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1、/* 一個(gè)C語言編寫的推箱子游戲源代碼 */#include <dos.h>#include <stdio.h>#include <ctype.h>#include <conio.h>#include <bios.h>#include <alloc.h>/* 定義二維數(shù)組ghouse來記錄屏幕上各點(diǎn)的狀態(tài),其中:0表示什么都沒有,'b'表示箱子,'w'表示墻壁,'m'表示目的地,'i'表示箱子在目的地。 */char ghouse2020;/* 以下函數(shù)為直接

2、寫屏函數(shù),很酷的函數(shù)哦!是我朋友告訴我的。 */char far *screen=(char far* )0xb8000000;void putchxy(int y,int x,char ch,char fc,char bc)screen(x*160)+(y<<1)+0=ch;screen(x*160)+(y<<1)+1=(bc*16)+fc;/* 定義判斷是否勝利的數(shù)據(jù)結(jié)構(gòu) */typedef struct winer int x,y;struct winer *p;winer;/* 箱子位置的數(shù)據(jù)結(jié)構(gòu) */typedef struct boxs int x,y;st

3、ruct boxs *next;boxs;/* 在特定的坐標(biāo)上畫墻壁并用數(shù)組記錄狀態(tài)的函數(shù) */void printwall(int x,int y) putchxy(y-1,x-1,219,GREEN,BLACK); ghousexy='w'/* 在特定的坐標(biāo)上畫箱子并用數(shù)組記錄狀態(tài)的函數(shù) */void printbox(int x,int y) putchxy(y-1,x-1,10,WHITE,BLACK); ghousexy='b'/* 在特定的坐標(biāo)上畫目的地并用數(shù)組記錄狀態(tài)的函數(shù) */void printwhither1(int x,int y,wine

4、r *win,winer *pw) winer *qw; putchxy(y-1,x-1,'*',YELLOW,BLACK); ghousexy='m' if(*win=NULL) *win=*pw=qw=(winer* )malloc(sizeof(winer); (*pw)->x=x;(*pw)->y=y;(*pw)->p=NULL; else qw=(winer* )malloc(sizeof(winer); qw->x=x;qw->y=y;(*pw)->p=qw;(*pw)=qw;qw->p=NULL; /* 在

5、特定的坐標(biāo)上畫目的地并用數(shù)組記錄狀態(tài)的函數(shù) */void printwhither(int x,int y) putchxy(y-1,x-1,'*',YELLOW,BLACK); ghousexy='m'/* 在特定的坐標(biāo)上畫人的函數(shù) */void printman(int x,int y) gotoxy(y,x); _AL=02;_CX=01;_AH=0xa; geninterrupt(0x10);/* 在特定的坐標(biāo)上畫箱子在目的地上并用數(shù)組記錄狀態(tài)的函數(shù) */void printboxin(int x,int y)putchxy(y-1,x-1,10,YEL

6、LOW,BLACK);ghousexy='i'/* 初始化函數(shù),初始化數(shù)組和屏幕 */void init()int i,j;for(i=0;i<20;i+) for(j=0;j<20;j+) ghouseij=0; _AL=3; _AH=0; geninterrupt(0x10); gotoxy(40,4);printf("Welcome to come box world!"); gotoxy(40,6); printf("Press up,down,left,right to play."); gotoxy(40,8);

7、printf("Press Esc to quit it."); gotoxy(40,10);printf("Press space to reset the game."); gotoxy(40,12); printf("Producer 1: yangxianxiu."); gotoxy(40,14); printf("Producer 2: zhouxunan."); gotoxy(40,16); printf("Producer 3:fancuihua."); gotoxy(40,18)

8、; printf("Producer 4: dingxiaolin."); gotoxy(40,20); printf("Mar. 23th 2011.");/* 第一關(guān)的圖象初始化 */winer *inithouse1()int x,y;winer *win=NULL,*pw;for(x=1,y=5;y<=9;y+) printwall(x+4,y+10);for(y=5,x=2;x<=5;x+) printwall(x+4,y+10);for(y=9,x=2;x<=5;x+) printwall(x+4,y+10);for(y=1

