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1、vr中英文對照global switches (全局光照開關設置)materials (材質(zhì))reflection/refraction (反射/折射)max depth (最大深度)2 max transp.level (最大透明級別)50transp. cutoff (透明終止值)0.001 maps (帖圖)filter maps (過濾貼圖)glossy effects (光滑效果) override materials (覆蓋材質(zhì))indirect illumination (間接照明)don't render final image (不渲染最終的圖象)raytracing

2、 (光線跟蹤) secondary ray bias(二級光線偏移)0render (渲染)batch render (批量渲染) low thread priority (低線程優(yōu)先權)show progress window (顯示步進窗 口)lighting (照明) lights (燈光)hidden lights (隱蔽燈光)default lights (缺省燈光)shadows (陰影) show gi only (只顯示全局光照)gamma correction (伽瑪值修正)output (導出)2.2 input (導入)2.2 lcorrect rgb (修正三原色)co

3、rrect ldr textures (修正 ldr 材質(zhì))system (系統(tǒng)設置)raycaster param s(光線追蹤參數(shù))max depth (最大深度)60 min leaf (最小樹葉)0face/level (面 /級)2 mem limit (限制)400distributed rendering (分布式渲染設置)distributed rendering (分布式渲染)settings (設置)region division (區(qū)域分割)width (寬)48 height (高)48means (方法):region w/h (區(qū)域 寬/高)sequence (排序

4、):triangulation (三角剖分)reverse sequenc e(區(qū)域排序)camera (照相機設置)default camera (缺省照相機)type (類型):standard (標準)height (高度)400 delta (深度)2override fov (視野)45 auto fit curve (自動適合曲線) 1physical camera (物理照相機)on (開)type (類型):still camera (靜止照相機)override focal length (焦距)40shutter speed (快門速度)125 film width (寬)

5、36 distortion (矢真)0shutter angle (快門角度)180 zoom (焦距縮放)1 lens shift (焦距移動)0shutter 0fset (快門位移)0 f-number (焦距比數(shù))11 white balance (白平衡)latency (潛伏)0 film speed (iso)(感光度)125exposure (曝光)vignetting (漸暈)depth of field (景深)on (開)aperture (光圈)0.1 sides (段數(shù))5 rotation (旋轉(zhuǎn))0center bias (中心偏移)0 anisotropy (各

6、向異性)0 subdivs (細分)6override focal dist.(焦距)200motion blur (運動模糊)on (開)duration (持續(xù)時間)interval center (間隔中心)0.5 subdivs (細分)6bias (偏移)0 geometry samples (幾何結(jié)卞采樣) 2output (導出設置)output size (導出大?。﹐verride viewport (替代視窗)width (寬)320 640x480 / 1024x768 / 1600x1200height (高)240 800x600 / 1280x960 / 2048x

7、1536image aspect (圖像比率)1.3333 l pixel aspect (像素)1 lrender output (渲染導出)save file (保存文件)v-ray raw image file (vray 專用 raw 格式圖像文件)render to vrimage (渲染到 vray 圖像)animation (動畫)on (開)frame rate (框架率)ntsc / pal / film(電影)/ custom (自定義) fps (幀)30environment (環(huán)境設置)gi (skylight)(全局光照(天空光)1 m reflection (反射

8、)1 mbackground (背景)1 mrefraction (折射)1 mimage sampler (圖像采樣設置)image sampler (圖像采樣)fixed rate (固定細分)subdivs (細分)1adaptive qmc (自適應準蒙特卡羅)min subdivs (最小細分)1 max subdivs (最大細分)16adaptive subdivision (自適應細分)min rate (最小比率)-1 max rate (最大比率)2 threshold (極限值)0.1 normaks (法線) 0.1antialiasing filter (邊緣抗齒鋸過

9、濾)on (開)area (面積):size (大?。?.5aqmc sampler (準蒙特卡羅采樣設置)qmc sampler (準蒙特卡羅采樣)adaptive amount (自適應數(shù)量)1 min samples (最小采樣值)8noise threshold (噪波極限值) 0.01 subdiv mult (細分彳§增)1path sampler (路徑采樣器):randomized halton (使隨機化)color mapping (顏色映射設置)color mapping (顏色映射) type (類型):reinhard () multiplier (倍增)1

10、 burn value (曝光值)0.8 affect background (影響背景)clamp output (加強輸出) sub-pixel (子像素貼圖)vfb channels (vfb 通道設置)vfb channels (vfb 通道):atmosphere (空氣) diffuse (漫反射)shadow (陰影)lighting (照明)gi (全局光照)caustics (散焦) raw gi (raw全局光照)raw shadow (raw 陰影) z-depth (z 軸深度) normals (法向) background (背景)displacement (置換設

