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1、/*block.h*/#ifndef BLOCK_H_#define BLOCK_H_#include<QLabel>class QWidget;class Block:public QLabelQ_OBJECTpublic:explicit Block(bool mine_flag,QWidget* parent=0);void set_number(int number);void turn_over();bool is_mine()const;bool is_turn_over()const;signals:void turn_over(bool is_mine);prote

2、cted:void mousePressEvent(QMouseEvent* event);private:bool mine_flag_;bool mark_flag_;bool turn_over_flag_;int number_;#endif#include"block.h"#include<QLabel>#include<QMouseEvent>#include<QPixmap>#include<QWidget>Block:Block(bool mine_flag,QWidget* parent):QLabel(pa

3、rent)mine_flag_=mine_flag;mark_flag_=false;turn_over_flag_=false;number_=-1;setPixmap(QPixmap(":/images/normal.png");1 / 22void Block:set_number(int number)number_=number;void Block:turn_over()if(!turn_over_flag_)turn_over_flag_=true;if(mine_flag_)setPixmap(QPixmap(":/images/mine.png&

4、quot;);elsesetPixmap(QPixmap(":/images/mine_"+QString("%1").arg(number_)+".png");update();bool Block:is_mine()constreturn mine_flag_;bool Block:is_turn_over()constreturn turn_over_flag_;/*鼠標事件的實現(xiàn)*/void Block:mousePressEvent(QMouseEvent* event)if(event->button()=Qt:Le

5、ftButton)if(!turn_over_flag_&&!mark_flag_)turn_over_flag_=true;if(mine_flag_=true)setPixmap(QPixmap(":/images/mine.png");update();emit turn_over(true);elsesetPixmap(QPixmap(":/images/mine_"+QString("%1").arg(number_)+".png");update();emit turn_over(fal

6、se);else if(event->button()=Qt:RightButton)if(!turn_over_flag_)if(!mark_flag_)mark_flag_=true;setPixmap(QPixmap(":/images/flag.png");elsemark_flag_=false;setPixmap(QPixmap(":/images/normal.png");update();QLabel:mousePressEvent(event);#ifndef BLOCK_AREA_H_#define BLOCK_AREA_H_#

7、include"block.h"#include<QWidget>class QEvent;class QGridLayout;class QObject;class BlockArea:public QWidgetQ_OBJECTpublic:BlockArea(int row,int column,int mine_number,QWidget* parent=0);void set_block_area(int row,int column,int mine_number,int init_flag=false);signals:void game_ove

8、r(bool is_win);protected:booleventFilter(QObject* watched, QEvent* event);private slots:void slot_turn_over(bool is_mine);private:int calculate_mines(int x,int y)const;/璁畻浠,y涓轟腑蹇冪殑涔?jié)彐牸鍐呯殑闆锋晇oid try_to_turn_over_more_blocks(int x,int y);private:QGridLayout* mainLayout;int row_;int column_;int total_b

9、lock_number_;int total_mine_number_;int turn_over_block_number_;bool game_over_flag_;#endif/*block_area.h*/#include"block_area.h"#include<algorithm>#include<QEvent>#include<QGridLayout>#include<QLayout>#include<QMouseEvent>#include<QObject>#include<QQ

10、ueue>#include<QTime>#include<QWidget>/*雷的隨機布置*/ptrdiff_t random(ptrdiff_t i) return qrand()%i;ptrdiff_t (*p_random)(ptrdiff_t)=random;BlockArea:BlockArea(int row,int column,int mine_number,QWidget* parent):QWidget(parent)set_block_area(row,column,mine_number,true);void BlockArea:set_b

11、lock_area(int row,int column,int mine_number,int init_flag)if(!init_flag)for(int i=0;i<row_;i+)for(int j=0;j<column_;j+)delete static_cast<Block*>(mainLayout->itemAtPosition(i,j)->widget();delete mainLayout;row_=row;column_=column;total_block_number_=row_*column_;total_mine_number_

