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Catalogabstract: 2chapter1Introduction 31.1Flashsoftwaredescription 31.2Flashpoint 31.3Flashgame 41.4FlashThedirectionofthegamedevelopment 4chapter2Thegamedesign 62.1Gameframework 62.2Thegame. 62.3Conversionbetweenthescenarios 6chapter3FlashTherealizationofthefunctionofthegame 73.1Themainscene 73.2Thefirstframe 83.3Thesecondframe 83.4Thethirdframe 9chapter4Summary 10

Abstract:Flashgameisanewformofthegame,thegameissimple,easytooperate,green,noneedtoinstalltheadvantagesofsmallsize,filenowgraduallybythemajorityofuserslove.Flashgamecalledflashsmallgame,becausethegameonflashismainlyappliedtosomeinteresting,smallgame,tofullyplayitsadvantagesbasedonvectormap.FlashgamebecauseofflashCS3andActionScript3,rapiddevelopmentinrecentyears,manyyoungpeopletojointhem,andplayanimportantroleinthewholeflashindustry.Flashplayeraccountedfor90%ofallInternetusersofthebrowser,sothedevelopmentofspaceisverylarge,withpromisingfuture.Keywords:flash,game,vector

Chapter1IntroductionFlashSoftwaredescriptionFlashwaslaunchedbyMacromedia'sinteractivevectorgraphicsandWebanimationstandards.WebpagedesignersuseFlashtocreatebeautifulandcanchangethesizeofthenavigationinterfaceandotherstrangeeffect.Flashisamemorychip,throughspecificprogramcanmodifythedata.Flashisanauthoringtool,designersanddeveloperscanuseittocreatepresentations,applicationsandothercontenttoallowuserinteraction.Flashcanincludesimpleanimation,videocontent,complexpresentations,applications,andanythinginbetween.EspeciallysuitableforcreatingFlashcontentavailablethroughInternet,becauseitsfilesareverysmall.Flashisthroughtheextensiveuseofvectorgraphicsdoit.Comparedwiththebitmapgraphics,vectorgraphicsneedsalotofmemoryandstoragespace,becausetheyarebasedonmathematicalformulasinsteadoflargedatasetstorepresent.Bitmapgraphicsarebigger,becauseeachpixelintheimageneedsaseparatesetofdatatorepresent.InFlashcontentcreation,needtoworkinaFlashdocumentfile.ExtendedFlashdocumentfilenameis.Fla.TheFlashdocumenthasfourmainparts:Thestageisdisplaygraphics,video,buttonsandothercontentduringplaybackposition.DothedetailedintroductiontothestageattheFlashfoundation.ThetimeaxisisusedtotelltheFlashtodisplaygraphicsandotherprojectsoftheelements,canalsousethetimelinespecifiedstagehierarchicalorderofeachgraph.Thehigherlayerislocatedabovethegraphicisdisplayedinthelowerlayergraph.ThelibrarypanelisFlashtodisplayalistofmediaelementsinanFlashdocumentlocation.ActionScriptcodecanbeusedtoaddinteractivecontenttomediaelementsinthedocument.Forexample,youcanaddcodetotheusertodisplayanewimageattheclickofabutton,youcanalsouseActionScripttoaddthelogictoapplication.Thelogicenabletheapplicationaccordingtotheuser'soperationandothercircumstancesofdifferentwaysofworking.FlashincludestwoversionsoftheActionScript,whichcanmeetthedifferentneedsofcreators.1.2ThecharacteristicsofFlashUsevectorgraphicsandstreamingtechnology.Andbitmapgraphics,vectorgraphicscanbescaledarbitrarilywithoutaffectingthesizeofgraphics;streamingtechnologymakesanimationwhileplayingwhiledownloading,therebyalleviatingWebpagebrowsersanxiouslywaitingforthemood.Throughtheuseofkeyframesandoperatormakesgeneratedanimation(.Swf)fileisverysmall,afewKbytesofanimationfilescanrealizemanypeopleHeartbeatanimationeffects,usedinWebpagedesigncannotonlymakeWebpagemorevivid,butlittleanddaintydownloadquickly,sothattheanimationcanbeplayedontheopenWebpageshorttime.Themusic,animation,soundeffects,interactivewaytogether,moreandmorepeoplehaveFlashasthepreferredtoolWebpageanimationdesign,andcansupportMP3musicformat,whichmakesaddingmusicanimationfilescanmaintainthecabinet'figure'.Stronganimationeditingfunctionsthatdesignerscandesignahigh-qualityanimation,throughtheACTIONandFSCOMMANDcanachieveinteractive,sothatFlashhasagreaterdegreeofdesignfreedom,inaddition,itisthemostpopularWebpagedesigntoolDreamweaverwithatacitagreement,canbedirectlyembeddedinanypositionWebpage,veryconvenient.1.3FlashGameFlashgameintheformsandtraditionalgame,basicallythesame,butmainlyexistinthenetwork,becauseofitssmallsize,fastspread,screenappearance,somuchtoreplacethetraditionalwebnettrendsbothathomeandabroad,nowFlashonlinegamesfornoreasonhasbecomeatrend,aslongasthebrowserinstalledADOBEFlashplayer,youcanplayalltheflashgames,thisisbetterthanthetraditionalwebnetswimstheprogressofmanyinformationgathering,requirementanalysisForFlashgames,comparedtothesameperiodcapacityistheminimum,andoccupiedaveryshorttime,canplayarelaxingentertainment,leisurephysicalandmentalfunction,whichhastheadvantagesofsmallvolume,goodcontent,NaiWan,entertaining,noagelevel,canmodifythedifficulty,goodphysicalandmentalhealth,thenumberofnewfeatures,gameplayrich.1.4ThedevelopmentdirectionofFlashgamesFlashisknownas"themostflexiblefront".Becauseofitsuniqueandtimesegmentsegmentation(TimeLine)andrecombinant(nestedMC)technology,combinedwiththeActionScitpobjectandprocesscontrol.Thedesignofinterfacedesignandanimationinaflexibleaspossible,buthasnotyetformedasetofinterfacedesigntheoryinflash.Atthesametimeitisalsothemostcompactfront.Flashhasthecharacteristicsofcrossplatform(thisislikeJava),sonomatterwhatplatformyouarein,aslongasyouhavethesupportofflashPlayerinstallation.Youcanensurethattheyshowtheeffectofthefinalagreement.RatherthanasinpreviousWebpagedesignasIEandMozillaordesignaversionoftheNetSpace.AswiththeJava.Itsportabilitystrong.Especiallyinthesmallnetworkofmediumandsmallequipment(ofcourse,alargenetworkhasbeenneedlesstosay),recentlyhasthemobilephonesupportfunctionallowsyoutoyourmobilephonedesignyourfavoritefunction.Ofcourse,youneedtohavesupportforflashmobilephone.Ofcourse,italsocanbeappliedtoPocketPC.UsingtheFLASHdevelopedanumberofcrossplatformnetworkgame,evenaslargeMMOR,afterthearrivalof3Gera,wecanplaytoalargenetworkgameonmobilephonesoon,theexistingFLASHnetworkgame:classSLG(threeblood),sports(blood,classRPG(ball)mortalcomprehension),desktop(Dezhoupoker),TD(defendtheirhomes)andsoon.FLASHgameofthepopularFLASHisthedevelopmentofWebpagerichmediaandinteractivitytechnology,originallyusedtodevelopinteractiveoranimatedwebcomponent,inrecentyearshasmakeaspurtofprogressofdevelopment.AccordingtothestatisticsofAdobe,thePCdesktop,Internetpenetrationratereachedastaggering99%,andJAVA85.1%.Atpresent,FLASHismorevigorouslytoPDAandintelligentmobilephoneterminaldevelopment.FLASHcontainsasetofprogrammablescriptparser,calledActionScript,withtheuseofJavaandJavascriptlikesyntax,cancontroltheFLASHanimation,toachieveavarietyofinteractivefunction.AS3.0alsosupportstheSocketnetworkfunction,whichmakesthedevelopmentoflarge-scaleinteractiveWebpagegamepossible.ByvirtueoftheexcellentperformanceofActionScript2.0andActionScript3.0,FLASHtechnologybecomesthetechnicalbasisofthevastmajorityofsmallgamedevelopment.TheFLASHparser,calledFlashPlayer,averysmallvolume.ItcannotonlysupportthepopularIEbrowser,canalsosupportFirefox,Opera,Safariandavarietyofbrowser,usersdownloadtheinstallationisveryconvenient.OneoftheimportantreasonsforthisisFlashlittlegamepopular.

