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1、vr中英文對(duì)照global switches (全局光照開(kāi)關(guān)設(shè)置)materials (材質(zhì))reflection/refraction (反射/折射)max depth (最大深度)2 max transp.level (最大透明級(jí)別)50transp. cutoff (透明終止值)0.001 maps (帖圖)filter maps (過(guò)濾貼圖)glossy effects (光滑效果) override materials (覆蓋材質(zhì))indirect illumination (間接照明)don't render final image (不渲染最終的圖象)raytracing
2、 (光線跟蹤) secondary ray bias(二級(jí)光線偏移)0render (渲染)batch render (批量渲染) low thread priority (低線程優(yōu)先權(quán))show progress window (顯示步進(jìn)窗 口)lighting (照明) lights (燈光)hidden lights (隱蔽燈光)default lights (缺省燈光)shadows (陰影) show gi only (只顯示全局光照)gamma correction (伽瑪值修正)output (導(dǎo)出)2.2 input (導(dǎo)入)2.2 lcorrect rgb (修正三原色)co
3、rrect ldr textures (修正 ldr 材質(zhì))system (系統(tǒng)設(shè)置)raycaster param s(光線追蹤參數(shù))max depth (最大深度)60 min leaf (最小樹(shù)葉)0face/level (面 /級(jí))2 mem limit (限制)400distributed rendering (分布式渲染設(shè)置)distributed rendering (分布式渲染)settings (設(shè)置)region division (區(qū)域分割)width (寬)48 height (高)48means (方法):region w/h (區(qū)域 寬/高)sequence (排序
4、):triangulation (三角剖分)reverse sequenc e(區(qū)域排序)camera (照相機(jī)設(shè)置)default camera (缺省照相機(jī))type (類(lèi)型):standard (標(biāo)準(zhǔn))height (高度)400 delta (深度)2override fov (視野)45 auto fit curve (自動(dòng)適合曲線) 1physical camera (物理照相機(jī))on (開(kāi))type (類(lèi)型):still camera (靜止照相機(jī))override focal length (焦距)40shutter speed (快門(mén)速度)125 film width (寬)
5、36 distortion (矢真)0shutter angle (快門(mén)角度)180 zoom (焦距縮放)1 lens shift (焦距移動(dòng))0shutter 0fset (快門(mén)位移)0 f-number (焦距比數(shù))11 white balance (白平衡)latency (潛伏)0 film speed (iso)(感光度)125exposure (曝光)vignetting (漸暈)depth of field (景深)on (開(kāi))aperture (光圈)0.1 sides (段數(shù))5 rotation (旋轉(zhuǎn))0center bias (中心偏移)0 anisotropy (各
6、向異性)0 subdivs (細(xì)分)6override focal dist.(焦距)200motion blur (運(yùn)動(dòng)模糊)on (開(kāi))duration (持續(xù)時(shí)間)interval center (間隔中心)0.5 subdivs (細(xì)分)6bias (偏移)0 geometry samples (幾何結(jié)卞采樣) 2output (導(dǎo)出設(shè)置)output size (導(dǎo)出大?。﹐verride viewport (替代視窗)width (寬)320 640x480 / 1024x768 / 1600x1200height (高)240 800x600 / 1280x960 / 2048x
7、1536image aspect (圖像比率)1.3333 l pixel aspect (像素)1 lrender output (渲染導(dǎo)出)save file (保存文件)v-ray raw image file (vray 專(zhuān)用 raw 格式圖像文件)render to vrimage (渲染到 vray 圖像)animation (動(dòng)畫(huà))on (開(kāi))frame rate (框架率)ntsc / pal / film(電影)/ custom (自定義) fps (幀)30environment (環(huán)境設(shè)置)gi (skylight)(全局光照(天空光)1 m reflection (反射
8、)1 mbackground (背景)1 mrefraction (折射)1 mimage sampler (圖像采樣設(shè)置)image sampler (圖像采樣)fixed rate (固定細(xì)分)subdivs (細(xì)分)1adaptive qmc (自適應(yīng)準(zhǔn)蒙特卡羅)min subdivs (最小細(xì)分)1 max subdivs (最大細(xì)分)16adaptive subdivision (自適應(yīng)細(xì)分)min rate (最小比率)-1 max rate (最大比率)2 threshold (極限值)0.1 normaks (法線) 0.1antialiasing filter (邊緣抗齒鋸過(guò)
