版權(quán)說明:本文檔由用戶提供并上傳,收益歸屬內(nèi)容提供方,若內(nèi)容存在侵權(quán),請進(jìn)行舉報(bào)或認(rèn)領(lǐng)
文檔簡介
1教育元宇宙應(yīng)用詞匯4基礎(chǔ)術(shù)語教育元宇宙edu-metauniv通過計(jì)算機(jī)將真實(shí)與虛擬相結(jié)合,打造一個可人機(jī)交互的虛擬環(huán)境,2裸眼3dautostereoscopy/glasses-free3d/gla指不借助輔助設(shè)備,使左右眼睛從顯示屏幕上分別看到兩幅具有視差的視圖而形成3d影像的3d運(yùn)用數(shù)字技術(shù)創(chuàng)造出來的、與人類形象接近的數(shù)字化人物保護(hù)的信息。是元宇宙發(fā)展進(jìn)程中在監(jiān)管層面需要重點(diǎn)考慮的關(guān)將圖像、文字、影音等內(nèi)容通過數(shù)字技術(shù)進(jìn)行整合應(yīng)用的產(chǎn)品或服務(wù)的總體,是數(shù)字媒體技術(shù)與文以電子數(shù)據(jù)形式存在的非貨幣性資產(chǎn),擁有資產(chǎn)的性3數(shù)字版權(quán)管理digitalrightman虛擬形象展開互動、交往,通常是通過二維或是三維圖一種使用游戲設(shè)計(jì)元素在非游戲背景中的技術(shù)、過程、數(shù)字化工作場所digitalwo虛實(shí)融生virtual-realsynthe使用手機(jī)、平板電腦、個人計(jì)算機(jī)等通過網(wǎng)頁或應(yīng)用,臨時訪問和參觀的用戶4擁有專業(yè)知識、擁有內(nèi)容相關(guān)領(lǐng)域資質(zhì)的、擁有一定服務(wù)型虛擬人servicevirtualp虛擬連續(xù)體virtualitycont器之間能夠交互循環(huán)信息。除了傳統(tǒng)的基本交互和圖形交互外,還包括語音交互、情感交互、體感交互5注:本定義是對人工智能標(biāo)準(zhǔn)化白皮書(2018版)中不依賴于外圍神經(jīng)和肌肉等神經(jīng)通道,直接實(shí)現(xiàn)大腦與外界信息傳遞的通路。注:本定義是對人工智能標(biāo)準(zhǔn)化白皮書(2018版)中高速通信網(wǎng)絡(luò)5g/6g5th/6thGenerationMobileCommuni基于標(biāo)準(zhǔn)的和可互操作的通信協(xié)議,實(shí)現(xiàn)人、機(jī)、物等之間信息互聯(lián)互通的網(wǎng)絡(luò)基礎(chǔ)架構(gòu)的統(tǒng)稱,具備信息實(shí)時性、數(shù)據(jù)可查、信息系統(tǒng)唯一性特征,是元宇宙相關(guān)應(yīng)用尤其是數(shù)字孿生相關(guān)應(yīng)用的關(guān)鍵大數(shù)據(jù)可視化bigdatavisualiz67移動邊緣計(jì)算mobileedgeco企業(yè)資源計(jì)劃enterprisereso企業(yè)移動性enterprisemob數(shù)字孿生技術(shù)digitaltwintechn8通過測量眼球注視點(diǎn)的位置或者其相對于頭部的運(yùn)動,從而實(shí)現(xiàn)對眼球運(yùn)動的追蹤。一種模擬觸覺感覺的技術(shù),使用戶可以通過應(yīng)用力、振動或動作數(shù)字化的內(nèi)容作品和信息"以現(xiàn)代網(wǎng)絡(luò)為主要傳播載體"通過完善的服務(wù)體系"分發(fā)到終端和用戶進(jìn)用于通信中,使電信號和感覺媒體之間產(chǎn)生轉(zhuǎn)換的通過計(jì)算機(jī)網(wǎng)絡(luò)、移動通信網(wǎng)等網(wǎng)絡(luò)提供的游戲產(chǎn)品游戲地圖較大、與非玩家角色(non-playercharacters,npc)或環(huán)境互動性強(qiáng),且可為玩家提供極高的自由度與創(chuàng)造力的游戲產(chǎn)品和服務(wù),玩家可以自由地探索、創(chuàng)造和一種將角色扮演游戲與大型多人網(wǎng)絡(luò)游戲的融合的電子游戲,玩家在其中可扮演一個虛擬角色,并通過控制該角色的行為在游戲中參與虛擬世界的活動。具有一個持續(xù)運(yùn)行的虛擬世界,即便玩家下線離開游戲,該虛擬世界仍在網(wǎng)絡(luò)游戲運(yùn)營商提供的主機(jī)服務(wù)器里繼續(xù)存在,并且不斷演進(jìn),直至游戲終止運(yùn)9利用以計(jì)算機(jī)為核心的現(xiàn)代高科技方法為用戶提供虛擬或虛實(shí)融合的高仿真場景,使其從視覺、聽一個協(xié)作的虛擬環(huán)境,一組地理位置遙遠(yuǎn)的利益相關(guān)者可以實(shí)時有效地進(jìn)行交虛擬協(xié)作空間virtualcollaborationsp提供可靠的端到端傳遞服務(wù)。強(qiáng)調(diào)的是信息轉(zhuǎn)移的邏輯功能虛實(shí)交融virtual-realcommunic把資產(chǎn)的使用權(quán)與資產(chǎn)所有權(quán)通過貨幣的有效確認(rèn)與計(jì)量數(shù)字化轉(zhuǎn)型digitaltransfo將一個組織的運(yùn)行方式轉(zhuǎn)型為以數(shù)據(jù)和網(wǎng)絡(luò)為核心的運(yùn)行方式。同步數(shù)字參考咨詢/實(shí)時虛擬參考咨詢synchronous通過網(wǎng)絡(luò)即時交互系統(tǒng)進(jìn)行動態(tài)、即時的交流與溝通,解答問題的問答式咨詢服務(wù)。異步數(shù)字參考咨詢/非實(shí)時虛擬參考咨詢asynchronousvirtua增強(qiáng)分析augmentedanal區(qū)塊鏈網(wǎng)絡(luò)使用的共識機(jī)制/算法,根據(jù)持有代幣的比例賦予驗(yàn)證者向區(qū)區(qū)塊鏈網(wǎng)絡(luò)使用的共識機(jī)制/算法,根據(jù)計(jì)算能力賦予驗(yàn)證者向區(qū)塊添加可提供的服務(wù)封裝成一系列計(jì)算機(jī)易識別的數(shù)據(jù)數(shù)字孿生高校digitaltwinunive能、區(qū)塊鏈等技術(shù)在虛擬空間中構(gòu)建一個永久在線、開放共享、可在由編碼規(guī)則而非中央機(jī)構(gòu)管理的去中心化平臺上運(yùn)行的組去中心化金融decentralizedfIip三元賦生......................................................6.23B表現(xiàn)媒體............................................................6.4CH超連接..............................................................5.14沉浸式技術(shù)........................................................6.8沉浸式體驗(yàn)........................................................6.9沉浸式協(xié)作......................................................6.10沉浸用戶..........................................................4.23觸覺反饋..........................................................5.35傳送..................................................................6.19傳送網(wǎng)..............................................................5.19D大數(shù)據(jù)可視化..................................................5.10大型多人在線角色扮演游戲............................6.7低代碼平臺........................................................8.5F反洗錢..............................................................8.11非沉浸用戶......................................................4.24非同質(zhì)化代幣....................................................7.3封閉平臺............................................................8.3服務(wù)型虛擬人..................................................4.29G感覺媒體............................................................6.3高速通信網(wǎng)絡(luò)5g/6g.......................................5.4工作量證明......................................................7.12公共云.......................................................H互聯(lián)網(wǎng)數(shù)據(jù)中心......................................黃皮書..............................................................8混合現(xiàn)實(shí)......................................................J機(jī)器視覺........................................................機(jī)器學(xué)習(xí)........................................................加密貨幣........................................................價(jià)值互聯(lián)網(wǎng)....................................................教育元宇宙..................................................具身認(rèn)知...................................................聚合平臺................................................K開放平臺........................................................空間計(jì)算.................................................擴(kuò)展現(xiàn)實(shí)........................................................L立體化交互...................................................量子互聯(lián)網(wǎng)...................................................量子計(jì)算.......................................................流動性挖礦...................................................