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INDUSTRIES
&
MARKETSVideogaminginTurkeyCHAPTER
01OverviewRevenueofthevideogamesmarketinTurkeyfrom2017to2027(inmillionU.S.dollars)VideogamesmarketrevenueinTurkey2017-20271,4001,2001,0008001,231.811,155.531,073.73985.7888.22815.74786.37700.866004002000535.77465.32017460.4820182019202020212022202320242025202620274Description:Therevenueinthe'VideoGames'segmentofthedigitalmediamarketinTurkeywasforecasttocontinuouslyincreasebetween2024and2027byintotal246.1millionU.S.dollars(+24.97percent).Afterthefifthconsecutiveincreasingyear,theindicatorisestimatedtoreach1.2billionU.S.dollarsandthereforeanewpeakin2027.ReadmoreNote(s):Turkey;2017to2027Source(s):Averagerevenueperuser(ARPU)inthevideogamesmarketinTurkeyfrom2017to2027Averagerevenueperuser(ARPU)inthevideogamesmarketinTurkey2017-2027908082.4780.1777.3473.8770.0367.7366.9570605040302010061.5557.2555.652.36201720182019202020212022202320242025202620275Description:TheaveragerevenueperuserinthevideogamessegmentofthedigitalmediamarketinTurkeywasforecasttocontinuouslyincreasebetween2024and2027byintotal8.6U.S.dollars.Aftertheninthconsecutiveincreasingyear,theindicatorisestimatedtoreach82.47U.S.dollarsandthereforeanewpeakin2027.ReadmoreNote(s):Source(s):PenetrationrateofthevideogamesmarketinTurkeyfrom2017to2027PenetrationrateofvideogamesinTurkey2017-202717.05%16.54%16.01%15.46%16%14%12%10%8%14.76%14.33%13.5%13.57%11.22%10.68%10.32%6%4%2%0%201720182019202020212022202320242025202620276Description:ThepenetrationrateinthevideogamessegmentofthedigitalmediamarketinTurkeywasforecasttocontinuouslyincreasebetween2024and2027byintotal1.6percentagepoints.Afterthefifthconsecutiveincreasingyear,theindicatorisestimatedtoreach17.05percentandthereforeanewpeakin2027.ReadmoreNote(s):TurkeySource(s):NumberofgamersinTurkeyfrom2020to2022,byplatform(inmillions)NumberofgamersinTurkey2020-2022,byplatform2020202120224540353025201510542403524.524222017150MobilePCConsole7Description:InTurkey,thenumberofgamersincreasedonallplatformsfrom2020to2021.However,in2022,thenumberofpeopleprefertoplaygamesontheconsoledecreased,equalingabout15million.Eachyear,gamersmostlypreferredplayingonmobileplatforms,totaling42milliongamersin2022.ReadmoreNote(s):Turkey;2020to2022Source(s):GaminginTurkeyNumberofstart-upsfoundedinthegamingindustryinTurkeyfrom2017to2022Numberofnewstart-upsinthegamingindustryinTurkey2017-2022140120100801261219663604020054432017201820192020202120228/statistics/1449777/turkey-number-of-gaming-start-ups-foundedAsof2022,therewereatotalof606start-upsoperatinginthegamingindustryinTurkey.Thenumberofgamingstart-upsfoundedinthecountrypeakedin2020with126newfirms.In2022,63gamingstart-upslaunchedtheiroperationsinTurkey.
ReadmoreNote(s):Turkey;2017to2022Source(s):GaminginTurkey;Startups.watchNumberofactivestudiosinthegamingindustryinTurkeyasofOctober31,2023,bycityNumberofactivegamestudiosinTurkey2023,bycity5004724504003503002502001501005012088600IstanbulAnkaraIzmirOthers9Description:Thetotalnumberofactivestudiosinthegamingindustryreached740inTurkeyasofOctober31,2023.MorethanhalfoftheactivegamingstudioswerelocatedinIstanbul,whereasinthecapitalcityofAnkara,120studiosoperated.
