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1、How to Use the Art of War: Sun Tzu Strategy Card Deck for Military PlanningRobert CantrellCenter For Advantage (703) 379-9429ContentsnInnovation Planner DescriptionnArt of War: Sun Tzu Strategy Card Deck DescriptionnBasic Military PlanningqIdentify the ProblemqCreate a Cause and Effects NetqInitial
2、Problem Solving EffortqExpanding the SolutionnCenter of GravitynDecision CyclenGames1.Additional ResourcesArt of War: Sun Tzu Strategy Card Deck DescriptionnThe Art of War: Sun Tzu Strategy Card Deck DescriptionnCard TypesThe Art of War: Sun Tzu Strategy Card Deck DescriptionnThe Art of War: Sun Tzu
3、 Strategy Card Deck is a 54 card set of competitive strategies that helps users make better decisions faster by considering all aspects of their power to succeed The Art of War: Sun Tzu Strategy Card Deck DescriptionnIt is based on Sun Tzu Art of War and is derived from the analysis of strategic mas
4、terminds to include Sun Tzu, Lao Tzu, Musashi, Boyd, Kasporov, Lawrence, the unknown author of the classic Chinese strategies, and the concepts behind the classic strategy games of Chess, Go, and Poker.Art of War: Sun Tzu Strategy Card Deck - Applicability to the MilitarynThe Art of War: Sun Tzu Str
5、ategy Card Deck is militarily useful for:qStrategy educationqThreat analysisqMilitary planning key topic of this briefCard TypesnThere are 4 card themes in the Art of War: Sun Tzu Strategy Card Deck qElimination All spades involve eliminating something. That something may be an adversary, an option,
6、 an objective, time, etc. You remove something from the contest.qIsolation All diamonds involve isolating something. This something may be an adversary, an option, an objective, time, etc. You separate something from something else.qPreparation of the Field of Contest All clubs involve shaping the f
7、ield of contest. You create the conditions, such as confusion on the part of your adversary, that better allow you to win.qPreparation of Self All hearts involve shaping yourself. You set your disposition to that best suited to reach your goal and present your adversary with appearances that cause h
8、im to act against his best interests. Underlying PrinciplenEIINqEliminateqIsolateqIntegrateqNegatenAt the core of all competitive strategy, you are trying to do at least one of these EIIN to your competitornTo win any conflict, you have to be able to do at least one of these EIIN to your adversaryBa
9、sic Military PlanningnBasic Planning StepsnSteps 1 to 4Incorporate All Aspects of PowernThe Art of War cards provides a comprehensive tool to assess, decide, and act on objectives with all physical, psychological, and moral aspects of military, economic, political, and social powernIt is designed to
10、 supplement current planning methods by increasing the menu of possibilities considered for military operationsIncorporate All Aspects of PowernIt also serves to make the powerful ideas behind Effects Based Operations (EBO) tangible and useful even to those without much training in EBOBasic Military
11、 Planning nBasic Military Planning involves the Art of War cards and any other planning tools you might be usingBasic Military PlanningStep 1: Identify the ProblemStep 1: Identify the ProblemnMilitary planning takes place to resolve problems typically caused by an opponents actions and desires that
12、go against our best interestsnAsk and answer:nWhat is the problem you wish to resolve?nWhat is the cause of the problem?1.What is the effect of the problem?Step 1: Identify the ProblemnFor example, consider a problem involving unrest and insurrectionYieldsCause EffectUnrest InsurrectionStep 1: Ident
13、ify the ProblemnThe problem to you is not necessarily the insurrection itself, but the changes that insurrection will create*nThe first level cause is the unrest nThe first level effect of the unrest is the insurrection *This is an important distinction in planning because the best plans focus on th
14、e central problem, and you can only focus on the central problem if you really understand what it isStep 1: Identify the ProblemnThe problem is a point of view and describes how a cause or effect impacts you (the people leading the insurrection might be delighted by the change) nThe cause and the ef
15、fect, however, are objective facts i.e. in the absence of intervention, unrest may or may not create an insurrection irrespective of your point of view on the matter nYour goal is to change some aspect of the cause, the causes of the cause, the effect, or the impact of the effect so that you no long
16、er have the central problemStep 1: Identify the ProblemnSometime knowing the problem, its cause, and its effect provides enough information to resolve the problem. If so, skip to step 3 of Basic Military PlanningnSometime knowing the problem, cause, and effect is not enough to solve the problem. If
17、so, go to step 2 of Basic Military Planning Step 2: Create a Cause and Effects Chain or NetStep 2: Create a Cause and Effects Chain or NetnA basic problem has a cause and an effectnHowever this cause and effect does not take place in isolationYieldsCause EffectUnrest InsurrectionStep 2: Create a Cau
18、se and Effects Chain or NetnAnother cause yielded your cause and your effect will act as a cause for another effectYieldsCause EffectUnrest InsurrectionYieldsCause EffectDeprivation Unrest YieldsCause Effect Conflict InsurrectionStep 2: Create a Cause and Effects Chain or NetnIdentify Root Causes Th
19、ink of your original cause as an effect and describe its preceding causenIdentify Ripple Effects Think of your original effect as a cause for another effect and describe that next effectnRepeat backwards and forwards from the original problem as many times and with as many branches as makes sense St