裸眼3d......................................................M門戶..........................................面部追蹤.......................................................N腦機(jī)接口............................................................5.3Q企業(yè)移動性......................................................5.27企業(yè)資源計(jì)劃..................................................5.26區(qū)塊鏈...........................................................去中心化金融..................................................8.13去中心化自治組織..........................................8.12權(quán)益證明..........................................................7.11R人工神經(jīng)網(wǎng)絡(luò)..................................................5.21人工智能............................................................5.8人工智能驅(qū)動非玩家角色..............................5.15人機(jī)交互............................................................5.2人類增強(qiáng)..........................................................5.30S賽博空間..........................................................4.18SH沙盒游戲............................................................6.6身份型虛擬人..................................................4.28時空生成..........................................................6.22實(shí)時數(shù)據(jù)流......................................................5.13視野..................................................................4.34數(shù)據(jù)流..............................................................5.12數(shù)據(jù)隱私..........................................................4.11數(shù)字版權(quán)管理..................................................4.16數(shù)字藏品..........................................................6.18數(shù)字公民..........................................................4.15數(shù)字供應(yīng)鏈......................................................5.29數(shù)字鴻溝..........................................................4.17數(shù)字化工作場所..............................................4.21數(shù)字化身.......................................................數(shù)字化轉(zhuǎn)型...................................................數(shù)字孿生高校............................................數(shù)字孿生技術(shù)...........................................數(shù)字孿生.......................................................數(shù)字媒體.......................................................數(shù)字內(nèi)容......................................................數(shù)字全息圖..................................................數(shù)字人............................................................數(shù)字商品......................................................數(shù)字樣機(jī).......................................................數(shù)字移民......................................................數(shù)字藝術(shù)......................................................數(shù)字原生代..................................................數(shù)字資產(chǎn)......................................................S私有云.............................................................TW挖礦...................................................................網(wǎng)絡(luò)空間戰(zhàn)....................................網(wǎng)絡(luò)游戲........................................網(wǎng)絡(luò)戰(zhàn)..............................................圍墻花園.....................................未來學(xué)習(xí)空間.........................................物聯(lián)網(wǎng)...............................................................X虛擬創(chuàng)生.......................................................虛擬經(jīng)濟(jì).......................................................虛擬連續(xù)體...................................................虛擬社區(qū)..........................................................6.15虛擬世界..........................................................4.19虛擬市場..........................................................6.14虛擬現(xiàn)實(shí)............................................................4.5虛擬協(xié)作空間..................................................6.16虛實(shí)交融..........................................................6.26虛實(shí)融生..........................................................4.22Y眼球跟蹤器......................................................5.34眼球追蹤..........................................................5.33移動邊緣計(jì)算..................................................5.24異步數(shù)字參考咨詢/非實(shí)時虛擬參考咨詢.......7.7用戶生產(chǎn)內(nèi)容..................................................4.26游戲化..............................................................4.20元宇宙................................................................4.1原生數(shù)字資源..................................................4.3255th/6thGenerationMobileCoTechnology.....................................................5.4Aaggregatorplatform............................................8.9anti-moneylaundering........................................8artificialintelligence...........................................5.8artificialintelligencepowerednotplayerchara......................................................................5.15artificialneuralnetwork....................assetdigitization.................................................7.1asynchronousvirtualreference...........................7.7augmentedanalytics.................................augmentedreality.........................................遠(yuǎn)程呈現(xiàn).......................................................云服務(wù)........................................................云計(jì)算.........................................................Z增強(qiáng)分析........................................................