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1、3dmax 材質(zhì)的調(diào)整(3dmax material adjustment)two billion eight hundred and seventy-three million ninehimdred and eighty-five thousand five hundred and thirty-sevenfour hundred and ten thousand two hundred and twenty-onet rill ion and one hundred and ninety-eight billion five million twenty-four thousand fo
2、ur hundred and ninety-seveni. adjustment of all kinds of common materials1, light wood: diffuse: map reflection: 35 gray light: 0.8matt wood: diffuse: texture reflection: 35 gray highlights: 0. 8 gloss (blur): 0. 852, mirror stainless steel: diffuse: black reflection: 255 ashsub sta. in less steel:
3、diffuse: black reflection: 200 gray gloss (blur) : 0.8brushed stainless steel: diffuse: black reflection: attenuation map (black part map), gloss (blur): 0.83, pottery: diffuse: white reflection: 255 fresnel4, sub surface stone: diffuse: texture reflection: 100 gray high light: 0. 5 gloss (blur): 0.
4、85 bump mapping5, polishing brick: diffuse: tile map reflection: 255 high light: 0.8 gloss (blur): 0.98 fresnel, to map coordinatesordinary floor tiles: diffuse: tile map reflection: 255 high light: 0. 8 gloss (blur) : 0.9 fresnel6, wooden floor: diffuse: tile map reflection: 70 maps, 6x60 gloss (bl
5、ur) : 0. 9 bump mapping7, clear glass: diffuse: gray reflection: 255 refraction 255, refractive index 1. 5frosted glass: diffuse: gray reflection: 255 high light: 0. 8 gloss (blur): 0.9refract 255 gloss (blur): 0.9 light refractive index 1.flannelette: diffuse: decay map, replace to map, reduce disp
6、lacement parameters, map coordinateshair carpet: first build a plane 1500*2000 and then to z 140 and then to 40 bath after a hair vr9: leather: diffuse: texture reflection: 50 high light: 0.6 gloss (blur): 0.8 bump mapping coordinates10, water, material: diffuse: black reflection: 255 attenuation ph
7、ilippines * ear tick refraction: 255 refractive index 1. 33, smoke color light blue, hate multiplication 0.01bump mapping: bath wave 350, concave convex 2011 screen window: diffuse: color white refraction: gray texture, refractive index 1, receive gi:2sketch phase setting 1 global switch panel: turn
8、 off the 3d default lights, turn off z,reflection / refraction,z and "smooth" effect"2, image sampler: fixed ratio, the value is 1.3, turn off the antialiasing filter"、4, light mapping: preset very low, model subdivision 30, interpolation sampling 105, light buffer: subdivision 1
9、006, rqmc sampler: to adapt to the number of 0. 95 noise threshold:0.5 minimum sampling value 8, global subdivision multiplier:0. 17, light and material segmentation values are reduced by 5 - 8map phase setting1, global switch panel: open ''reflection / refraction,z and "smooth effect&q
10、uot;2. image sampler: adaptive quasi monte carlo3, open "antialiasing filter'7, select ,mitchell-netravali,/z/4. iirddiance map: preset , model subdivision 50, interpolation sampling 305 light buffer: subdivision 12006, rqmc sampler: to adapt to the number of 0. 8 noise threshold: 0.005 min
11、imum sampling 15 global subdivision multiplier: 27, light and material subdivision value can be increased by 20 -50the same graph uses these parameters in 11 minutes, 6 seconds, 5chinese and english comparisondiffuse- diffuse reflectancebitmap- texture mappingreflect- reflexhilght -高光光澤度光澤度一模糊反射snbd
12、ivs -細(xì)分50左右地板反射一般在材質(zhì)參數(shù):木材: 漫反射搞木材貼圖反射25-35高光一 0. 7模糊反射一 0. 8細(xì)分一 120. 1加凹凸模糊burmp30 改為 5復(fù)制一個(gè)貼圖給burmp實(shí)木地板:1在漫反射通道添加地板紋理貼圖)。2) o反射通道添加衰減貼圖設(shè)置反射方式為菲涅耳衰減方式3) o恢復(fù)貼圖中第二個(gè)顏色不需太強(qiáng)(亮)可以設(shè)置150或 204. 230. 255 4) o高光大小0. 65模糊程度0. 65-0. 85值越小模糊越強(qiáng)5) o模糊細(xì)分值156)o撞通道復(fù)制漫反射通道紋理貼圖值20模糊為0. 1 真實(shí)磚縫拼接效果的創(chuàng)建方法:1選擇地面在修改面板中調(diào)節(jié)紋理平鋪大小
