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·
Major
:
Animation
&
VFX-
Sabrina,
Venus/20198524:
Modeling&
Texture
ArtistStructure
by
Individual<Detailed
major
:
3D
Modeling&
TextureArtist>Minor
:
Concept
Artist,
Lighting
&
Rendering
ArtistAnimation
&
VFXAbout
Attitude
&
Mind,
Knowledge,
Skills.Ability
about
Tech
&
Art.About
Advantages,
Disadvantages,
Possible
&Impossible.About
fundamentals
Production
Pipeline
for
Modeling
&
Texture
Artist.Major
:
3DModeling
&
Texture
Artist
/
Minor
:
Concept
Design,
Lighting
&Rendering
artistAbout
meDesired
Position
SummaryPrimary
ResponsibilitiesEducationWork
ExperienceKnowledge
&
CompetenciesSkills
&
CompetenciesFunctional(Technical)
CompetenciesEtc.Reference
for
job
requirementAnimation
&
VFXThe
learning
materialhas
created
byAnimation
&
VFX
Major
in
International
College,
Dongseo
University.1.About
Attitude&Mind,
Knowledge,
Skills.Major
:
3D
Modeling
&
Texture
ArtistMinor
:
Concept
Artist
,
Lighting
&
RenderingSkillsAttitude
&
MindKnowledge31)Goodteamworkerwithgood
communication
skills2)
Adept
at
problem
solving3)Detail-oriented
and
organized4)
Good
time
management5)
Ability
to
take
feedback
and
make
changes
asrequiredSpatial
intelligence
(Expressing
shapes,
form,
weight,
material,
proportions)
and
architectureUnderstanding
ofanatomy,
gesture,
facial
expressionand
muscle,
cloth
dynamics
and
hairUnderstanding
ofmaterials,
colors,
shaders
,feel
ofan
object
andhow
they
behave
in
different
conditionsFamiliarity
with
animation
and
rigging
techniquesUnderstanding
ofperspective
in
linewith
3dspaceProficientin
compositionKnowledgeofbasic3pointlight
and
understanding
howlights
and
shadowwork
(dimensions
and
value)Basic
understanding
of
photography
(depth
offield,
layer
separation)Hardsurface
modeling(polygons,
nurbs)inlinewithconcept
art/given
brief,
retopology
and
UV
unwrappingOrganicmodeling
:-Organic
sculptingin
linewith
concept
art
/given
brief-Dynamic
3Dcloth
creation-Retopology
and
UV
unwrappingfor
organic
modelsTexture
creation
for3DassetsRigging,
skinning
and
animatingExcellent
sketching
abilities
for
rough
conceptualizationEfficiently
interpret
briefsAbility
in
compositing+
lightingAbility
to
work
with
render
passesThe
learning
materialhas
created
byAnimation
&
VFX
Major
in
International
College,
Dongseo
University.2.
Whatis
different
betweenTech
&
ArtModeling&
TextureArtistTechnical
approaching Aesthetical
approachingArtist4TechnicianMajor
:
3D
Modeling
&
Texture
ArtistMinor
:
Concept
Artist
,
Lighting
&
RenderingSpatial
intelligence
(Expressing
shapes,
form,
weight,
material,
proportions)
and
architectureUnderstanding
of
anatomy,
gesture,
facial
expression
and
muscle,
cloth
dynamics
and
hairUnderstanding
of
materials,
colors,
shaders
,
feel
of
an
objectandhow
they
behave
in
different
conditionsFamiliarity
with
animation
and
rigging
techniquesUnderstanding
ofperspective
inline
with
3dspaceProficientin
compositionKnowledge
of
basic
3point
light
and
understanding
how
lights
and
shadow
work
(dimensions
and
value)Basic
understanding
of
photography
(depth
of
field,
layerseparation)Hard
surface
modeling
(polygons,
nurbs)inline
with
concept
art/given
brief,
retopology
and
UV
unwrappingOrganicmodeling
:-Organic
sculpting
in
line
with
concept
art
/givenbrief-Dynamic
3Dcloth
creation-Retopology
and
UV
unwrapping
fororganic
modelsTexture
creation
for3DassetsRigging,
skinning
and
animatingExcellent
sketching
abilities
for
rough
conceptualizationEfficiently
interpret
briefsAbility
in
compositing
+
lightingAbility
toworkwithrender
passesThe
learning
materialhas
created
byAnimation
&
VFX
Major
in
International
College,
Dongseo
University.3.