20、ep 2: Create a Cause and Effects Chain or NetnA cause and effects net develops that is limitless in depthYieldsCause EffectUnrest InsurrectionRoot Causes “Ripple” EffectsStep 2: Create a Cause and Effects Chain or NetnYour goal is to create your desired result as effectively and efficiently as possi
21、ble anywhere along the cause and effects net that you canStep 2: Create a Cause and Effects Chain or NetnFor example If your goal is to keep unrest from causing undesired change, you could:qRemove instigators in advanceqRemove the regime in advanceqProvide alternatives to depravityqDestroy the insur
22、rection outrightqContain the fightingqIncrease your presence to raise the stakesqDecrease your presence to lower your riskqEmbrace whoever winsqetcStep 2: Create a Cause and Effects Chain or NetnGoing through the cards helps you to assemble such lists of possibilities:qRemove instigators in advanceq
23、Remove the regime in advanceqProvide alternatives to depravityqDestroy the insurrection outrightqContain the fightingqIncrease your presence to raise the stakesqDecrease your presence to lower your riskqEmbrace whoever winsqetcStep 2: Create a Cause and Effects Chain or NetnThe more extensive your c
24、ause and effects net, and the earlier you deal with the problem, the more options you have to resolve that problemnIdeally you will resolve the problem without direct military conflictnIf military conflict is necessary, you seek to resolve the problem in the fastest, most effective, and most efficie
25、nt way possibleStep 3: Initial Problem Solving EffortStep 3: Initial Problem Solving EffortnIn step 3, you start using the Art of War cards to help you resolve the problemnEach card has bullet points that serve a specific functionStep 3: Initial Problem Solving EffortnBrowse the Art of War cards for
26、 ideas to change the cause or the effectnIf you have set up a cause and effects chain or net in step 2, consider any of the causes or effects in the systemStep 3: Initial Problem Solving EffortnConsider each card:qIs it useful?qCan you use it?qHow might you use it?Step 3: Initial Problem Solving Eff
27、ortnSometimes the strategy and basis provide enough information to solve the problem. If so, record your solution and put it into the plannSometimes the strategy and basis do not provide enough information to solve the problem. If so, go to step 4nIf the strategy is not useful, choose another cardSt
28、ep 4: Expanding the SolutionStep 4: Expanding the SolutionnExpanding the solution involves developing the strategy or strategies chosen to resolve a problem into the concept of a planqSituationqMissionqIntentqExecutionqService & SupportqCommunicationStep 4: Expanding the SolutionnFor example, le
29、ts suppose that two neighboring factions have postured to fight and threaten, therefore, to cut off a supply of a needed resourceStep 4: Expanding the SolutionnThe problem is economic harm to you that will come from the disruption of the needed resource flowsnThe cause of the problem is a rival syst
30、em of beliefs that two opposing sides wish to impose over the region containing the resourcenThe effect is a disruption of flows of the needed resource that comes from the regionStep 4: Expanding the SolutionnIf Change the Scope of the Engagement appears useful for dealing with the unrest or insurre
31、ction, you might ask how you will implement Change the Scope of the EngagementnYou may already have an idea, or you can seek out another or additional ideas on other cardsStep 4: Expanding the SolutionnYou might decide to Change the Scope of the Engagement by choosing to take sides, at least initial
32、lyStep 4: Expanding the SolutionnYou might decide that aiding the victim of one adversary would allow you to eliminate the other adversary outrightStep 4: Expanding the SolutionnOr in fact, it might help you eliminate both adversaries, since you can deal with the other after you have dealt with the
33、one.Step 4: Expanding the SolutionnThis being the plan behind the plan the adversary you aided does not see or cannot do much aboutnYour planning does not stop hereStep 4: Expanding the SolutionnThe deck allow you do go to any level of detail you intend to gonYou write each decided strategy into you
34、r planStep 4: Expanding the SolutionnKeep in mind that the strategy on any given card may serve as the answer to any other given cardnThe details of how to use a strategy require your expertise in your particular domain, and a solid understanding of other domainsnChange the Scope of the Engagement m
35、ay mean something different to a military officer versus an intelligence officer or political appointee, even though the underlying principle is the sameCenter of GravityCenter of GravitynThe Center of Gravity is the element within a system that, by creating some change to that element, will produce
36、 your intended resultnA key part of military planning is knowing where best to effect changeCenter of GravitynThe Center of Gravity card prompts you to consider all physical and behavioral aspects of a system in order to achieve the desired effect (resolved problem) with the minimal use of resources
37、Center of GravitynTo illustrate the concept, if you have a cup of cold water and an objective to cool down a vat of boiling water, you might best meet your objective by using the water to douse the fire under the vat instead of pouring it into the vat itselfnThe fire would be your center of gravity
38、for effecting the desired change in that system Center of GravitynThe ideal military center of gravity shuts down an opposing force with a minimal expenditure of your own energynThe target might include a key individual, such as an inspirational leader; it might include a key structure, such as a br
39、idge or power sourceCenter of GravitynIf you choose to target the leader, you might do so by shutting down that leaders operationnOr you might force him to take action to defend himself in a way you have prepared to receive himCenter of GravitynAll systems have elements and processes that turn input