9、,x=3;x<=8;x+) printwall(x+4,y+10);for(x=3,y=3;x<=5;x+) printwall(x+4,y+10);for(x=5,y=8;x<=9;x+) printwall(x+4,y+10);for(x=7,y=4;x<=9;x+) printwall(x+4,y+10);for(x=9,y=5;y<=7;y+) printwall(x+4,y+10);for(x=8,y=2;y<=3;y+)printwall(x+4,y+10);printwall(5+4,4+10);printwall(5+4,7+10);prin

10、twall(3+4,2+10);printbox(3+4,6+10);printbox(3+4,7+10);printbox(4+4,7+10);printwhither1(4+4,2+10,&win,&pw);printwhither1(5+4,2+10,&win,&pw);printwhither1(6+4,2+10,&win,&pw);printman(2+4,8+10);return win;/* 第三關(guān)的圖象初始化 */winer *inithouse3()int x,y;winer *win=NULL,*pw;for(x=1,y=2;

11、y<=8;y+) printwall(x+4,y+10);for(x=2,y=2;x<=4;x+) printwall(x+4,y+10);for(x=4,y=1;y<=3;y+) printwall(x+4,y+10);for(x=5,y=1;x<=8;x+) printwall(x+4,y+10);for(x=8,y=2;y<=5;y+) printwall(x+4,y+10);for(x=5,y=5;x<=7;x+) printwall(x+4,y+10);for(x=7,y=6;y<=9;y+) printwall(x+4,y+10);for(

12、x=3,y=9;x<=6;x+) printwall(x+4,y+10);for(x=3,y=6;y<=8;y+) printwall(x+4,y+10);printwall(2+4,8+10);printwall(5+4,7+10);printbox(6+4,3+10);printbox(4+4,4+10);printbox(5+4,6+10);printwhither1(2+4,5+10,&win,&pw);printwhither1(2+4,6+10,&win,&pw);printwhither1(2+4,7+10,&win,&

13、pw);printman(2+4,4+10);return win;/* 第二關(guān)的圖象初始化 */winer *inithouse2()int x,y;winer *win=NULL,*pw;for(x=1,y=4;y<=7;y+) printwall(x+4,y+10);for(x=2,y=2;y<=4;y+) printwall(x+4,y+10);for(x=2,y=7;x<=4;x+) printwall(x+4,y+10);for(x=4,y=1;x<=8;x+) printwall(x+4,y+10);for(x=8,y=2;y<=8;y+) prin

14、twall(x+4,y+10);for(x=4,y=8;x<=8;x+) printwall(x+4,y+10);for(x=4,y=6;x<=5;x+) printwall(x+4,y+10);for(x=3,y=2;x<=4;x+) printwall(x+4,y+10);for(x=4,y=4;x<=5;x+) printwall(x+4,y+10);printwall(6+4,3+10);printbox(3+4,5+10);printbox(6+4,6+10);printbox(7+4,3+10);printwhither1(5+4,7+10,&win

15、,&pw);printwhither1(6+4,7+10,&win,&pw);printwhither1(7+4,7+10,&win,&pw);printman(2+4,6+10);return win;/* 第四關(guān)的圖象初始化 */winer *inithouse4()int x,y;winer *win=NULL,*pw;for(x=1,y=1;y<=6;y+) printwall(x+4,y+10);for(x=2,y=7;y<=8;y+) printwall(x+4,y+10);for(x=2,y=1;x<=7;x+) prin

16、twall(x+4,y+10);for(x=7,y=2;y<=4;y+) printwall(x+4,y+10);for(x=6,y=4;y<=9;y+) printwall(x+4,y+10);for(x=3,y=9;x<=5;x+) printwall(x+4,y+10);for(x=3,y=3;y<=4;y+) printwall(x+4,y+10);printwall(3+4,8+10);printbox(3+4,5+10);printbox(4+4,4+10);printbox(4+4,6+10);printbox(5+4,5+10);printbox(5+4