ReadmoreNote(s):Turkey;October31,2023Source(s):InvestmentSupportandPromotionAgency;Startups.watchGamingstart-upsreceivingthelargestinvestmentsinTurkeybetween2017and2022(inmillionU.S.dollars)Mostfundedgamingstart-upsinTurkey2017-202250046745040035030025020015010050553230100DreamGamesSpykeGamesAceGamesLibraSoftworksMetaverse10Description:ConsideringthetotalvalueofinvestmentsmadeinTurkishgamingstart-upsbetween2017and2022,DreamGamesgotbyfarthehighestfunding,with467millionU.S.dollars.Additionally,SpykeGameswasthesecondmostfundedgamingstart-upinTurkey,receiving55millionU.S.dollarsworthofinvestments.ReadmoreNote(s):Turkey;2017to2022Source(s):DigitalTransformationOfficeofthePresidencyofRepublicofTürkiye;Startups.watchValueofinvestmentsmadeinthegamingindustryinTurkeyfrom2017to2022(inmillionU.S.dollars)ValueofinvestmentsinthegamingindustryTurkey2017-202245040035030025020015010050424.726414.48.40.61.8020172018201920202021202211Description:ThetotalvalueofinvestmentsmadeintheTurkishgamingindustrygraduallywentupfrom2017to2022.Afterthemajorincreaseobservedin2021,thevalueofinvestmentspeakedin2022atnearly425millionU.S.dollars.
ReadmoreNote(s):Turkey;2017to2022Source(s):DigitalTransformationOfficeofthePresidencyofRepublicofTürkiye;Startups.watchCHAPTER
02SegmentsRevenueofthevideogamemarketinTurkeyfrom2017to2027,bysegment(inmillionU.S.dollars)VideogamemarketrevenueinTurkey2017-2027,bysegmentDownloadGamesMobileGamesOnlineGamesGamingNetworks5004504003503002502001501005002017201820192020202120222023202420252026202713Description:Overthelasttwoobservations,therevenueisforecasttosignificantlyincreaseinallsegments.Aspartofthepositivetrend,theindicatorreachesthemaximumvalueforallfourdifferentsegmentsattheendofthecomparisonperiod.ParticularlynoteworthyisthesegmentMobileGames,whichhasthehighestvalueof444.94millionU.S.dollars.ReadmoreNote(s):TurkeySource(s):RevenueofthemobilegamesmarketinTurkeyfrom2017to2027(inmillionU.S.dollars)RevenueofthemobilegamesindustryinTurkey2017-2027500450400350444.94417.03387.54354.91356.12321.9306.67293.630025020015010050209.18209.26174.3202017201820192020202120222023202420252026202714Description:Therevenueinthe'MobileGames'segmentofthedigitalmediamarketinTurkeywasforecasttocontinuouslyincreasebetween2024and2027byintotal88.8millionU.S.dollars(+24.94percent).Afterthefifthconsecutiveincreasingyear,theindicatorisestimatedtoreach444.94millionU.S.dollarsandthereforeanewpeakin2027.ReadmoreNote(s):TurkeySource(s):RevenueoftheonlinegamesmarketinTurkeyfrom2017to2027(inmillionU.S.dollars)RevenueoftheonlinegamesindustryinTurkey2017-2027200180160140120182.15170.56159.25148.15134.83116.61113.7597.0810080604020071.760.151.452017201820192020202120222023202420252026202715Description:Therevenueinthe'OnlineGames'segmentofthedigitalmediamarketinTurkeywasforecasttocontinuouslyincreasebetween2024and2027byintotal34millionU.S.dollars(+22.95percent).Afterthetenthconsecutiveincreasingyear,theindicatorisestimatedtoreach182.15millionU.S.dollarsandthereforeanewpeakin2027.Notably,therevenueofthe'OnlineGames'segmentofthedigitalmediamarketwascontinuouslyincreasingoverthepastyears.