9、濾)on (開(kāi))area (面積):size (大?。?.5aqmc sampler (準(zhǔn)蒙特卡羅采樣設(shè)置)qmc sampler (準(zhǔn)蒙特卡羅采樣)adaptive amount (自適應(yīng)數(shù)量)1 min samples (最小采樣值)8noise threshold (噪波極限值) 0.01 subdiv mult (細(xì)分彳§增)1path sampler (路徑采樣器):randomized halton (使隨機(jī)化)color mapping (顏色映射設(shè)置)color mapping (顏色映射) type (類(lèi)型):reinhard () multiplier (倍增)1
10、 burn value (曝光值)0.8 affect background (影響背景)clamp output (加強(qiáng)輸出) sub-pixel (子像素貼圖)vfb channels (vfb 通道設(shè)置)vfb channels (vfb 通道):atmosphere (空氣) diffuse (漫反射)shadow (陰影)lighting (照明)gi (全局光照)caustics (散焦) raw gi (raw全局光照)raw shadow (raw 陰影) z-depth (z 軸深度) normals (法向) background (背景)displacement (置換設(shè)
11、置)displacement (置換)edge length(pix)(邊界長(zhǎng)度)4 max subdivs (最大細(xì)分)256 amount (數(shù)量)1 relative to bbox (相對(duì)邊界盒)view-dependent (依靠視圖) tight bounds (緊密跳躍 ')indirect illumination (間接照明設(shè)置)gi (全局光照)on (開(kāi))reflect caustics (反射)refract caustics (折射)post-processing (布置數(shù)據(jù)處理)saturation (飽和度)1 contrast base (基本對(duì)比度)0
12、.5contrast (對(duì)比度)1save maps per frame(保存每帖貼圖)primary engine (首次反彈)multiplier (倍增)1 quasi monte-carlo (準(zhǔn)蒙特卡羅算法)secondary engine (二次反彈)multiplier (倍增)1 light cache (燈光緩沖)quasi-monte carlo gi (準(zhǔn)蒙特卡羅全局光照設(shè)置)qmc gi (準(zhǔn)蒙特卡羅全局光照)subdivs (細(xì)分)8 secondary bounces (二次反彈)3light cache (燈光緩沖設(shè)置)calculation parameters
13、 (計(jì)算參數(shù))subdivs (細(xì)分)1000scale (比例):screen (屏幕)sample size (采樣大小)0.02 num.phases (進(jìn)程數(shù)量)4store direct light (存儲(chǔ)直接燈光)show calc.phase(顯示計(jì)算相位)adaptive (自適應(yīng))reconstruction parameters (重建參數(shù))pre-filter (預(yù)濾器)10 use for glossy rays (使用燈光緩沖光滑光線)filter (過(guò)濾):nearest (接近) interp.samples (插補(bǔ)采樣)5mode (方式)single fram
14、e (單幀)fly through (通過(guò))path tracing (路徑跟蹤)from file (來(lái)自文件)current map (當(dāng)前貼圖) save (保存)reset (清除)post render (渲染后) don't delete (不刪除) auto save (自動(dòng)保存)irradiance map (發(fā)光貼圖)basic parameters (基本參數(shù))min rate (最小比率)-3 max rate (最大比率)0 color threshold (色彩極限值) 0.3hsph.subdivs (半球細(xì)分)50 samples (采木20 normal
15、 threshold (法線極限值)0.1distance threshold (品巨離極限值)0.1basic options (基本選項(xiàng))show calculation phase(顯示計(jì)算相位)show samples (顯示采樣點(diǎn))show direct light (存儲(chǔ)直接燈光)detail enhancemenlt (細(xì)節(jié)增強(qiáng))on (開(kāi))scale (比例):screen (屏幕) radius (半彳5) 60 subdiv mult (細(xì)分倍增)0.3advanced options (高級(jí)選項(xiàng))interpolation type (插值類(lèi)型):least square
16、s fit(最小平方適應(yīng))sample lookup type (采樣查找類(lèi)型):density based (基于密度)calc samples (計(jì)算采樣)15 multipass (多重預(yù)計(jì)算)randomize samples (隨機(jī)采樣)check sample visibility (檢查樣本可見(jiàn)性)mode (方式)single frame (單幀)incremental add to current map (添加方式增加到當(dāng)前貼圖)bucket mode (塊模式)from file (來(lái)自文件)current map (當(dāng)前貼圖) save (保存)reset (清除)po
17、st render (渲染后) don't delete (不刪除) auto save (自動(dòng)保存)photon map (光子貼圖)basic parameters (基本參數(shù))bounces (反弓t) 10 max photons (最大光子)30search distance (搜尋距離)20 multiplier (倍增)1retrace threshold (反射極限值)0 max density (最大密度)0retrace bounces (反射反彈數(shù))10 interp. samples (插值采樣)10convex hull estimate (凸起表面區(qū)域評(píng)估)