12、=mine_number;turn_over_block_number_=0;game_over_flag_=false;bool mine_flagtotal_block_number_;for(int i=0;i<total_mine_number_;i+)mine_flagi=true;for(int i=total_mine_number_;i<total_block_number_;i+)mine_flagi=false;QTime time;time=QTime:currentTime();qsrand(time.msec()+time.second()*1000);s

13、td:random_shuffle(mine_flag,mine_flag+total_block_number_,p_random);mainLayout=new QGridLayout(this);for(int i=0;i<row_;i+)for(int j=0;j<column_;j+)mainLayout->addWidget(new Block(mine_flagi*column_+j),i,j);for(int i=0;i<row_;i+)for(int j=0;j<column_;j+)Block* current_block=static_cas

14、t<Block*>(mainLayout->itemAtPosition(i,j)->widget();current_block->set_number(calculate_mines(i,j);connect(current_block,SIGNAL(turn_over(bool),this,SLOT(slot_turn_over(bool);current_block->installEventFilter(this);boolBlockArea:eventFilter(QObject* watched, QEvent* event)if(game_o

15、ver_flag_)if(event->type()=QEvent:MouseButtonPress)return true;return QWidget:eventFilter(watched,event);void BlockArea:slot_turn_over(bool is_mine)if(is_mine)game_over_flag_=true;emit game_over(false);else+turn_over_block_number_;if(turn_over_block_number_=total_block_number_-total_mine_number_)

16、game_over_flag_=true;emit game_over(true);elsefor(int i=0;i<row_;i+)for(int j=0;j<column_;j+)if(sender()=static_cast<Block*>(mainLayout->itemAtPosition(i,j)->widget()try_to_turn_over_more_blocks(i,j);int BlockArea:calculate_mines(int x,int y)constint number=0;for(int i=0;i<3;i+)

17、for(int j=0;j<3;j+)if( (x-1+i>=0) && (x-1+i<row_) && (y-1+j>=0) && (y-1+j<column_) )if(static_cast<Block*>(mainLayout->itemAtPosition(x-1+i,y-1+j)->widget()->is_mine()+number;return number;void BlockArea:try_to_turn_over_more_blocks(int x,int y)Q

18、Queue<QPair<int,int> > queue;QPair<int,int> pair;queue.enqueue(qMakePair(x,y);while(!queue.isEmpty()pair=queue.head();queue.dequeue();if(calculate_mines(pair.first,pair.second)=0)for(int i=0;i<3;i+)for(int j=0;j<3;j+)if( (pair.first-1+i>=0) && (pair.first-1+i<ro

19、w_) && (pair.second-1+j>=0) && (pair.second-1+j<column_) )if(!static_cast<Block*>(mainLayout->itemAtPosition(pair.first-1+i,pair.second-1+j)->widget()->is_turn_over()static_cast<Block*>(mainLayout->itemAtPosition(pair.first-1+i,pair.second-1+j)->widge

20、t()->turn_over();+turn_over_block_number_;queue.enqueue(qMakePair(pair.first-1+i,pair.second-1+j);if(turn_over_block_number_=total_block_number_-total_mine_number_)game_over_flag_=true;emit game_over(true);#ifndef MAIN_WINDOW_H_#define MAIN_WINDOW_H_#include"block_area.h"#include<QMa

21、inWindow>#include<QTime>#include<QTimer>class QAction;class QActionGroup;class QCloseEvent;class QMenu;class QToolBar;class QWidget;class MainWindow:public QMainWindowQ_OBJECTpublic:MainWindow(QWidget* parent=0);protected:void closeEvent(QCloseEvent* event);private slots:void slot_new

22、_game();void slot_rank();void slot_show_game_toolBar(bool show);void slot_show_statusBar(bool show);void slot_standard(QAction* standard_action);void slot_about_game();void slot_game_over(bool is_win);void slot_timer();private:void read_settings();void write_settings();void create_actions();void cre