chapter2Thegamedesign2.1GameframeworkThegameisdividedintotitles,thegameinterfaceandgameinterface.Titlesanimationplaybackfinishes,enteredthegameselectionscreen,thegameplayertochoosetoplaythegame.。2.2Thegame1.Titles:themovieimportandinsertthekeyframestomaketitleseffects.2.Themaininterfaceofthegame:autoplaymaininterfaceofthegameaftertheendofthegameinthetitles,themaininterfaceprovidesselectionbuttontoplaythegame.Dividedintotwobigbird,duck.pictureSTYLEREF1\s1SEQ圖\*ARABIC\s11Themaininterfaceofthegame2.3Conversionbetweenthescenarioson(release){ Mouse.show(); delete_root.onEnterFrame;for(i=1;i<100;i++) this["mc"+i].removeMovieClip(); _root.mc.swapDepths(1);removeMovieClip(_root.mc);gotoAndPlay

chapter3TherealizationofthefunctionoftheFlashgame3.1Themainscenefor(i=1;i<=5;i++){_root["face"].duplicateMovieClip("face"+i,i+1000,face);}varscore=0;/stop();onClipEvent(load){functionreset(){if(this._name=="face"){this._visible=false;}else{this._visible=true;}this.dead=0;this.speed=random(4)+5;this._x=600;this._y=random(400);/}this.reset();}onClipEvent(enterFrame){this._x-=this.speed;if(this._x<-100){this.reset();onClipEvent(load){startDrag(this,true);Mouse.hide();this.swapDepths(9999);}onClipEvent(mouseDown)playsounds=newSound(this);playsounds.attachSound("Gun_s");playsounds.start(0,1);//for(i=1;i<=5;i++){if(this.hitTest(_root["face"+i])&&_root["face"+i].dead==0){_root.score+=10;_root["face"+i].gotoAndPlay(2);}}3.2Thefirstframestop();readytime=0;ready=3;timer=0;time=0;_root.onEnterFrame=function(){readytime++;ready=3-int(readytime/5);if(ready==0){gotoAndStop(2);/delete_root.onEnterFrame;}};3.3Thesecondframestop();Mouse.hide();/score=0;functionfirstPos(){_root.bird._x=50+random(450);_root.bird._y=370;dirX=random(5)-random(6);}_root.target.onMouseMove=function(){this._x=_root._xmouse;this._y=_root._ymouse;updateAfterEvent();//};_root.target.onEnterFrame=function(){time++;_root.timer=30-int(time/30);if(_root.timer==0){_root.gotoAndPlay(}};_root.target.onMouseDown=function()/ playsounds=newSound(this);playsounds.attachSound("Gun_s");playsounds.start(0,1);/ _root.tan._x=_root._xmouse; _root.tan._y=_root._ymouse; _root.tan.play();// _root.onEnterFrame=function(){ if(_root.tan._currentframe==10){ hit=_root.tan.hitTest(_root.bird); if(hit){ firstPos(); _root.score++; with(_root.diebird){ _x=_root.tan._x; _y=_root.tan._y; gotoAndPlay(2); }}}};};/_root.bird.onEnterFrame=function(){ if(_root.bird._y<0||_root.bird._x<0||_root.bird._x>550){ firstPos(); }else{ _root.bird._y-=(5+random(2)); _root.bird._x+=dirX; }};3.4Thethirdframestop();_root.replay.onEnterFrame=function(){ if(_root.tan._currentframe==10){ hit2=_root.replay.hitTest(_root.tan); if(hit2){ _root.gotoAndStop(1); } }