ReadmoreNote(s):TurkeySource(s):RevenueofthedownloadgamesmarketinTurkeyfrom2017to2027(inmillionU.S.dollars)RevenueofthedownloadgamesindustryinTurkey2017-2027200180160140174.85167.77160.69153.53144.79134.35131.56122.66120100806040200105.0297.5691.822017201820192020202120222023202420252026202716Description:TherevenueinthedownloadgamessegmentofthedigitalmediamarketinTurkeywasforecasttocontinuouslyincreasebetween2024and2027byintotal21.3millionU.S.dollars(+13.87percent).Afterthefifthconsecutiveincreasingyear,theindicatorisestimatedtoreach174.85millionU.S.dollarsandthereforeanewpeakin2027.ReadmoreNote(s):TurkeySource(s):Averagerevenueperuser(ARPU)inthevideogamesmarketinTurkeyfrom2017to2027,bysegment(inU.S.dollars)AveragerevenueperuserinthevideogamesmarketinTurkey2017-2027,bysegmentDownloadGamesMobileGamesOnlineGamesGamingNetworks353025201510502017201820192020202120222023202420252026202717Description:TheARPUintheTurkishvideogamemarketisforecasttoexperiencesignificantgrowthinallsegmentsin2027.Particularlystrikingistheexceptionallystrongincreaseintheonlinegamessegmenttowardstheendoftheforecastperiod.ReadmoreNote(s):TurkeySource(s):NumberofvideogameusersinTurkeyfrom2017to2027,bysegment(in1,000s)NumberofvideogamemarketusersinTurkey2017-2027,bysegmentDownloadGamesMobileGamesOnlineGamesGamingNetworks25,00020,00015,00010,0005,00002017201820192020202120222023202420252026202718Description:Thenumberofusersisforecasttoexperiencesignificantgrowthinallsegmentsin2027.Particularlystrikingistheexceptionallystrongincreaseinthemobilegamessegmenttowardstheendoftheforecastperiod.Thevalueamountingto806.1thousandusersstandsoutsignificantlyfromtheaveragechanges,whichareestimatedat284.525thousandusers.ReadmoreNote(s):TurkeySource(s):PenetrationrateofthevideogamesmarketinTurkeyfrom2017to2027,bysegmentPenetrationrateofvideogamesinTurkey2017-2027,bysegmentDownloadGamesMobileGamesOnlineGamesGamingNetworks3025201510502017201820192020202120222023202420252026202719Description:ThepenetrationrateofthevideogamesmarketisforecasttoexperiencesignificantgrowthinallsegmentsinTurkeyin2027.Especiallynotableistheremarkablyrobustgrowthobservedinthemobilegamessegmentasweapproachtheendoftheforecastperiod.Thisvalue,reaching0.8percent,standsoutsignificantlycomparedtotheaveragechanges,whichareestimatedat0.2525percent.
ReadmoreNote(s):TurkeySource(s):CHAPTER
03MobilegamingLeadingmobilegamingapplicationsinTurkeyin2023,byin-apprevenue(inmillionU.S.dollars)LeadingmobilegamesappsinTurkey2023,byin-apprevenueRevenueinmillionU.S.dollars1005152025PUBGMOBILE101OkeyPlusRummyBoardGameRoblox20.87.657.11CandyCrushSagaMobileLegends:BangBangeFootball?20246.926.775.164.95RoyalMatchRiseofKingdoms4.84.694.53ClashofClansPokémonGOGardenscapes101OkeyYalla-SesliOdaWhiteoutSurvival4.244.23.72LordsMobileShrekKingdomGO!3.553.45EASPORTSFC?MobileSoccer21Description:InTurkey,PUBGMOBILEbyShenzhenTencentTianyouTechnologyLtdwasthetop-grossinggamingapplication,reachingalmost21millionU.S.dollarsin2023.101OkeyPlusRummyBoardGamedevelopedbyZyngahadthesecond-highestin-apprevenueamongmobilegamingapplications,amountingto7.65millionU.S.dollarsinthesameyear.ReadmoreNote(s):Turkey;2023Source(s):AppMagicLeadingmobilegamesapplicationsinTurkeyin2023,bydownloads(inmillions)MostpopularmobilegamesinTurkey2023,bydownloadsNumberofdownloadsinmillions01234567891011RobloxSubwaySurfersPUBGMOBILE9.598.718.67WordsofWonders:CrosswordTrafficRider6.455.8BlockCrazyRoboWorldCandyCrushSaga234PlayerMiniGamesAttackHole-BlackHoleGamesPianoStar:TapMusicTilesMyTalkingTom25.765.665.385.225.225.18EASPORTSFC?MobileSoccerRaceMaster3D-CarRacingRoyalMatch5.175.125.06GoingBalls4.9122Description:RobloxreachedthehighestdownloadsamongallthemobilegamingapplicationsinTurkey,with9.6milliondownloadsin2023.ItwasfollowedbySubwaySurfersdevelopedbySYBOGames,withapproximately8.7downloadsinthesameyear.
