = null) pictureBox1.Image = pictureBox2.Image; pictureBox2.Image = null; else if (pictureBox3.Image = null) pictureBox

11、3.Image = pictureBox2.Image; pictureBox2.Image = null; else if (pictureBox5.Image = null) pictureBox5.Image = pictureBox2.Image; pictureBox2.Image = null; private void pictureBox3_Click(object sender, EventArgs e) bb+; label2.Text = bb.ToString(); if (pictureBox2.Image = null) pictureBox2.Image = pi

12、ctureBox3.Image; pictureBox3.Image = null; else if (pictureBox6.Image = null) pictureBox6.Image = pictureBox3.Image; pictureBox3.Image = null; private void pictureBox4_Click(object sender, EventArgs e) bb+; label2.Text = bb.ToString(); if (pictureBox1.Image = null) pictureBox1.Image = pictureBox4.Im

13、age; pictureBox4.Image = null; else if (pictureBox5.Image = null) pictureBox5.Image = pictureBox4.Image; pictureBox4.Image = null; else if (pictureBox7.Image = null) pictureBox7.Image = pictureBox4.Image; pictureBox4.Image = null; private void pictureBox5_Click(object sender, EventArgs e) bb+; label

14、2.Text = bb.ToString(); if (pictureBox2.Image = null) pictureBox2.Image = pictureBox5.Image; pictureBox5.Image = null; else if (pictureBox4.Image = null) pictureBox4.Image = pictureBox5.Image; pictureBox5.Image = null; else if (pictureBox6.Image = null) pictureBox6.Image = pictureBox5.Image; picture

15、Box5.Image = null; else if (pictureBox8.Image = null) pictureBox8.Image = pictureBox5.Image; pictureBox5.Image = null; private void pictureBox6_Click(object sender, EventArgs e) bb+; label2.Text = bb.ToString(); if (pictureBox5.Image = null) pictureBox5.Image = pictureBox6.Image; pictureBox6.Image =

16、 null; else if (pictureBox3.Image = null) pictureBox3.Image = pictureBox6.Image; pictureBox6.Image = null; else if (pictureBox9.Image = null) pictureBox9.Image = pictureBox6.Image; pictureBox6.Image = null; private void pictureBox7_Click(object sender, EventArgs e) bb+; label2.Text = bb.ToString();

17、if (pictureBox4.Image = null) pictureBox4.Image = pictureBox7.Image; pictureBox7.Image = null; else if (pictureBox8.Image = null) pictureBox8.Image = pictureBox7.Image; pictureBox7.Image = null; private void pictureBox8_Click(object sender, EventArgs e) bb+; label2.Text = bb.ToString(); if (pictureB

18、ox5.Image = null) pictureBox5.Image = pictureBox8.Image; pictureBox8.Image = null; else if (pictureBox7.Image = null) pictureBox7.Image = pictureBox8.Image; pictureBox8.Image = null; else if (pictureBox9.Image = null) pictureBox9.Image = pictureBox8.Image; pictureBox8.Image = null; private void pict

19、ureBox9_Click(object sender, EventArgs e) bb+; label2.Text = bb.ToString(); if (pictureBox6.Image = null) pictureBox6.Image = pictureBox9.Image; pictureBox9.Image = null; else if (pictureBox8.Image = null) pictureBox8.Image = pictureBox9.Image; pictureBox9.Image = null; /設(shè)置游戲最大步數(shù) private void label2

20、_TextChanged(object sender, EventArgs e) try if (int.Parse(label2.Text) >=200) MessageBox.Show("你已經(jīng)超過了游戲所限定的最大步數(shù),歡迎再來!", "注意", MessageBoxButtons.OK, MessageBoxIcon.Information); catch private void button1_Click(object sender, EventArgs e) button2.Enabled = true; pictureBox9.Im