增強(qiáng)現(xiàn)實(shí)........................................................ZH智能合約...................................................專業(yè)內(nèi)容生產(chǎn)............................................Z資產(chǎn)數(shù)字化...........................................自動做市商.................automatedmarketmaker(amm)..autonomicsystem............................................6.autostereoscopy/glasses-free3d/glassesavatar..................................................................4.9Bbigdatavisualization......................................blockchain.........................................................5.9borndigitalresources.......................................4.32brain-machineinterface.....................................5.3Cclosedplatform..................................................8cloudcomputing................................................5cloudservice............................................cryptocurrency..........................................cybercommunity..............................................6.15cyberwarfare......................................................8.6cyberspace........................................................4.18cyberspaceoperations....................................Ddataflow...........................................................5.12dataprivacy....................................................decentralizedautonomdecentralizedfinance........................................8.13digitalart.......................................................digitalassets.................................................digitalcitizenship.........................................digitalcollections.....................................digitalcontent...................................................4.12digitaldivide.....................................................4.17digitalgoods...................................................digitalhologram......................................digitalimmigrants............................................4digitalmedia.......................................................6.2digitalnatives...............................................digitalprototype........................................digitalrightmanagement..................................4.16digitalsupplychain.................................digitaltransformation......................digitaltwin.........................................................4.3digitaltwintechnologies.........................digitaltwinuniversities................digitalworkplace..............................................4.21Eedu-metauniverse..............................................embodiedcognition..........................................4.25enterprisemobility............................................5.enterpriseresourceplanning..............extendedreality...............................................4.4eyetracker........................................................5.34eyeballtracking................................................5.33Ffacetracking.....................................................5.32fieldofview.....................................................4.34futurestudyspace........................................Ggamification.............................................gate...................................................................6.20Hhapticfeedback..............................................humanaugmentation........................................5.30humanmachineinteraction................................5.2hyperconnectivity............................................5.14Iimmersionuser.................................................4.23immersivecollaboration.........................immersiveexperiences.......................................6.9immersivetechnology........................................6.8internetdatacenter.............................................5.6internetofthings................................................5.7internetofvalue.................................................7.9iptripleresurrection.........................................6.23Llowcodeplatform.........................................Mmachinelearning..............................................5.22machinevision.................................................5metahuman......................................................4.10metaverse..........................................................4.11mining................................................................6.1mixedreality.......................................................4.7mmorpg(massivelymultiplayeronlinerole-playinggame).......................................6.7mobileedgecomputing.....................Nnon-fungibletoken...........................................non-immerseduser...........................................4.24Oonlinegame...................................................openplatform..........................................Pperceptionmedium.............................................6.3professionally-generatedcontent(pgc)....presentationmedium...................................privatecloud.....................................................5.18proof-of-stake...................................................7.11proof-of-work...................................................7.12publiccloud......................................................5.17Qquantumcomputation........................