18、store direct light (存儲(chǔ)直接燈光)mode (方式)new map (新貼圖)from file (來(lái)自文件)current map (當(dāng)前貼圖)save (保存)reset (清除)0 samples (采樣)post render (渲染后) don't delete (不刪除)auto save (自動(dòng)保存)caustics (散焦設(shè)置)caustics (散焦)on (開(kāi))max photons (最大光子)50 multiplier (倍增)1max density (最大密度)0 search distance (搜索距離)20mode (方式)new
19、map (新貼圖)from file (來(lái)自文件)current map (當(dāng)前貼圖)save (保存)reset (清除)0 samples (采樣)post render (渲染后) don't delete (不刪除)auto save (自動(dòng)保存)material editor (材質(zhì)編輯)material preview (材質(zhì)預(yù)覽)update preview (更新查閱)material workspace (材質(zhì)預(yù)覽)scene materials (場(chǎng)材質(zhì))default_vray_material (默認(rèn)材質(zhì))add material (增加材質(zhì))*add vray
20、mld (增加 vray專(zhuān)用材質(zhì))*add vray2sidedmld (增力口 vrat 雙面材質(zhì))front (正面)back (背面)color (顏色)*add vrayskp2sidedmld (增力口 vrayskp 雙面材質(zhì)) front (正面)back (背面)import new material (導(dǎo)入新材質(zhì))purge unused materials(清除不用的材質(zhì))rename (改名)remove (移除)duplicate (副本復(fù)制)import (導(dǎo)入)export (導(dǎo)出)select objects by material(選擇對(duì)象到材質(zhì))apply m
21、aterial to object(s)(應(yīng)用到物體)apply material to layer(s)(應(yīng)用到層)add new layer (增加新的層)emissive (發(fā)光)color (顏色)intensity (強(qiáng)度)1 transparency (透明度)reflection (反射)reflection (反射)filter (過(guò)濾)highlight glossiness (高光光澤)1 reflection glossiness (反射光澤)1subdivs (細(xì)分)8 anisotropy (各向異性)0shader type (陰影類(lèi)型):blinn (材質(zhì)) ro
22、tation (旋轉(zhuǎn))0diffuse (漫反射)color (顏色)transparency (透明度)refraction (折射)refraction (折射)transparency (透明度)glossiness (光澤度)1 ior (折射率)1.55 subdivs (細(xì)分)8translucency (透明)translucent (半透明)fog color (霧色)thickness (厚度)1000 fog multiplier (霧強(qiáng)度)1scatter coeff (擴(kuò)散系數(shù))0 affect shadows (影響陰影)fwd/bck coeff (前向/后向系數(shù))
23、1 affect alpha (影響通道)options (選項(xiàng))trace reflections;(追蹤反射)double-sided (雙面)trace refractions;(追蹤折射)reflect on backside (內(nèi)表面反射)cutoff (終止)0.001 disable volume fog (禁止體積霧)maps (貼圖)bump (凹凸) background (背景)reflection (反射)displacement (置換)gi (全局光照明)refraction (折射)keep continuity (保持連續(xù)性)spotlight (聚光燈)int
24、ensity (強(qiáng)度)on (開(kāi)) color (顏色)multiplier (倍增)1options (選項(xiàng)) decay (衰退):linear (線狀的) hardness (堅(jiān)硬)0.5sampling (采樣) photon subdivs (光子細(xì)分)500 caustic subdivs (腐蝕細(xì)分)1000shadows (陰影)enabled (開(kāi)啟) bias (偏移)0 radius (半彳0) 0 subdivs (細(xì)分)8point light (點(diǎn)光源)intensity (強(qiáng)度)options (選項(xiàng))sampling (采樣)shadows (陰影)on (開(kāi)) color (顏色) multiplier (倍增)1decay (衰退):linear (線狀的)photon subdivs (光子2田分)500 caustic subdivs (腐蝕2田分)1000enabled (開(kāi)啟)bias (偏移)0 radius (半彳5) 0 subdivs (細(xì)分)8directional light (平行光)intensity (強(qiáng)度)on (開(kāi)) color (顏色)multipl
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