ReadmoreNote(s):Turkey;2023Source(s):AppMagicLeadingpaidmobilegamesandpublishersinTurkeyin2022,byrevenue(in1,000U.S.dollars)LeadingpaidmobilegamesandpublishersinTurkey2022,byrevenueRevenueinthousandU.S.dollars100
2000300400500600Minecraft-MicrosoftCorporationFootballManager2022Mobile-SegaCorporationFootballManager2023Mobile-SegaCorporationGrandTheftAuto:SanAndreas-TakeTwoInteractiveGrandTheftAuto:ViceCity-Take-TwoInteractiveFarmingSimulator20-GiantsSoftware5501007560505045SpaceShooter:GalaxyAttack-OneSoftGlobalRfs-RealFlightSimulator-RortosGlobal302020ConstructionSimulator3Lite-astragonSoftwarePoppyPlaytimeChapter1-MOBGamesStudio23Description:In2022,MinecraftpublishedbyMicrosoftCorporationreachedthehighestrevenueamongpaidmobilegamesinTurkey,totalinganestimatedrevenueof550thousandU.S.dollars.ThiswasfollowedbyFootballManager2022MobileandFootballManager2023MobilepublishedbySegaCorporation,reachingarevenueof100and75thousandU.S.dollars,respectively.ReadmoreNote(s):Turkey;2022Source(s):GaminginTurkeyLeadingpaidmobilegamesandpublishersinTurkeyin2022,bynumberofdownloads(in1,000s)LeadingpaidmobilegamesandpublishersinTurkey2022,bydownloadsDownloadsinthousands10
200304050606070Minecraft-MicrosoftCorporationEarntoDieLite-NotDoppler35GrandTheftAuto:ViceCity-Take-TwoInteractiveRFS-RealFlightSimulator-RortosS.R.L.HitmanSniper-SquareEnix20202020GrandTheftAuto:SanAndreas-Take-TwoInteractiveConstructionSimulator2014-astragonSoftwareEarntoDie2-NotDoppler15101010PlagueInc.-NdemicCreationsRealDriftCarRacingLite-RealGamessrls24Description:In2022,MinecraftpublishedbyMicrosoftCorporationbecamethemostpopularpaidmobilegameamongTurkishpeople,reachinganestimated60thousanddownloads.ItwasfollowedbyEarntoDieLitebyNotDoppler,registeringanestimated45thousanddownloads.ReadmoreNote(s):Turkey;2022Source(s):GaminginTurkeyLeadingmobilegamegenresinTurkeyin2022,byconsumerspending(inmillionU.S.dollars)LeadingmobilegamegenresinTurkey2022,byconsumerspending120100.310080604020075.467.556.331.824.92422.3StrategyRPGCasinoShootingActionSimulationMatchSports25Description:In2022,strategygamesrecordedthehighestconsumerspendinginTurkey,withover100millionU.S.dollars.Theywerefollowedbyrole-playinggames(RPG)andcasinogames,withabout75.4and67.5millionU.S.dollars,respectively.
ReadmoreNote(s):Turkey;2022Source(s):Data.ai;GaminginTurkeyLeadingmobilegamegenresinTurkeyin2022,bynumberofdownloads(inmillions)LeadingmobilegamegenresinTurkey2022,bynumberofdownloads700637600500400356.33002001000195.1183.6Kids82.577.772.561.7HypercasualSimulationActionPuzzleShootingRacingSports26Description:In2022,hypercasualmobilegamesreachedthehighestnumberofdownloadsinTurkey,totaling637million.Meanwhile,mobilegamesinthesimulationcategoryweredownloadedover356milliontimesinthecountry,whichputthegenreinsecondplace.ReadmoreNote(s):Turkey;2022Source(s):Data.ai;GaminginTurkeyFavoritemobilegamegenresamonggamersinTurkeyin2022FavoritemobilegamegenresamonggamersinTurkey202260%54%52%50%40%30%20%10%0%46%38%31%24%19%13%10%Puzzle,trivia,and
CardgameswordgamesActionandadventuregamesStrategygamesSportsandracinggamesShootergamesSocialgamesRoleplayinggamesPartygames27Description:InTurkey,puzzle,trivia,andwordgameswerethemostpopulartypesofmobilegamesplayedin2022.Itwasfollowedbycardgamesandaction&adventuregames,beingthefavoritegenreof52and46percentofgamers,respectively.