chapter4SummaryTomakethreesmallgameIfurtherunderstandthattheFlashspecificfunctions,usingtheconversionfromtheframebyframeelements,fromthescriptcodetousethefunctionstatement,fromthemutualuseofguidinglayerandthelayermask,letmerealizethatmakingagameisnotthekindofsimple,thisduringtheencounteralotofnotknowledge,andthedifficultyofwritingcode,butbytheteacher,thestudents,andhelpthebooknetwork,slowlytosolvethesedifficulties.IntheproductionoftheFlashgame,involvesmanydetailsarealsomanyrequirementshaveaclearideaofeachanimationelementswillbeloadedfromtheproductiontounderstandthescript,tightnessofthefunctionrequirementsofthegame.Everyscene,everygametohittheproductionmusthavethebasicoperationofFlash,buttheknowledgeskillsareemphasizedindifferentareaisdifferent,Ifromthedeepproductionforhisworkexperience,thisismygraduationdesignthedeepestexperience.Throughthegraduationdesign,tounderstandthebasicoperationofFlash,thethreebasicfunctionsofFlashanimationisthebasisforallFlashapplications,infactIonFlashproductioncodeofprofessionalknowledgedonotunderstand,inthedesignofthecodehavemanyarethemostsimpleandcommonlyusedcode,seethesitedesign,Flashmasterinwebdesignideas,relatestothedetailsineach,Ifindalotofrelevantinformation,perhapsdonotgoodenough,butinthefutureIwillworkhard.

目錄摘要: 2第1章緒論 31.1Flash軟件簡介 31.2Flash的特點 31.3Flash游戲 41.4Flash游戲的發(fā)展方向 4第2章游戲設計思路 52.1游戲的框架 52.2游戲的組成 52.3場景間的轉(zhuǎn)換 5第3章Flash游戲的功能實現(xiàn) 73.1主場景 73.2第一幀 83.3第二幀 83.4第三幀 9第4章總結(jié) 10

摘要:Flash游戲是一種新興起的游戲形式,以游戲簡單,操作方便,綠色,無需安裝,文件體積小等優(yōu)點現(xiàn)在漸漸被廣大網(wǎng)友喜愛。Flash游戲又叫Flash小游戲,因為Flash游戲主要應用于一些趣味化的、小型的游戲之上,以完全發(fā)揮它基于矢量圖的優(yōu)勢。Flash游戲因為Flashcs3和actionscript3.0的原因,在近年發(fā)展迅速,許多年青人投身其中,并在整個Flash行業(yè)中發(fā)揮重要作用。Flashplayer占據(jù)了90%互聯(lián)網(wǎng)用戶的瀏覽器,所以發(fā)的發(fā)展空間還十分巨大,前途不可估量。關鍵詞:Flash,游戲,矢量