23、ate_menus();void create_game_toolBar();void create_statusBar();private:BlockArea* area_;int row_;int column_;int mine_number_;int easy_record_time_;int middle_record_time_;int hard_record_time_;QString easy_record_name_;QString middle_record_name_;QString hard_record_name_;int current_standard_;QMen

24、u* game_menu;QMenu* setting_menu;QMenu* help_menu;QToolBar* game_toolBar;QAction* new_game_action;QAction* rank_action;QAction* exit_action;QAction* show_game_toolBar_action;QAction* show_statusBar_action;QAction* easy_standard_action;QAction* middle_standard_action;QAction* hard_standard_action;QAc

25、tion* custom_standard_action;QActionGroup* standard_actionGroup;QAction* about_game_action;QAction* about_qt_action;QLabel* time_label;QTime time;QTimer timer;#endif#include"main_window.h"#include<QAction>#include<QActionGroup>#include<QApplication>#include<QDialog>

26、#include<QDialogButtonBox>#include<QHBoxLayout>#include<QIcon>#include<QInputDialog>#include<QLayout>#include<QMainWindow>#include<QMenu>#include<QMenuBar>#include<QMessageBox>#include<QPushButton>#include<QSettings>#include<QSpinB

27、ox>#include<QStatusBar>#include<QToolBar>#include<QVBoxLayout>#include<QWidget>/*關于游戲介紹的信息*/const QString g_software_name="Mine Sweeper"const QString g_software_version="1.2"const QString g_software_author="CHANGHUIZHEN"/*關于排行榜的信息*/const int g

28、_no_record_time=9999;const QString g_no_record_name=""MainWindow:MainWindow(QWidget* parent):QMainWindow(parent) area_=new BlockArea(9,9,10);/一般設置connect(area_,SIGNAL(game_over(bool),this,SLOT(slot_game_over(bool);setCentralWidget(area_);create_actions();create_menus();create_game_toolBar(

29、);create_statusBar();QCoreApplication:setOrganizationName(g_software_author);QCoreApplication:setApplicationName(g_software_name);read_settings();layout()->setSizeConstraint(QLayout:SetFixedSize);setWindowTitle(g_software_name);setWindowIcon(QIcon(":/game.png"); /*等待最長時間,到時間就會提示游戲失敗*/ti

30、mer.start(1000);connect(&timer,SIGNAL(timeout(),this,SLOT(slot_timer();slot_new_game();void MainWindow:closeEvent(QCloseEvent*)write_settings();void MainWindow:slot_new_game()area_->set_block_area(row_,column_,mine_number_);time_label->setText("0");time.restart();timer.start();vo

31、id MainWindow:slot_rank()QDialog dialog;dialog.setWindowTitle(tr("rank");QGridLayout* up_layout=new QGridLayout;up_layout->addWidget(new QLabel(tr("Standard"),0,0);up_layout->addWidget(new QLabel(tr("Time"),0,1);up_layout->addWidget(new QLabel(tr("Name&quo

32、t;),0,2);up_layout->addWidget(new QLabel(tr("Easy"),1,0);up_layout->addWidget(new QLabel(QString("%1").arg(easy_record_time_),1,1);up_layout->addWidget(new QLabel(easy_record_name_),1,2);up_layout->addWidget(new QLabel(tr("Middle"),2,0);up_layout->addWidg

33、et(new QLabel(QString("%1").arg(middle_record_time_),2,1);up_layout->addWidget(new QLabel(middle_record_name_),2,2);up_layout->addWidget(new QLabel(tr("Hard"),3,0);up_layout->addWidget(new QLabel(QString("%1").arg(hard_record_time_),3,1);up_layout->addWidget