About
Advantages,Disadvantages,
Possible
&
ImpossibleDisadvantagesOrganizedGood
time
management-----What
is
different
between
Advantages
&
Disadvantages?AdvantagesGoodteam
worker
withgood
communication
skillsAdeptat
problemsolvingDetail-oriented
and
organizedAbility
totake
feedback
and
makechanges
asrequired-----Spatial
intelligence
(Expressing
shapes,
form,
weight,
material,
proportions)
and
architectureUnderstanding
of
anatomy,
gesture,
facial
expression
andmuscleUnderstanding
ofmaterials,
colors,
shaders
,
feel
of
an
object
and
how
they
behave
in
different
conditionsKnowledge
of
basic
3point
light
and
understanding
how
lights
and
shadow
work
(dimensions
and
value)Basic
understanding
of
photography
(depth
of
field,
layer
separation)Hard
surface
modeling
(polygons,
nurbs)inline
with
concept
art/given
brief,
retopology
and
UV
unwrappingOrganicmodeling
:-Organic
sculpting
inlinewithconcept
art
/given
briefDynamic
3D
cloth
creationRetopology
and
UVunwrapping
fororganic
modelsTexture
creation
for3DassetsEfficiently
interpret
briefsExcellent
sketching
abilities
for
rough
conceptualization5Familiarity
with
animation
techniquesProficient
in
compositionUnderstanding
of
perspective
in
line
with
3d
space-----Rigging,
skinning
and
animatingAbility
in
compositing
+
lightingAbility
to
work
with
render
passesThe
learning
materialhas
created
byAnimation
&
VFX
Major
in
International
College,
Dongseo
University.3.
About
Advantages,Disadvantages,
Possible
&
ImpossibleImpossibleOrganized-----What
is
different
between
Possible
&
Impossible?Possible-----AnimatingGood
team
worker
with
good
communication
skillsAdept
at
problem
solvingDetail-oriented
and
organizedGood
at
time
managementAbility
to
take
feedback
and
make
changesas
requiredSpatial
intelligence
(Expressing
shapes,
form,
weight,material,
proportions)
and
architectureUnderstanding
of
anatomy,
gesture,
facial
expression
andmuscleUnderstanding
ofmaterials,
colors,
shaders
,
feel
of
an
object
and
how
they
behave
in
different
conditionsFamiliarity
with
animation
techniquesUnderstanding
of
perspectiveProficient
in
compositionKnowledge
of
basic
3point
light
and
understanding
howlights
and
shadow
work(dimensions
and
value)Basic
understanding
of
photography
(depth
of
field,
layerseparation)Hard
surface
modeling
(polygons,nurbs)
in
line
with
concept
art/given
brief,
retopology
andUVunwrappingOrganic
modeling
:-Organic
sculpting
in
line
with
concept
art
/
given
briefDynamic
3D
cloth
creationRetopology
and
UVunwrapping
for
organic
modelsTexture
creation
for
3D
assetsEfficiently
interpret
briefsExcellent
sketching
abilities
for
rough
conceptualizationAbility
in
compositing
+
lightingAbility
to
work
with
render
passes6The
learning
materialhas
created
byAnimation
&
VFX
Major
in
International
College,
Dongseo
University.4.