17、,3+10);printwhither1(3+4,7+10,&win,&pw);printwhither1(4+4,7+10,&win,&pw);printwhither1(5+4,7+10,&win,&pw);printwhither1(4+4,8+10,&win,&pw);printwhither1(5+4,8+10,&win,&pw);printman(2+4,2+10);return win;/* 移動(dòng)在空地上的箱子到空地上 */movebox(int x,int y,char a)switch(a) ca

18、se 'u':ghousex-1y=0;printf(" ");printbox(x-2,y);printman(x-1,y); ghousex-2y='b'break; case 'd':ghousex+1y=0;printf(" "); printbox(x+2,y);printman(x+1,y); ghousex+2y='b'break; case 'l':ghousexy-1=0;printf(" "); printbox(x,y-2);prin

19、tman(x,y-1); ghousexy-2='b'break; case 'r':ghousexy+1=0;printf(" "); printbox(x,y+2);printman(x,y+1); ghousexy+2='b'break; default: break;/* 移動(dòng)在目的地上的箱子到空地上 */moveinbox(int x,int y,char a)switch(a) case 'u':ghousex-1y='m'printf(" "); printbo

20、x(x-2,y);printman(x-1,y); ghousex-2y='b'break; case 'd':ghousex+1y='m'printf(" "); printbox(x+2,y);printman(x+1,y); ghousex+2y='b'break; case 'l':ghousexy-1='m'printf(" "); printbox(x,y-2);printman(x,y-1); ghousexy-2='b'brea

21、k; case 'r':ghousexy+1='m'printf(" "); printbox(x,y+2);printman(x,y+1); ghousexy+2='b'break; default: break;/* 移動(dòng)在空地上的箱子到目的地上 */moveboxin(int x,int y,char a)switch(a) case 'u':ghousex-1y=0;printf(" "); printboxin(x-2,y);printman(x-1,y); ghousex-2y=

22、'i'break; case 'd':ghousex+1y=0;printf(" "); printboxin(x+2,y);printman(x+1,y); ghousex+2y='i'break; case 'l':ghousexy-1=0;printf(" "); printboxin(x,y-2);printman(x,y-1); ghousexy-2='i'break; case 'r':ghousexy+1=0;printf(" &quo

23、t;); printboxin(x,y+2);printman(x,y+1); ghousexy+2='i'break; default: break;/* 移動(dòng)在目的地上的箱子到目的地 */moveinboxin(int x,int y,char a)switch(a) case 'u':ghousex-1y='m'printf(" "); printboxin(x-2,y);printman(x-1,y); ghousex-2y='i'break; case 'd':ghousex+1y=&

24、#39;m'printf(" "); printboxin(x+2,y);printman(x+1,y); ghousex+2y='i'break; case 'l':ghousexy-1='m'printf(" "); printboxin(x,y-2);printman(x,y-1); ghousexy-2='i'break; case 'r':ghousexy+1='m'printf(" "); printboxin(x,y+

25、2);printman(x,y+1); ghousexy+2='i'break; default: break;/* 判斷特定的坐標(biāo)上的狀態(tài) */int judge(int x,int y)int i;switch(ghousexy)case 0: i=1;break;case 'w': i=0;break;case 'b': i=2;break;case 'i': i=4;break;case 'm': i=3;break;default: break;return i;/* 處理按下鍵盤后,人物移動(dòng)的主函數(shù) *

26、/move(int x,int y,char a) switch(a) case 'u':if(!judge(x-1,y) gotoxy(y,x);break; else if(judge(x-1,y)=1|judge(x-1,y)=3) if(judge(x,y)=3) printwhither(x,y);printman(x-1,y);break;elseprintf(" ");printman(x-1,y);break; else if(judge(x-1,y)=2) if(judge(x-2,y)=1) movebox(x,y,'u'