緒論Flash軟件簡介Flash是由macromedia公司推出的交互式矢量圖和Web動畫的標準。網(wǎng)頁設計者使用Flash創(chuàng)作出既漂亮又可改變尺寸的導航界面以及其他奇特的效果。Flash也是存儲芯片的一種,通過特定的程序可以修改里面的數(shù)據(jù)。Flash是一種創(chuàng)作工具,設計人員和開發(fā)人員可使用它來創(chuàng)建演示文稿、應用程序和其它允許用戶交互的內(nèi)容。Flash可以包含簡單的動畫、視頻內(nèi)容、復雜演示文稿和應用程序以及介于它們之間的任何內(nèi)容。Flash特別適用于創(chuàng)建通過Internet提供的內(nèi)容,因為它的文件非常小。Flash是通過廣泛使用矢量圖形做到這一點的。與位圖圖形相比,矢量圖形需要的內(nèi)存和存儲空間小很多,因為它們是以數(shù)學公式而不是大型數(shù)據(jù)集來表示的。位圖圖形之所以更大,是因為圖像中的每個像素都需要一組單獨的數(shù)據(jù)來表示。在Flash中創(chuàng)作內(nèi)容時,需要在Flash文檔文件中工作。Flash文檔的文件擴展名為.fla。Flash文檔有四個主要部分:舞臺是在回放過程中顯示圖形、視頻、按鈕等內(nèi)容的位置。在Flash基礎中將對舞臺做詳細介紹。時間軸用來通知Flash顯示圖形和其它項目元素的時間,也可以使用時間軸指定舞臺上各圖形的分層順序。位于較高圖層中的圖形顯示在較低圖層中的圖形的上方。庫面板是Flash顯示Flash文檔中的媒體元素列表的位置。ActionScript代碼可用來向文檔中的媒體元素添加交互式內(nèi)容。例如,可以添加代碼以便用戶在單擊某按鈕時顯示一幅新圖像,還可以使用ActionScript向應用程序添加邏輯。邏輯使應用程序能夠根據(jù)用戶的操作和其它情況采取不同的工作方式。Flash包括兩個版本的ActionScript,可滿足創(chuàng)作者的不同具體需要。Flash的特點使用矢量圖形和流式播放技術(shù)。與位圖圖形不同的是,矢量圖形可以任意縮放尺寸而不影響圖形的質(zhì)量;流式播放技術(shù)使得動畫可以邊播放邊下載,從而緩解了網(wǎng)頁瀏覽者焦急等待的情緒。通過使用關鍵幀和圖符使得所生成的動畫(.swf)文件非常小,幾K字節(jié)的動畫文件已經(jīng)可以實現(xiàn)許多令人心動的動畫效果,用在網(wǎng)頁設計上不僅可以使網(wǎng)頁更加生動,而且小巧玲瓏下載迅速,使得動畫可以在打開網(wǎng)頁很短的時間里就得以播放。把音樂,動畫,聲效互方式融合在一起,越來越多的人已經(jīng)把Flash作為網(wǎng)頁動畫設計的首選工具,而且可以支持MP3的音樂格式,這使得加入音樂的動畫文件也能保持小巧的‘身材’。強大的動畫編輯功能使得設計者可以隨心所欲地設計出高品質(zhì)的動畫,通過ACTION和FSCOMMAND可以實現(xiàn)交互性,使Flash具有更大的設計自由度,另外,它與當今最流行的網(wǎng)頁設計工具Dreamweaver配合默契,可以直接嵌入網(wǎng)頁的任一位置,非常方便。Flash游戲Flash游戲在游戲形式上的表現(xiàn)與傳統(tǒng)游戲基本無異,但主要生存于網(wǎng)絡之上,因為它的體積小、傳播快、畫面美觀,所以大有取代傳統(tǒng)web網(wǎng)游的趨勢,現(xiàn)在國內(nèi)外用Flash制作無端網(wǎng)游已經(jīng)成為一種趨勢,只要瀏覽器安裝了ADOBE的Flashplayer,就可以玩所有的flash游戲了,這比傳統(tǒng)的web網(wǎng)游進步許多信息資料收集,需求分析對于Flash游戲而言,容量同比來說是最小的,而且占用時間很短,可以起到放松娛樂,休閑身心的作用,其具體有體積小、內(nèi)容好、耐玩、娛樂性高、無年齡層次、能修改難度、有益身心健康、數(shù)量多、玩法豐富新穎等特色。Flash游戲的發(fā)展方向Flash被稱為是“最為靈活的前臺”。由于其獨特和時間片段分割(TimeLine)和重組(MC嵌套)技術(shù),結(jié)合ActionScitp的對象和流程控制。使得在靈活的界面設計和動畫設計中成為可能,但一直還未形成一套在flash中的界面設計理論。同時它也是最為小巧的前臺。Flash具有跨平臺的特性(這點和Java一樣),所以無論你處于處于何種平臺,只要你安裝有支持的flashPlayer。你就能保證它們的最終顯示效果都一致。而不必像在以前的網(wǎng)頁設計中那樣為IE和Mozilla或NetSpace各設計一個版本。同Java一樣。它的可移植性很強。特別是在小型網(wǎng)絡中和小型設備中(當然大型網(wǎng)絡已不用說),最近具有的手機支持功能可以讓你為自已的手機設計你喜愛的功能。當然你必需要有支持flash的手機。當然它還可以應用于PocketPC上。目前利用FLASH開發(fā)出了許多夸平臺的網(wǎng)絡游戲,甚至可以匹敵大型MMOR,在3G時代到來以后,我們很快可以在手機上玩到大型網(wǎng)絡游戲,現(xiàn)有的FLASH制作網(wǎng)絡游戲有:SLG類(熱血三國),體育類(熱血球球),RPG類(凡人修真),桌面(德州撲克),TD類(保衛(wèi)家園)等等.FLASH小游戲的流行FLASH是開發(fā)的網(wǎng)頁富媒體及強交互技術(shù),最初用來研發(fā)交互式或動畫網(wǎng)站組件,近幾年獲得了突飛猛進的發(fā)展。根據(jù)Adobe公司的統(tǒng)計,其互聯(lián)網(wǎng)PC桌面普及率達到了驚人的99%,而JAVA為85.1%。目前FLASH更在大力向PDA及智能手機終端發(fā)展。FLASH技術(shù)包含一套可編程腳本解析器,稱為ActionScript,使用與Java及Javascript類似語法,可以控制FLASH動畫,實現(xiàn)多種交互功能。AS3.0更支持了Socket聯(lián)網(wǎng)功能,使得開發(fā)大型交互式網(wǎng)頁游戲成為可能。憑借ActionScript2.0及ActionScript3.0的出色表現(xiàn),F(xiàn)LASH技術(shù)成為了絕大多數(shù)小游戲開發(fā)的技術(shù)基礎。FLASH的解析器,稱為FlashPlayer,體積十分小巧。不僅可以支持流行的IE瀏覽器,還可以支持Firefox,Opera,Safari等多款瀏覽器,用戶下載安裝非常方便。這也是Flash小游戲流行的重要原因之一。