About
fundamentals
Production
Pipeline
for
Modeling
&
Texture
Artist7Pre-Production
StepProduction
StepPost-Production
StepFundamentalDrawing
Workshop
APortfolioWorkshopBasic
StepPrecision,
Drawing
AFundamentalDrawing
Workshop
BCroquis
APrecision,
Drawing
BCroquis
BTechnicianRenderingSynopsis3D
Modeling
&TextureEditingVisual
Effect(FX,
Matte
Painting,
Match
Moving)Character
Setup(Rigging,
Cloth,
Fur
SimulationCopyrights
&
EvaluationStorytelling
&StoryboardingArtistScenarioCamera
WorkDigitalCompositingConcept
DesignBlocking
&
LayoutCharacter
AnimationAnimatics
(Pre-visualization)Sound
Design(Foley
&
Voice)Lighting(&Rendering)MayaZ-brushSubstance
PainterPhotoshopThe
learning
materialhas
created
byAnimation
&
VFX
Major
in
International
College,
Dongseo
University.1)
AboutmeMajorAdetailoriented
3D
modeling
&
texture
artist
who
is
looking
for
a
first
steptothe
industry.I
am
a
responsible
team
worker
and
an
adept
problemsolver
who
is
eager
and
determined
to
dive
into
thefield
of
arts.MinorA
creative
concept
artist
whois
looking
for
a
firststep
totheindustry.I
am
a
responsible
team
worker
and
an
adept
problemsolver
who
is
eager
and
determined
to
dive
into
thefield
of
arts.A
detail
oriented
lighting
and
rendering
artist
who
is
looking
for
a
first
step
to
the
industry.I
am
a
responsible
team
worker
and
an
adept
problemsolver
who
is
eager
and
determined
to
dive
into
thefield
of
arts.2)
Desired
Position
Summary:(Major)3D
Modeling
&
Texture
Artists
create
3Dcharacters,
properties,and
environments
that
are
based
onthe
concept
art.
Create
texturemap
based
on
concept
art
onthe3Dobjects
created.(Minor)Concept
Artist
create
previsualization
artwork
and
generate
a
consistent
look
and
feelforcharacters,
environment,
properties(Minor)
Lighting
and
Rendering
Artist
Effectively
apply
the
necessary
core
artistic
fundamentalsof
a
AAA
real
time
game
presentation
to
enhancethe
mood,
tone,
lookandfeel
of
game
levels
andcinematics.3)
Primary
Responsibilities:
(Major)
build
3D
characters,
properties,
and
environments
that
are
based
on
theconcept
art.
Create
texture
map
based
on
concept
artonthe
3D
objects
created.(Minor)Create
previsualization
artwork
and
generate
a
consistent
look
and
feel
for
characters,
environment,
properties.Effectively
apply
the
necessary
core
artistic
fundamentalsof
a
AAA
real
time
game
presentation
to
enhance
the
mood,
tone,
look
and
feel
ofgame
levels
andcinematics.4)
Education:(2017/07
–
2019/07)
/
International
Program
in
Digital
Media
(Undergraduate)
Petra
Christian
University,
Surabaya,
Indonesia(2019/07
–
Present)
/
Bachelor
of
Animation
&
VFX,
International
studyprogram
of
Informatics
and
Digital
Contents(Undergraduate)
Dongseo
University,
Busan,South
KoreaWork
Experience(2019/01
–
2019/06)
/
Petra
Christian
University
English
Department,
Fashion
Design
Department
and
Chinese
Department
promotional
video
—
Art
team,
property
master(2020/10
–
present)
/
@sumstudio.id
,
Indonesia
—
Freelance
3D
Generalist
for
an
AR
Studio.
AR
based
3d
short
animation
forlaunch
of
Peach
Palette
(@secondatebeauty)
AR
based
3d
shortanimation
for
launch
of
bag
collection
(@ginsoo.id)ARbased3dshortanimation(Instagramfilter)forlaunchofbrand(@freshouse.id)
ARbased3dshortanimationforNissin’s2021IdulFitri(@nissinbiscuitindonesia)
CGIvideo
for
AERIS
cosmetics
(@aerisbeaute)CGI
video
forSalsa
beauty
center
(@salsabeautycentre)Created
3DModels
and
textures
including
character,
properties,
created
character
rigs
and
animated
environment
and
characters,
didlightingsetup
and
rendering.(2021/03)
/
@mealfor60
&
@ideasatdawn,
Indonesia
–
Freelance
3D
Generalist
Character
rigsetup,
lighting
setup,
posing
andrendering(2021/01
–
2021/02)
/
Samwoo
Immersion
—
Intern
as
3D
Modeling
and
texture
artist5.