21、age = null; aa = aa + 1; for (int m = 0; m <= 2; m+) for (int n = 0; n <= 2; n+) tm, n.Enabled = true; ss: switch (aa) /對圖片進行隨機的分割 case 1: Clipboard.SetImage(pictureBox1.Image); pictureBox1.Image = pictureBox5.Image; pictureBox5.Image = Clipboard.GetImage(); Clipboard.Clear(); Clipboard.SetIma

22、ge(pictureBox2.Image); pictureBox2.Image = pictureBox4.Image; pictureBox4.Image = Clipboard.GetImage(); Clipboard.Clear(); Clipboard.SetImage(pictureBox3.Image); pictureBox3.Image = pictureBox8.Image; pictureBox8.Image = Clipboard.GetImage(); Clipboard.Clear(); button1.Enabled = false; break; case 2

23、: Clipboard.SetImage(pictureBox1.Image); pictureBox1.Image = pictureBox6.Image; pictureBox6.Image = Clipboard.GetImage(); Clipboard.Clear(); Clipboard.SetImage(pictureBox2.Image); pictureBox2.Image = pictureBox8.Image; pictureBox8.Image = Clipboard.GetImage(); Clipboard.Clear(); Clipboard.SetImage(p

24、ictureBox3.Image); pictureBox3.Image = pictureBox5.Image; pictureBox5.Image = Clipboard.GetImage(); Clipboard.Clear(); button1.Enabled = false; break; case 3: Clipboard.SetImage(pictureBox2.Image); pictureBox2.Image = pictureBox5.Image; pictureBox5.Image = Clipboard.GetImage(); Clipboard.Clear(); Cl

25、ipboard.SetImage(pictureBox4.Image); pictureBox4.Image = pictureBox6.Image; pictureBox6.Image = Clipboard.GetImage(); Clipboard.Clear(); Clipboard.SetImage(pictureBox3.Image); pictureBox3.Image = pictureBox8.Image; pictureBox8.Image = Clipboard.GetImage(); Clipboard.Clear(); button1.Enabled = false;

26、 break; case 4: Clipboard.SetImage(pictureBox1.Image); pictureBox1.Image = pictureBox8.Image; pictureBox8.Image = Clipboard.GetImage(); Clipboard.Clear(); Clipboard.SetImage(pictureBox3.Image); pictureBox3.Image = pictureBox5.Image; pictureBox5.Image = Clipboard.GetImage(); Clipboard.Clear(); Clipbo

27、ard.SetImage(pictureBox6.Image); pictureBox6.Image = pictureBox9.Image; pictureBox9.Image = Clipboard.GetImage(); Clipboard.Clear(); button1.Enabled = false; break; default: aa = 1; goto ss; /對數(shù)組賦值 private void button2_Click(object sender, EventArgs e) pictureBox1.Image = pictureBox10.Image; picture

28、Box2.Image = pictureBox12.Image; pictureBox3.Image = pictureBox15.Image; pictureBox4.Image = pictureBox13.Image; pictureBox5.Image = pictureBox14.Image; pictureBox6.Image = pictureBox16.Image; pictureBox7.Image = pictureBox17.Image; pictureBox8.Image = pictureBox18.Image; pictureBox9.Image = null; l

29、abel2.Text = "" bb = 0; button2.Enabled = false; button1.Enabled = true; for (int m = 0; m <= 2; m+) for (int n = 0; n <= 2; n+) tm, n.Enabled = false; /對游戲完成進行判斷 private void Form1_Activated(object sender, EventArgs e) if (pictureBox1.Image = pictureBox10.Image && pictureBox

30、2.Image = pictureBox12.Image && pictureBox3.Image = pictureBox13.Image && pictureBox4.Image = pictureBox14.Image && pictureBox5.Image = pictureBox15.Image && pictureBox6.Image = pictureBox16.Image && pictureBox7.Image = pictureBox17.Image && pictureBox8.Image = pictureBox18.Image && pict

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