40、 into outputInputOutputSystemSubsystemSuper systemCenter of GravitynYour goal is to find the most effective and efficient place in a system to effect a desired changeInputOutputSystemSubsystemSuper systemCenter of GravitynFor example, all enemy forces need to communicate with each other and seek to
41、improve that element of controlInputOutputSystemSubsystemSuper systemCenter of GravitynA likely Center of Gravity is to turn this idea against your enemy and make it difficult for him to communicateInputOutputSystemSubsystemSuper systemCenter of GravitynWhich you might accomplish by allowing your en
42、emy no sanctuary. How do you do that? InputOutputSystemSubsystemSuper systemCenter of GravitynPerhaps through a mix of real acts and deception that gives your force a larger psychological presence than physical presence.InputOutputSystemSubsystemSuper systemCenter of GravitynAlways keeping in mind,
43、however, that the enemy is intelligent and resourceful, and will, given the opportunity and time, find a way to counter your successes with some other form of fightingnA key to defending against him is to stay one cycle ahead of him in your planning (See Decision Cycle coming up)Center of GravitynIn
44、 a cause and effects net, you look for where you can effect the most change with the least effort as a prime location for a solutionnYou also look for areas where an adversary cannot make easy adjustmentsYieldsCause EffectFire Boiling WaterRoot Causes “Ripple” EffectsCenter of GravitynThe is an unde
45、rlying idea behind striking with a borrowed hand used successfully to defeat the Taliban in AfghanistanCenter of GravitynIt was used operationally by the Al Qaeda on September 11th when they turned airliners into weaponsnIt is important to conduct military planning against yourself to anticipate wha
46、t an enemy might target as a center of gravity against youCenter of GravitynBottom line: Use the Center of Gravity card to consider all aspects of where to best position a solution for attack or defenseDecision CycleDecision CyclenWinning on the battlefield involves resolving your problems and direc
47、tly or indirectly causing problems for your enemynFor example, a plan that gives you control of a key bridge creates a problem for an enemy that no longer has that bridgeDecision CyclenYour objective is to win the race of decision cycles whereby your plan can not only work, but work despite active o
48、pposition to your successnYou accomplish this by creating situations that your adversary cannot deal with at your pace, which has the byproduct of causing him to make exploitable mistakesDecision CyclenThe intent behind the Art of War cards is to accelerate transitions in thoughtnYou make better dec
49、isions faster because you:qDo not have to reinvent strategies that are already known before you use themqAre not limited, in a crisis, to selecting only those strategies at the top of your mindDecision CyclenBottom Line: You will have opposition when your solutions create a problem for someone elsen
50、For Military Planning, you want to create rapid transitions that keep an enemy off balancenWhat appears to be the best decision is generally not your best decision if your enemy can anticipate itGamesnArt of War Cards Games DescriptionqStrateffectsqStrategy SparringGames Description Art of War Cards
51、nStrateffects provides a game for seeking problems along a cause and effects netnOther games act like sparring for the mind and improve strategic mental agilityStrateffects A game for the world as it is1. Select a strategic problem to solve. 2. Describe what the problem is and what the problem means
52、.3. Build a cause and effects chain forward and backward from the problem. For example, if the problem is “I do not have outside support, meaning I will have to proceed on my own,” you might go forward with “I will have to proceed on my own, meaning I will have to succeed with the resources I have,”
53、 and then “I will have to succeed with the resources I have, meaning I will have only one chance to reach my objective.” You might go backward with “I have moved beyond the capacity of my support to reach me, meaning I do not have outside support,” and before that, “my objective is remote, meaning I
54、 have to move beyond the capacity of my support to reach me.” Go forward and backward at least two steps from the central problem; branches are acceptable. (Within reason, the broader your cause and effects chain or net, the better your potential result.)Strateffects A game for the world as it is4.
55、Deal at least five Strategy cards from the Art of War: Sun Tzu Strategy Card Deck to each player.5. Allow each player, on successive turns, to apply a Strategy card anywhere along the cause and effects chain to include supporting previously played cards in a way that supports the resolution of the o
56、riginal strategic problem. For the example in #2 above, the card 10 of Diamonds, FEINT IN THE EAST, ACT IN THE WEST, evokes the possibility that you might draw an adversary away from your objective thereby eliminating your need for support at the objective. Queen of Hearts, CREATE SOMETHING FROM NOT
57、HING, evokes the possibility you might cause your adversary to believe you have support even though you do not. You might further develop the Queen of Hearts by playing the 3 of Clubs, SOW A DISCORD, that evokes the possibility you might allow your adversaries to discover “secrets” that are actually
58、 false the secret in this example being that your support has greater reach than it does.Strateffects A game for the world as it is6. Draw cards to replace those used.7. Play until you have a plan, succeed at a plan, or until cards run out.8. For real world problems, play is continuous as the situation changes.9. You win as a team by solving the strategic problem, though a moderator or group consensus can award the designation o
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