Major:
3DModeling
&
Texture
Artist
/
Minor
:
Concept
Artist,
Lighting
andRendering
Artist8The
learning
materialhas
created
byAnimation
&
VFX
Major
in
International
College,
Dongseo
University.6)
Knowledge
&
CompetenciesSpatial
intelligenceSpatialintelligence
is
one’sknowledge
of
translating
2D
objects
into
3D
space
and
imagining
how
it
would
appear
in3D
space.
How
toimagine
transformations
of
the
orientation
of
objects(e.g.,
mental
rotations)
andthe
ability
toimagine
theconsequence
ofobserver
movements
around
arrays
of
objects(i.e.,perspective
taking).
Expressingshapes,form,
weight,
material,
proportionsA
three-dimensionalshape
can
bedefined
as
a
figure
oran
objector
thathas
three
dimensions
–
length,
width
and
height.Unlike
two-dimensional
shapes,
three-dimensional
shapes
have
thicknessor
depth.Understanding
how
a
2d
object
will
translateto
3dEvery
3dobject
has
a
primitive
state.
This
base
ishow
a3dmodeller
translates
2d
images
into
3dobjects.5.
Major:
3DModeling
&
Texture
Artist
/
Minor
:
Concept
Artist,
Lighting
andRendering
Artist9<Left
:
Concept
|
Right
:
3D
Model><Left
:
Concept
|Right
:
3D
Model>5.
Major:
3DModeling
&
Texture
Artist
/
Minor
:
Concept
Artist,
Lighting
andRendering
ArtistThe
learning
materialhas
created
byAnimation
&
VFX
Major
in
International
College,
Dongseo
University.Anatomyand
architectureUnderstanding
ofanatomy,
gesture,
facial
expression
andmuscle,
clothdynamics
and
hair
+
fur
systems||
Thestudyof
anatomy
dates
backmore
than2,000
years
tothe
Ancient
Greeks.
There
are
three
broadareas:
human
anatomy,
animal
anatomy
—
zootomy,
plantanatomy
—
phytotomyThestudy
of
human
anatomy,
for
artists,can
be
as
simple
andstraightforward
as
learning
about
proportions
andworking
from
life,
oras
involved
and
complex
as
mastering
an
understanding
ofthe
skeletal,
muscular,
andsurface
structure
of
the
human
body.Inzootomy,
the
coreofthis
skill
is
inknowing
animal
bones
andmuscles,
constructing
themasthree-dimensional
forms.Phytotomy
is
thegeneralterm
forthe
study
of
the
internal
structure
ofplants.
There
are
flower,
leaf,
stem,
fruit-seed,wood,
and
root
anatomy.10<Human
Anatomy> <Animal
Anatomy>Understanding
of
construction,
building,
hardsurface
shapes,
engines.||
Architecture,
theart
and
technique
of
designing
and
building,
as
distinguished
fromtheskills
associated
with
construction.The
practice
of
architecture
is
employed
to
fulfill
both
practical
and
expressive
requirements,and
thus
it
serves
both
utilitarian
andaestheticends.<Plant
Anatomy>The
learning
materialhas
created
byAnimation
&
VFX
Major
in
International
College,
Dongseo
University.Understanding
of
materials,
colors,shaders
,
feel
of
anobject
and
how
theybehave
indifferent
conditionsTexture
maps
are
applied
to
thesurfaces
of
3D
models
tocreate
repeating
textures,
patterns,or
special
visual
effects.
These
can
be
used
for
defining
specific
detailslike
skin,hair,clothing,etc.Understanding
of
different
maps
:Diffuse,
specular,AO,
roughness,
metalness,
glossiness,
normalThere
are
ten
different
types
ofmaps
thatare
usedin
PBR
:Albedo,
Normal,
Roughness,
Metalness,
Specular,
Height,
Opacity,
Ambient
occlusion,
Refraction,
Self-illuminationTypically,
textures
are
divided
intoPBR
and
nonPBR,
depending
onthe
workflow.Understanding
how
each
material
behaves
indifferent
conditions
and
how
iteffects
themThemaps
contribute
tohow
each
material
behaves.
Forexample
rocks
inrain
will
have
increased
specularity.
Understanding
of
thesemaps
andhow
theywork
will
create
arealisticlook
and
photorealistic
objects.5.