34、(new QLabel(hard_record_name_),3,2);QPushButton* recount_button=new QPushButton(tr("recount");QPushButton* close_button=new QPushButton(tr("close");close_button->setDefault(true);connect(recount_button,SIGNAL(clicked(),&dialog,SLOT(accept();connect(close_button,SIGNAL(clic

35、ked(),&dialog,SLOT(reject();QHBoxLayout* bottom_layout=new QHBoxLayout;bottom_layout->addStretch();bottom_layout->addWidget(recount_button);bottom_layout->addWidget(close_button);QVBoxLayout* main_layout=new QVBoxLayout(&dialog);main_layout->addLayout(up_layout);main_layout->a

36、ddLayout(bottom_layout);if(dialog.exec()=QDialog:Accepted)easy_record_time_=middle_record_time_=hard_record_time_=g_no_record_time;easy_record_name_=middle_record_name_=hard_record_name_=g_no_record_name;void MainWindow:slot_show_game_toolBar(bool show)if(show)game_toolBar->show();elsegame_toolBa

37、r->hide();void MainWindow:slot_show_statusBar(bool show)if(show)statusBar()->show();elsestatusBar()->hide();/*游戲的設置容易、中等、困難及自定義*/void MainWindow:slot_standard(QAction* standard_action)if(standard_action=easy_standard_action)current_standard_=0;row_=9;column_=9;mine_number_=10;else if(standa

38、rd_action=middle_standard_action)current_standard_=1;row_=16;column_=16;mine_number_=40;else if(standard_action=hard_standard_action)current_standard_=2;row_=16;column_=30;mine_number_=99;else if(standard_action=custom_standard_action)QDialog dialog;dialog.setWindowTitle(tr("set standard")

39、;QSpinBox* row_spinBox=new QSpinBox;row_spinBox->setRange(5,50);row_spinBox->setValue(row_);QSpinBox* column_spinBox=new QSpinBox;column_spinBox->setRange(5,50);column_spinBox->setValue(column_);QSpinBox* mine_spinBox=new QSpinBox;mine_spinBox->setValue(mine_number_);QHBoxLayout* up_l

40、ayout=new QHBoxLayout;up_layout->addWidget(row_spinBox);up_layout->addWidget(column_spinBox);up_layout->addWidget(mine_spinBox);QDialogButtonBox* dialog_buttonBox=new QDialogButtonBox;dialog_buttonBox->addButton(QDialogButtonBox:Ok);dialog_buttonBox->addButton(QDialogButtonBox:Cancel)

41、;connect(dialog_buttonBox,SIGNAL(accepted(),&dialog,SLOT(accept();connect(dialog_buttonBox,SIGNAL(rejected(),&dialog,SLOT(reject();QHBoxLayout* bottom_layout=new QHBoxLayout;bottom_layout->addStretch();bottom_layout->addWidget(dialog_buttonBox);QVBoxLayout* main_layout=new QVBoxLayout(

42、&dialog);main_layout->addLayout(up_layout);main_layout->addLayout(bottom_layout);if(dialog.exec()=QDialog:Accepted)if(row_spinBox->value()*column_spinBox->value()>mine_spinBox->value()current_standard_=3;row_=row_spinBox->value();column_=column_spinBox->value();mine_numbe

43、r_=mine_spinBox->value();slot_new_game();/*實現(xiàn)幫助菜單中的關于游戲,及功能*/void MainWindow:slot_about_game()QString introduction("<h2>"+tr("About Mine Sweepr")+"</h2>"+"<p>"+tr("This game is played by revealing squares of the grid, typically by cli

44、cking them with a mouse. If a square containing a mine is revealed, the player loses the game. Otherwise, a digit is revealed in the square, indicating the number of adjacent squares (out of the possible eight) that contain mines.if this number is zero then the square appears blank, and the surround

45、ing squares are automatically also revealed. By using logic, the player can in many instances use this information to deduce that certain other squares are mine-free, in which case they may be safely revealed, or mine-filled, in which they can be marked as such (which is effected by right-clicking t