27、); if(judge(x,y)=3) printwhither(x,y); gotoxy(y,x-1); else if(judge(x-2,y)=3) moveboxin(x,y,'u'); if(judge(x,y)=3) printwhither(x,y); gotoxy(y,x-1); else gotoxy(y,x); break; else if(judge(x-1,y)=4) if(judge(x-2,y)=1) moveinbox(x,y,'u'); if(judge(x,y)=3) printwhither(x,y);gotoxy(y,x-1

28、); else if(judge(x-2,y)=3) moveinboxin(x,y,'u'); if(judge(x,y)=3) printwhither(x,y);gotoxy(y,x-1); else gotoxy(y,x); break; case 'd':if(!judge(x+1,y) gotoxy(y,x);break; else if(judge(x+1,y)=1|judge(x+1,y)=3) if(judge(x,y)=3) printwhither(x,y);printman(x+1,y);break; else printf("

29、 ");printman(x+1,y);break; else if(judge(x+1,y)=2) if(judge(x+2,y)=1) movebox(x,y,'d'); if(judge(x,y)=3) printwhither(x,y);gotoxy(y,x+1); else if(judge(x+2,y)=3) moveboxin(x,y,'d'); if(judge(x,y)=3) printwhither(x,y);gotoxy(y,x+1); else gotoxy(y,x); break; else if(judge(x+1,y)=4

30、) if(judge(x+2,y)=1) moveinbox(x,y,'d'); if(judge(x,y)=3) printwhither(x,y);gotoxy(y,x+1); else if(judge(x+2,y)=3) moveinboxin(x,y,'d'); if(judge(x,y)=3) printwhither(x,y);gotoxy(y,x+1); else gotoxy(y,x); break; case 'l':if(!judge(x,y-1) gotoxy(y,x);break; else if(judge(x,y-1

31、)=1|judge(x,y-1)=3) if(judge(x,y)=3) printwhither(x,y);printman(x,y-1);break;elseprintf(" ");printman(x,y-1);break; else if(judge(x,y-1)=2) if(judge(x,y-2)=1) movebox(x,y,'l'); if(judge(x,y)=3) printwhither(x,y); gotoxy(y-1,x); else if(judge(x,y-2)=3) moveboxin(x,y,'l'); if

32、(judge(x,y)=3) printwhither(x,y); gotoxy(y-1,x); else gotoxy(y,x); break; else if(judge(x,y-1)=4) if(judge(x,y-2)=1) moveinbox(x,y,'l'); if(judge(x,y)=3) printwhither(x,y); gotoxy(y-1,x); else if(judge(x,y-2)=3) moveinboxin(x,y,'l'); if(judge(x,y)=3) printwhither(x,y); gotoxy(y-1,x);

33、 else gotoxy(y,x); break; case 'r':if(!judge(x,y+1) gotoxy(y,x);break; else if(judge(x,y+1)=1|judge(x,y+1)=3) if(judge(x,y)=3) printwhither(x,y);printman(x,y+1);break; else printf(" ");printman(x,y+1);break; else if(judge(x,y+1)=2) if(judge(x,y+2)=1) movebox(x,y,'r'); if(ju

34、dge(x,y)=3) printwhither(x,y); gotoxy(y+1,x); else if(judge(x,y+2)=3) moveboxin(x,y,'r'); if(judge(x,y)=3) printwhither(x,y); gotoxy(y+1,x); else gotoxy(y,x); break; else if(judge(x,y+1)=4) if(judge(x,y+2)=1) moveinbox(x,y,'r'); if(judge(x,y)=3) printwhither(x,y); gotoxy(y+1,x); else if(judge(x,y+2)=3) moveinboxin(x,y,'r'); if(judge(x,y)=3) printwhither(x,y); gotoxy(y+1,x); ; else gotoxy(y,x); break; default: break; /* 按下空格鍵后,回到本關(guān)開頭的函數(shù) */void reset(int

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