13、為整個(gè)房間大?。?。2)o反射度為40左右3)o模糊反射0. 8左右4)漫反射通道添加磚瓦材質(zhì)(瓦)。5)。點(diǎn)擊磚瓦材質(zhì)進(jìn)入下層級(jí)在瓷磚/設(shè)置中的紋理中添加無縫磚 貼圖6)o復(fù)制漫反射通道中的貼圖到凹凸通道中值為307)。復(fù)制漫反射通道中的貼圖到置換通道值為28如紋理細(xì)節(jié)過大可調(diào)整通道中的磚瓦材質(zhì)參數(shù))。亞光磚材質(zhì)(一)1漫反射通道添加磚貼圖)。2)o反射度50左右3)。調(diào)整模糊反射0. 8-0. 9亞光磚材質(zhì)(b)1漫反射通道添加磚貼圖)。2) o反射度50左右3) o模糊反射添加衰減模式反射度50不銹鋼:1) o漫反射- 02) o反射參數(shù)一 2003) o 高光一 0.8砂鋼材質(zhì):1) o
14、漫反射- 02) o反射參數(shù)- 2003) o 高光一 0.84) 。模糊反射參數(shù)- 0. 85) o凹凸通道貼加噪波材質(zhì)選擇規(guī)則顆粒(定期)顆粒大小撞參數(shù)一30 2o鍍金材質(zhì):1) 。漫反射- 02) o 漫反射顏色一(205. 150. 155)3) o 高光一0. 74) o反射通道添加衰減模式兩個(gè)衰減通道均設(shè)(205. 150. 55)5) 。并改為菲涅耳模式-衰減型dvd電視殼:1漫反射白色)。2) o反射度- 303) o 高光一0.86玻璃:1漫反射白色)。2) o勾選菲涅耳(參數(shù):4)3) 勾選影響陰影。4) 。霧的顏色顏色(198. 231.225)強(qiáng)度0. 02沙發(fā)布1漫反
15、射通道添加衰減模式)。2第一個(gè)衰減添加沙發(fā)布貼圖)。3第二個(gè)衰減顏色改為比其白的顏色)。4) o 高光0. 355) o 反射- 0. 156) o關(guān)閉選項(xiàng)中微量vefletion7) o復(fù)制沙發(fā)布至凹凸貼圖中強(qiáng)度一 30白漆:1) o漫反射通道一 2502) o反射強(qiáng)度- 253) o 高光0. 884) o模糊強(qiáng)度-098大理石:1漫反射通道添加大理石貼圖)。2) 。漫反射通道加衰減貼圖,選擇菲涅耳模式3) o高光模糊細(xì)分15 0. 95, 0. 9o皮沙發(fā):l)oselect material quality map in diffuse map blui、-0.12) . highli
16、ghts 0. 6, blur 0. 7, subdivide 203) diffuse map association is copied to bump channel value of404) reflectivity 35mosaic:1) diffuse channel mapping (mosaic)2) the reflection channel adds falloff mode to fresntl3) reflectivity 1254) high light 0.855) fuzzy 0. 7 subdivision 156) copy the map to bump
17、blui、-0. 35frosted glass:1) refraction channel is 160 ior一一1. 52) . ambiguity 0. 753) subdivision 44) colluding with affect shadowswater:1) setting vray material2) the refractive channel color is set to pure white (full refraction)3) reflective channels add falloff attenuation maps4) .mix carre 4 pu
18、ll gaudi5) . it entered the panel environment rollout in secondcollusion is set to white color makes the material reflection more ideal (ideal may not)6) ior is set to 1. 33black tea:1) special vray material2) diffuse color 2423) reflection color 544) refraction color 2485) setting fog colorl (fog c
19、olor) has a red tendency(255. 252. 228)6) reduce fog doubling by 0.5drinks:1) .vray material setting2) reflection color 723) refraction 2254) .fog color 252. 23& 1445) open open semi transparent slab hard (wax) model thickness 19999.6) .light.muliplier 37) refraction gloss giossimess 0. 58) .sub
20、dius subdivision 20red wine:1) special vray material2) reflection mapping channel plus falloff3) refraction color 2254) . fog color (224., 74. 99)5) fog multiplies 0.04carpet:1) special vray material2) diffuse carpet map3) copy the map to the bump channelcurtains(sha lian)1) diffuse change to full w
21、hite2) refraction, plus decay mapping, falloff, first 100, second, 0 (first 65, second, 0)3) the curve is raised by 4-5 squares4) . set ior to 1.015) diffuse set to output (output map) to raise window screen height, output amout 0.5, r g level 1.2method for creating silk material1) special vray mate
22、rial2) diffuse reflectance is falloff decay map3) the first one is made of silk the second unchanged4) enter the decay map blending curve5) . click add points as _ check curve adjustmentadjust pattern:towel knot:1) diffuse reflection plus texture mapping2) .displace to change the texture of (plus ha
23、ir texture)regulation of silk regulation:1) diffuse plus falloff (decay) first add texturing2) .mix cunve plus a point, and then change the point of second smooth, in the adjustment point, increase the range of lightblanket material:1) diffuse reflectance plus attenuation (falloff) maps2) . first ad
24、d texturing, add color 218.87.140, add second colors, 255.233. 2333) add to change the texture displace tune4) color: 21825587233140233pillow material:1) diffuse reflectance mapping2) add to the change map parameter 15offnel ti trgoxo 0. 5 x 0. 5cushion material:1) diffuse reflection library2) plus bump mapping 200rough behind jiao _1).diffuse (diffuse) map 2). bump.
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