Major:
3DModeling
&
Texture
Artist
/
Minor
:
Concept
Artist,
Lighting
andRendering
Artist11<Different
maps
:
basecolor,
roughness,
metalness,gloss><Different
maps
in
PBR
Texturing>5.
Major:
3DModeling
&
Texture
Artist
/
Minor
:
Concept
Artist,
Lighting
andRendering
ArtistThe
learning
materialhas
created
byAnimation
&
VFX
Major
in
International
College,
Dongseo
University.Familiarity
with
Animation
TechniquesUnderstanding
of
rigging
human
characters,
FKandIK
systems,
facial
riging,rigging
objectsRigging
is
a
technique
in
computer
animation
inwhich
a
character
isrepresented
in
two
parts:
a
surface
representation
used
todraw
the
object
and
a
hierarchical
set
ofinterconnected
parts,
a
virtual
armature
usedtoanimate
the
mesh.Understanding
ofskinning
:
working
mechanism
anddeformationsof
each
objectsSkinning
iswhere
geometry
is
bound
tojoints
sothat
the
geometry
of
thecharacter
moves
when
you
move
the
joints.
Skinning
involvesthings
like
making
skin
look
likeit’s
sliding
overa
bone,
muscles,
etc.Understanding
ofmovements
and
how
theynetwork
with
each
other.Animation
isa
method
in
which
figures
are
manipulated
to
appear
as
moving
images.
The
bones
and
controllers
from
the
rigging
pipeline
are
usedtomanipulate
the
movements.Understanding
of
movement
in
reallifeThis
involves
acting
and
emotion,
conveying
subtext,
pantomime,
emotion
change,
lipsync.
Creating
strong
posesand
keyframes.
In
order
to
achieve
this,
knowledge
ofhowreal
life
movements
andemotions
work.
Often
called
digital
acting.12<Rigging
ofhuman
characters
|
Animating
thecharacters><Riggingof
plant
and
object
+controllers><Skinning><Digital
Acting
(Real
life
vs
animated)>The
learning
materialhas
created
byAnimation
&
VFX
Major
in
International
College,
Dongseo
University.Understanding
of
perspectivePerspective
is
what
gives
a
three-dimensional
feeling
to
a
flat
image
such
as
adrawing
or
a
painting.
In
art,
it
is
a
system
of
representingthe
way
that
objectsappear
toget
smaller
andcloser
togetherthe
farther
away
theyare
fromtheviewer.and
how
anobject
wouldlooklikefrom
different
anglesTheconceptgenerally
used
is3
point
perspective,
which
is
where
linear
perspective
in
which
parallellines
along
thewidth
ofan
objectmeet
at
two
separate
pointson
the
horizon
and
vertical
lines
on
the
objectmeet
ata
point
on
the
perpendicular
bisector
ofthe
horizon
lineUnderstandhumanand
objectanatomies,
the
shape
form
value.
This
also
correlates
with
how
thementioned
objectappears
with
perspective.5.
Major:
3DModeling
&
Texture
Artist
/
Minor
:
Concept
Artist,
Lighting
andRendering
Artist13Proficient
in
compositionUnderstanding
how
composition
work,
followingthegolden
rule,
to
create
an
environment
ofart
thatis
pleasing
to
theeyeValue
plays
an
importantpart
:
therelative
lightnessordarkness
of
acolor,is
the
second
layer
of
composition.Works
of
art
consists
ofblack,
white,
and
tones
of
grayUnderstandcomposition
in
color.There
are
four
basic
schemes:
monochromatic,
complementary,
analogous,
and
triadic.
Composition
in
colorcorrelates
tohow
thevaluesare
set.<
Color
composition><
Perspective><
Human
Anatomy><
Value>5.
Major:
3DModeling
&
Texture
Artist
/
Minor
:
Concept
Artist,
Lighting
andRendering
ArtistThe
learning
materialhas
created
byAnimation
&
VFX
Major
in
International
College,
Dongseo
University.Knowledgeofbasic3pointlightandunderstandinghowlightsandshadowwork(dimensionsandvalue)Understanding
dimensions
andvaluecorrelating
tohow
lightsandshadow
work
indifferent
objects.Thebasiclighting
setup
wouldbethe3-point
lighting
tocreate
great
representationof
height,width,anddepth.