溫馨提示
- 1. 本站所有資源如無特殊說明,都需要本地電腦安裝OFFICE2007和PDF閱讀器。圖紙軟件為CAD,CAXA,PROE,UG,SolidWorks等.壓縮文件請下載最新的WinRAR軟件解壓。
- 2. 本站的文檔不包含任何第三方提供的附件圖紙等,如果需要附件,請聯(lián)系上傳者。文件的所有權(quán)益歸上傳用戶所有。
- 3. 本站RAR壓縮包中若帶圖紙,網(wǎng)頁內(nèi)容里面會有圖紙預(yù)覽,若沒有圖紙預(yù)覽就沒有圖紙。
- 4. 未經(jīng)權(quán)益所有人同意不得將文件中的內(nèi)容挪作商業(yè)或盈利用途。
- 5. 人人文庫網(wǎng)僅提供信息存儲空間,僅對用戶上傳內(nèi)容的表現(xiàn)方式做保護(hù)處理,對用戶上傳分享的文檔內(nèi)容本身不做任何修改或編輯,并不能對任何下載內(nèi)容負(fù)責(zé)。
- 6. 下載文件中如有侵權(quán)或不適當(dāng)內(nèi)容,請與我們聯(lián)系,我們立即糾正。
- 7. 本站不保證下載資源的準(zhǔn)確性、安全性和完整性, 同時也不承擔(dān)用戶因使用這些下載資源對自己和他人造成任何形式的傷害或損失。
最新文檔
- 二零二五年度綠色環(huán)保辦公樓轉(zhuǎn)讓代理合同3篇
- 2025年度商業(yè)區(qū)車棚投資建設(shè)合同模板4篇
- 甲方向乙方以2025年度房產(chǎn)抵扣債務(wù)的協(xié)議3篇
- 二零二五年度輪胎制造企業(yè)供應(yīng)鏈管理合同4篇
- 個人車庫交易協(xié)議樣式一
- 2025版升壓站安裝與電力設(shè)施安全防護(hù)合同3篇
- 二零二四年度專業(yè)高空維修升降機(jī)租賃合同含緊急搶修服務(wù)3篇
- 2025版?zhèn)€人消費(fèi)貸款擔(dān)保服務(wù)合同規(guī)范文本3篇
- 二零二五年度房產(chǎn)抵押貸款抵押權(quán)質(zhì)權(quán)合同范本3篇
- 2025年度智能物流系統(tǒng)試用買賣合同范本4篇
- 《阻燃材料與技術(shù)》課件全套 顏龍 第1講 緒論 -第11講 阻燃性能測試方法及分析技術(shù)
- SOR-04-014-00 藥品受托生產(chǎn)企業(yè)審計(jì)評估報(bào)告模板
- 新媒體論文開題報(bào)告范文
- 2024年云南省中考數(shù)學(xué)試題含答案解析
- 國家中醫(yī)藥管理局發(fā)布的406種中醫(yī)優(yōu)勢病種診療方案和臨床路徑目錄
- 2024年全國甲卷高考化學(xué)試卷(真題+答案)
- 汽車修理廠管理方案
- 人教版小學(xué)數(shù)學(xué)一年級上冊小學(xué)生口算天天練
- (正式版)JBT 5300-2024 工業(yè)用閥門材料 選用指南
- 三年級數(shù)學(xué)添括號去括號加減簡便計(jì)算練習(xí)400道及答案
- 蘇教版五年級上冊數(shù)學(xué)簡便計(jì)算300題及答案
評論
0/150
提交評論