ReadmoreNote(s):Turkey;2022;TurkishgamersSource(s):DigitalTurbine;GaminginTurkey;MobileMarketingAssociationTurkeyMainwaysofmobilegamemonetizationinTurkeyinJanuary2024,bytypeMonetizationofmobilegamesinTurkey2024,bytype80%74%70%60%50%40%30%20%10%0%21%2%In-appadvertisingIn-apppurchasesPaidgames28Description:AsofJanuary2024,Turkishpublishersmonetizedthemajorityofmobilegameswithin-appadvertisements.Thesecondmostcommonmethodusedbythepublisherswasin-apppurchasing,with21percent.
ReadmoreNote(s):Turkey;
January2024Source(s):42mattersCHAPTER
04GlobalgamepublishersLeadingglobalgamingapppublishersinTurkeyin2023,byin-apprevenue(inmillionU.S.dollars)LeadingglobalmobilegamepublishersinTurkey2023,byIAPrevenueRevenueinmillionU.S.dollars5
100152025ShenzhenTencentTianyouTechnologyLtd21.27ZyngaSupercell16.238.287.877.167.116.866.63KingMoontonRobloxCorporationLilithGamesPlayrixKONAMI5.315.28IGG.COM30Description:IntheTurkishmarket,aChinesecompany,ShenzhenTencentTianyouTechnologyLtdbecametheleadinggamingapppublisher,reachinganin-apprevenueofroughly21.3millionU.S.dollarsin2023.ItwasfollowedbytheUnitedStates-basedgamedeveloper,Zynga,withover16millionU.S.dollarsIAPrevenuegeneratedinTurkey.ReadmoreNote(s):Turkey;2023Source(s):AppMagicLeadingglobalgamingapppublishersinTurkeyin2023,bynumberofdownloads(inmillions)LeadingglobalgamingapppublishersinTurkey2023,bydownloads8070.717057.2660504030201005332.331.9230.5725.825.625.2815.67AZURGAMES
SayGamesLtd
SupersonicStudiosLTDVOODOOOutfit7LimitedBabyBusHomaZegoStudio
CrazyLabsLTD
UnicoStudio31Description:In2023,aCyprus-basedcompany,AzurGameswastheleadinggamingapppublisherbasedondownloads,reachingapproximately70.7milliondownloadsontheTurkishmarket.ItwasfollowedbyanotherCyprus-basedgamedeveloper,SayGamesLtd,withroughly57.3milliondownloadsinTurkey.ReadmoreNote(s):Turkey;2023Source(s):AppMagicLeadingmobilegamesandpublishersinTurkeyin2022,byrevenue(inmillionU.S.dollars)LeadingmobilegamesandpublishersinTurkey2022,byrevenueRevenueinmillionU.S.dollars02468101214PUBGMobile-Tencent101YüzbirOkeyPlus-Take-TwoInteractiveGarenaFreeFire-GarenaGamesOnlineMobileLegends:BangBang-MoontonCandyCrushSaga-ActivisionBlizzardRoblox-RobloxCorporation1310.55554.5ClashofClans-Supercell4LordsMobile:KingdomWars-IGGEvony:TheKing'sReturn-TOPGAMESPokémonGO-Niantic3.53.5332Description:In2022,PUBGMobilepublishedbyTencentbecamethemostprofitablemobilegameinTurkey,reachinganestimatedrevenueof13millionU.S.dollars.101YüzbirOkeyPlusdevelopedbyTake-TwoInteractivefollowedassecond,withitsrevenueamountingtoanestimated10.5millionU.S.dollars.ReadmoreNote(s):Turkey;2022Source(s):GaminginTurkeyLeadingfreemobilegamesandpublishersinTurkeyin2022,bynumberofdownloads(inmillions)LeadingfreemobilegamesandpublishersinTurkey2022,bydownloadsDownloadsinmillions012345678910SubwaySurfers-Miniclip101YüzbirOkeyPlus-Take-TwoInteractivePUBGMobile-Tencent9.587Roblox-RobloxCorporation6WordsofWonders:Crossword-FugoRaceMaster3D-CarRacing-SayGamesCandyCrushSaga-ActivisionBlizzardGoingBalls-SUPERSONICSTUDIOSFIFASoccer-ElectronicArts55554.54.5Snake.io-FunSnake.ioGames-Kooapps33Description:In2022,SubwaySurferspublishedbyMiniclipbecamethemostpopularmobilegameamongTurkishpeople,reachinganestimatednumberof9.5milliondownloads.Additionally,101YüzbirOkeyPlusdevelopedbyTake-TwoInteractiveplacedsecond,withanestimatedeightmilliondownloads.ReadmoreNote(s):Turkey;2022Source(s):GaminginTurkeyCHAPTER
05LeadinglocalgamepublishersLeadingTurkishgamingapppublishersin2023,byglobalin-apprevenue(inmillionU.S.dollars)TurkishgamesapppublisherswiththehighestIAPrevenueworldwide2023900840.718007006005004003002001000294.225.4813.839.047.966.965.653.923.58DreamGames,
PeakGames
SpykeGames
AceAcademy
RollicGames
FugoGamesLtd.
TeknolojiA.S.GAMEGOSVERTIGOGAMESZuuksGames
PaxieGames35Description:In2023,DreamGames,Ltd.wastheleadingTurkishgamingapppublisherbasedonglobalin-apprevenue.TheIstanbul-basedgamedeveloperreachedanIAPrevenueof840.7millionU.S.dollarsworldwide.ItwasfollowedbyPeakGames,withaglobalIAPrevenueofover294millionU.S.dollars.ReadmoreNote(s):Worldwide,Turkey;2023Source(s):AppMagicLeadingTurkishgamingapppublishersin2023,byglobalappdownloads(inmillions)Turkishgamesapppublisherswiththemostdownloadsworldwide2023350322.1930025020015010050149.35131.42112.9199.4765.959.8455.8648.4336.990RollicGames
DreamGames,Ltd.skygamesRubyGameStudioFugoGames
ZuuksGamesAlictusMagicLabPanteonAppsMobileGames36Description:In2023,RollicGameswastheleadingmobilegamepublisherbasedonappdownloadsworldwide.TheIstanbul-basedgamedeveloperandpublisherrecordedabout322.2milliondownloadsoverall.DreamGames,Ltd.rankedsecond,reachingnearly149.4millionglobalappdownloads.ReadmoreNote(s):Worldwide,Turkey;2023Source(s):AppMagicLeadinglocalgamingapppublishersinTurkeyin2023,byin-apprevenue(inmillionU.S.dollars)LeadinglocalgamingapppublishersinTurkey2023,byIAPrevenue6,0004,982.145,0004,0003,0002,0001,0000594.08509.56508.39438.68369.37363.73231.46166.92LokumGames
FugoGames107.16DreamGames,
ZuuksGames
PeakGames
DigitoyGames
VuvyTeknoloji
SNGGamesLtd.
A.S.MatAppsVERTIGOGAMES37Description:In2023,DreamGames,Ltd.was,byfar,theleadinglocalgamingapppublisherbasedonthein-apprevenuegeneratedontheTurkishmarket.TheIstanbul-basedgamedeveloperregisteredanIAPrevenueofnearlyfivemillionU.S.dollars.ItwasfollowedbyZuuksGames,withanIAPrevenueofabout0.6millionU.S.dollars.ReadmoreNote(s):Turkey;2023Source(s):AppMagicIn-apprevenueofDreamGamesworldwidein2023,byapp(inmillionU.S.dollars)DreamGamesappswiththehighestIAPrevenueworldwide2023900835.2480070060050040030020010005.47RoyalMatchRoyalKingdom38Description:Downloadednearly147milliontimes,RoyalMatchwasthemostpopulargamepublishedbyDreamGames,basedinTurkey.Themobileapplicationgeneratedaglobalin-apprevenueofover835millionU.S.dollarsin2023.