第2章游戲設計思路2.1游戲的框架游戲分為片頭,游戲選擇主界面和游戲界面。片頭動畫播放完后,進入游戲選擇畫面,由玩家自主選擇試玩的游戲。如游戲框架所示。2.2游戲的組成1.片頭:利用影片導入和插入關鍵幀來制作片頭特效。2.游戲主界面:在片頭結(jié)束之后自動播放游戲主界面,游戲主界面提供需要試玩的游戲的選擇按鈕。分為打鳥,大鴨子兩種。如REF_Ref312694223\h圖11游戲主界面所示。圖STYLEREF1\s1SEQ圖\*ARABIC\s11游戲主界面游戲一:打鳥。游戲開始后,會有鳥從右側(cè)飛出,玩家控制準心點擊飛行的鳥,將其擊落。此游戲沒有時間限制,分數(shù)也沒有上限,直至玩家自行退出,屬于無聊發(fā)泄型游戲。游戲二:打鴨子。游戲開始后,進入3秒倒計時,倒計時結(jié)束,在水中游的鴨子就會起飛,這時玩家可以控制準心打擊飛起的鴨子,擊落1只得一分。游戲開始后會進入30秒計時,時間到則游戲結(jié)束。2.3場景間的轉(zhuǎn)換主要用到gotoAndPlay動作。on(release){ Mouse.show();//把玩游戲時隱藏的鼠標再顯示出來 delete_root.onEnterFrame;for(i=1;i<100;i++) this["mc"+i].removeMovieClip();//刪除在游戲里創(chuàng)建的MC _root.mc.swapDepths(1);//交換深度,深度設為正的才能刪除removeMovieClip(_root.mc);//刪除游戲里創(chuàng)建的MCgotoAndPlay("過場",1);//跳轉(zhuǎn)到過場1的第一幀}

第三章Flash游戲的功能實現(xiàn)3.1主場景在主場景第一幀添加代碼:for(i=1;i<=5;i++){_root["face"].duplicateMovieClip("face"+i,i+1000,face);//復制face元件}varscore=0;//定義分數(shù)從0開始stop();將小鳥元件拖入主場景,并添加代碼:onClipEvent(load){functionreset(){if(this._name=="face"){this._visible=false;}else{this._visible=true;}this.dead=0;this.speed=random(4)+5;//小鳥飛行速度this._x=600;this._y=random(400);//定義小鳥隨機飛行坐標}this.reset();}onClipEvent(enterFrame){this._x-=this.speed;if(this._x<-100){this.reset();//小鳥超出屏幕范圍后重置}}將準心元件拖入主場景,并添加代碼:onClipEvent(load){startDrag(this,true);Mouse.hide();this.swapDepths(9999);//在場景上生成MC,隱藏鼠標,并定義MC深度}onClipEvent(mouseDown)//鼠標按下動作{playsounds=newSound(this);playsounds.attachSound("Gun_s");playsounds.start(0,1);//播放槍聲for(i=1;i<=5;i++){if(this.hitTest(_root["face"+i])&&_root["face"+i].dead==0){_root.score+=10;//打中小鳥加分_root["face"+i].gotoAndPlay(2);//繼續(xù)生成小鳥}}}3.2第一幀stop();readytime=0;

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