There
are3
main
types
:
Key
light-
primary
lighting
point,
Filllight
-
placedopposite
thekey
light
tofill,
Backlight
-usedto
extractthirddimensionUnderstanding
how
key
light,
rimlightandfill
light
works
and
apply
them
toscenesto
enhance
objects14<
3
Point
lighting> <
Value
in
lighting>Basicunderstanding
of
photography
andrender
passes
(depthoffield,
layer
separation)Understandthe
workings
andwhen
tousedepthoffield
:
the
distancebetween
thenearest
and
thefarthest
objects
thatareinacceptably
sharp
focus
inan
image.
Thedepthoffield
can
becalculated
based
on
focal
length,distancetosubject,the
acceptable
circleofconfusionsize,
andaperture.A
particulardepth
of
field
may
bechosenfor
technical
orartistic
purposesUnderstandlayer
separationand
how
each
layer
contributes
to
asceneandwhen
to
use
and
not
use
themProficient
inusage
of
renderpasses
in3d
softwares
:
Passes
conceptually
work
as
containers
that
only
hold
channelvalues.
Achannelis
simply
anyattribute
ofan
itemthatcan
be
animated.Multi-render
passesreduce
theneedto
use
render
layers,
thus
reducing
compute
times
for
scenetranslation
and
renderingMulti
render
passesenablestorenderan
unlimited
numberof
renderpassesandgroup
theminto
renderpass
sets,
making
itway
more
efficient/=.<
Depth
of
Field><
Render
passes>The
learning
materialhas
created
byAnimation
&
VFX
Major
in
International
College,
Dongseo
University.Skills
&
CompetenciesHard
surface
modeling
in
line
with
conceptart/given,
retopology
andUVunwrapping5.
Major:
3DModeling
&
Texture
Artist
/
Minor
:
Concept
Artist,
Lighting
andRendering
Artist15The
learning
materialhas
created
byAnimation
&
VFX
Major
in
International
College,
Dongseo
University.Skills
&
CompetenciesRetopology,
using
simulation,
rigging
and
skinning,
set
upcamera,
lighting,
and
rendering,
create
hair
orfur
with
Xgen5.
Major:
3DModeling
&
Texture
Artist
/
Minor
:
Concept
Artist,
Lighting
andRendering
Artist<
Xgen><
Object
retopology><
Lighting>16The
learning
materialhas
created
byAnimation
&
VFX
Major
in
International
College,
Dongseo
University.Ability
to
make
organic
models
and
detailing
through
sculpting,
retopology.Abilityto
make
dynamic
clothcreation,
UVMapping5.
Major:
3DModeling
&
Texture
Artist
/
Minor
:
Concept
Artist,
Lighting
andRendering
Artist<
Organic
sculpting>17<
Character
retopology><
Cloth
Creation>The
learning
materialhas
created
byAnimation
&
VFX
Major
in
International
College,
Dongseo
University.Ability
tocreate
texture
for
3D
assets,
make
proceduraltextures.5.
Major:
3DModeling
&
Texture
Artist
/
Minor
:
Concept
Artist,
Lighting
andRendering
Artist<
Texture
maps>18<
Final
textured
3dassets>The
learning
materialhas
created
byAnimation
&
VFX
Major
in
International
College,
Dongseo
University.Ability
tosetuplighting,
post
processing
and
renderingAbilityto
create
vector
assets,
background,
and
texture.
Ability
to
do
layout.Ability
tocreate
texture
for
3D
assets,
make
matte
painting,
ability
to
manipulatephotos
andcomposite
images.5.
Major:
3DModeling
&
Texture
Artist
/
Minor
:
Concept
Artist,
Lighting
andRendering
Artist<
Post
processing>19<
No
Post
processing>The
learning
materialhas
created
byAnimation
&
VFX
Major
in
International
College,
Dongseo
University.8)Functional(Technical)
CompetenciesAutodeskMaya
:Hard
surface
and
organic
modeling
in
line
with
concept
art/givenRetopology
and
UV
unwrapping5.
Major:
3DModeling
&
Texture
Artist
/
Minor
:
Concept
Artist,
Lighting
andRendering
Artist20<
UV
unwrapping><
Retopology>The
l
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