ReadmoreNote(s):Worldwide,Turkey;2023Source(s):AppMagicLeadingappspublishedbyDreamGamesworldwidein2023,bydownloads(inmillions)MostdownloadedDreamGamesappsworldwide2023160146.98140120100806040202.370RoyalMatchRoyalKingdom39Description:In2023,RoyalMatchwastheleadingmobileapplicationpublishedbyDreamGamesbasedinTurkey.Themobilegamewasdownloadedalmost147milliontimesworldwide.
ReadmoreNote(s):Worldwide,Turkey;2023Source(s):AppMagicIn-apprevenueofPeakGamesworldwidein2023,byapp(inmillionU.S.dollars)PeakGamesappswiththehighestIAPrevenueworldwide2023250198.992001501005088.395.030.930.860ToonBlastToyBlastMatchFactory!LostBubble-PopBubblesStarBlast40Description:In2023,theIstanbul-basedcompany,PeakGames,generatedatotalin-apprevenueofnearly294.5millionU.S.dollarsworldwide.Amongtheappsthestudiopublished,ToonBlastwasthetop-grossingmobilegame,reachingaglobalIAPof199millionU.S.dollars.ReadmoreNote(s):Worldwide,Turkey;2023Source(s):AppMagicLeadingappspublishedbyPeakGamesworldwidein2023,bydownloads(inmillions)MostdownloadedPeakGamesappsworldwide20231210.8410863.7541.761.6620ToonBlastToyBlastStarBlastMatchFactory!41Description:ToonBlast,initiallyreleasedin2017,wastheleadingappdevelopedbyPeakGames,attractingover10.8milliondownloadsasof2023.ToyBlastbecamePeakGames'second-rankingappwithnearly3.8milliondownloadsinthesameyear.
ReadmoreNote(s):Worldwide,Turkey;2023Source(s):AppMagicLeadingappspublishedbyRollicGamesworldwidein2023,bydownloads(inmillions)MostdownloadedRollicGamesappsworldwide20233529.673025201510527.1819.0711.638.618.167.957.246.085.580TwistedTangle
FilltheFridgeCrowdEvolution!WeaponCraftRunPressureWashingRunGearClickerPowerSlapBumpPopSwordMelterBusJam42Description:In2023,theTurkey-basedRollicGamesreachedacombinednumberofover322milliondownloads.TwistedTanglerecordedthehighestnumberofdownloadsamongmultiplegamespublishedbyRollicGames,totalingroughly29.7millionworldwide.ItwasfollowedbyFilltheFridgeandCrowdEvolution!,withnearly27.2and19.1milliondownloads,respectively.ReadmoreNote(s):Worldwide,Turkey;2023Source(s):AppMagicIn-apprevenueofRollicGamesworldwidein2023,byapp(in1,000U.S.dollars)RollicGamesappswiththehighestIAPrevenueworldwide20232,5002,106.532,0001,5001,000853.86825.84823.92531.84522.63470.035000365.2253.78249.02WeaponCraft
MayorMatchRunPowerSlap
TwistedTangle
GearClicker
RovelverRushPressureWashingRunCrowdEvolution!BumpPopBusJam43Description:In2023,theTurkey-basedRollicGamesreachedatotalin-apprevenueofoverninemillionU.S.dollarsworldwide.Inthesameyear,WeaponCraftRunwasthemobilegamewiththehighestin-apprevenueworldwidepublishedbyRollicGames,withapproximately2.1millionU.S.dollars.ItwasfollowedbyMayorMatchandPowerSlap,generatingaglobalIAPrevenueof853.9and825.8thousandU.S.dollars,respectively.
ReadmoreNote(s):Worldwide,Turkey;2023Source(s):AppMagicCHAPTER
06GamestreamingRevenueofthegamelivestreamingmarketinTurkeyfrom2017to2027(inmillionU.S.dollars)RevenueofthegamelivestreamingmarketinTurkey2017-2027200180160140120100182173.42160.54143.24123.04102.8285.2880604020071.71202062.03201955.47201851.162017202120222023202420252026202745Description:TherevenueinthegameslivestreamingsegmentofthedigitalmediamarketinTurkeywasforecasttocontinuouslyincreasebetween2024and2027byintotal38.8millionU.S.dollars(+27.09percent).A
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