46、he square and indicated by a flag graphic).")+"</p>"+"<p>"+tr("This program is free software; you can redistribute it and/or modify.it under the terms of the GNU General Public License as published by the Software Foundation; either version 3 of the License,

47、 or (at your option) any later version.")+"</p>"+"<p>"+tr("Please see ")+"<a href=/licenses/gpl-3.0.html>/licenses/gpl-3.0.html</a>"+tr(" for an overview of GPLv3 licensing")+"</p

48、>"+"<br>"+tr("Version:")+g_software_version+"</br>"+"<br>"+tr("Author: ")+g_software_author+"</br>");QMessageBox messageBox(QMessageBox:Information,tr("About Mine Sweeper"),introduction,QMessageBox:

49、Ok);messageBox.exec();/*游戲的判斷,及所給出的提示做出判斷*/void MainWindow:slot_game_over(bool is_win)timer.stop();QString name;if(is_win)switch(current_standard_)case 0:if(time_label->text().toInt()<easy_record_time_)name=QInputDialog:getText(this,tr("Please enter your name"),tr("You create a

50、record. Please enter your name");if(!name.isEmpty()easy_record_time_=time_label->text().toInt();easy_record_name_=name;elseQMessageBox:information(this,tr("Result"),tr("You win");break;case 1:if(time_label->text().toInt()<middle_record_time_)name=QInputDialog:getTex

51、t(this,tr("Please enter your name"),tr("You create a record. Please enter your name");if(!name.isEmpty()middle_record_time_=time_label->text().toInt();middle_record_name_=name;elseQMessageBox:information(this,tr("Result"),tr("You win");break;case 2:if(time_

52、label->text().toInt()<hard_record_time_)name=QInputDialog:getText(this,tr("Please enter your name"),tr("You create a record. Please enter your name");if(!name.isEmpty()hard_record_time_=time_label->text().toInt();hard_record_name_=name;elseQMessageBox:information(this,tr

53、("Result"),tr("You win");break;default:QMessageBox:information(this,tr("Result"),tr("You win");elseQMessageBox:information(this,tr("Result"),tr("You lose");/*定時器的設置*/void MainWindow:slot_timer()time_label->setText(QString("%1")

54、.arg(time.elapsed()/1000);/*關于菜單欄的設置是否顯示游戲工具欄和狀態(tài)欄*/void MainWindow:read_settings()QSettings settings;settings.beginGroup("MainWindow");resize(settings.value("size").toSize();move(settings.value("pos").toPoint();bool show_game_toolBar=settings.value("showGameToolBar

55、").toBool();show_game_toolBar_action->setChecked(show_game_toolBar);slot_show_game_toolBar(show_game_toolBar);bool show_statusBar=settings.value("showStatusBar").toBool();show_statusBar_action->setChecked(show_statusBar);slot_show_statusBar(show_statusBar); settings.endGroup();s

56、ettings.beginGroup("GameSetting");current_standard_=settings.value("current_standard").toInt();switch(current_standard_)case 0:easy_standard_action->setChecked(true);break;case 1:middle_standard_action->setChecked(true);break;case 2:hard_standard_action->setChecked(true)

57、;break;case 3:custom_standard_action->setChecked(true);break;default:;row_=settings.value("row").toInt()=0?9:settings.value("row").toInt();column_=settings.value("column").toInt()=0?9:settings.value("column").toInt();mine_number_=settings.value("mine_n

58、umber").toInt()=0?10:settings.value("mine_number").toInt();settings.endGroup();settings.beginGroup("Rank");easy_record_time_=settings.value("easy_record_time").toInt()=0?g_no_record_time:settings.value("easy_record_time").toInt();middle_record_time_=settings.value("middle_record_time").toInt()=0?g_no_record_time:settings.value("middle_record_time").toIn

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