11、置)displacement (置換)edge length(pix)(邊界長度)4 max subdivs (最大細分)256 amount (數(shù)量)1 relative to bbox (相對邊界盒)view-dependent (依靠視圖) tight bounds (緊密跳躍 ')indirect illumination (間接照明設置)gi (全局光照)on (開)reflect caustics (反射)refract caustics (折射)post-processing (布置數(shù)據(jù)處理)saturation (飽和度)1 contrast base (基本對比度)0

12、.5contrast (對比度)1save maps per frame(保存每帖貼圖)primary engine (首次反彈)multiplier (倍增)1 quasi monte-carlo (準蒙特卡羅算法)secondary engine (二次反彈)multiplier (倍增)1 light cache (燈光緩沖)quasi-monte carlo gi (準蒙特卡羅全局光照設置)qmc gi (準蒙特卡羅全局光照)subdivs (細分)8 secondary bounces (二次反彈)3light cache (燈光緩沖設置)calculation parameters

13、 (計算參數(shù))subdivs (細分)1000scale (比例):screen (屏幕)sample size (采樣大?。?.02 num.phases (進程數(shù)量)4store direct light (存儲直接燈光)show calc.phase(顯示計算相位)adaptive (自適應)reconstruction parameters (重建參數(shù))pre-filter (預濾器)10 use for glossy rays (使用燈光緩沖光滑光線)filter (過濾):nearest (接近) interp.samples (插補采樣)5mode (方式)single fram

14、e (單幀)fly through (通過)path tracing (路徑跟蹤)from file (來自文件)current map (當前貼圖) save (保存)reset (清除)post render (渲染后) don't delete (不刪除) auto save (自動保存)irradiance map (發(fā)光貼圖)basic parameters (基本參數(shù))min rate (最小比率)-3 max rate (最大比率)0 color threshold (色彩極限值) 0.3hsph.subdivs (半球細分)50 samples (采木20 normal

15、 threshold (法線極限值)0.1distance threshold (品巨離極限值)0.1basic options (基本選項)show calculation phase(顯示計算相位)show samples (顯示采樣點)show direct light (存儲直接燈光)detail enhancemenlt (細節(jié)增強)on (開)scale (比例):screen (屏幕) radius (半彳5) 60 subdiv mult (細分倍增)0.3advanced options (高級選項)interpolation type (插值類型):least square

16、s fit(最小平方適應)sample lookup type (采樣查找類型):density based (基于密度)calc samples (計算采樣)15 multipass (多重預計算)randomize samples (隨機采樣)check sample visibility (檢查樣本可見性)mode (方式)single frame (單幀)incremental add to current map (添加方式增加到當前貼圖)bucket mode (塊模式)from file (來自文件)current map (當前貼圖) save (保存)reset (清除)po

17、st render (渲染后) don't delete (不刪除) auto save (自動保存)photon map (光子貼圖)basic parameters (基本參數(shù))bounces (反弓t) 10 max photons (最大光子)30search distance (搜尋距離)20 multiplier (倍增)1retrace threshold (反射極限值)0 max density (最大密度)0retrace bounces (反射反彈數(shù))10 interp. samples (插值采樣)10convex hull estimate (凸起表面區(qū)域評估)

18、store direct light (存儲直接燈光)mode (方式)new map (新貼圖)from file (來自文件)current map (當前貼圖)save (保存)reset (清除)0 samples (采樣)post render (渲染后) don't delete (不刪除)auto save (自動保存)caustics (散焦設置)caustics (散焦)on (開)max photons (最大光子)50 multiplier (倍增)1max density (最大密度)0 search distance (搜索距離)20mode (方式)new

19、map (新貼圖)from file (來自文件)current map (當前貼圖)save (保存)reset (清除)0 samples (采樣)post render (渲染后) don't delete (不刪除)auto save (自動保存)material editor (材質(zhì)編輯)material preview (材質(zhì)預覽)update preview (更新查閱)material workspace (材質(zhì)預覽)scene materials (場材質(zhì))default_vray_material (默認材質(zhì))add material (增加材質(zhì))*add vray

20、mld (增加 vray專用材質(zhì))*add vray2sidedmld (增力口 vrat 雙面材質(zhì))front (正面)back (背面)color (顏色)*add vrayskp2sidedmld (增力口 vrayskp 雙面材質(zhì)) front (正面)back (背面)import new material (導入新材質(zhì))purge unused materials(清除不用的材質(zhì))rename (改名)remove (移除)duplicate (副本復制)import (導入)export (導出)select objects by material(選擇對象到材質(zhì))apply m

21、aterial to object(s)(應用到物體)apply material to layer(s)(應用到層)add new layer (增加新的層)emissive (發(fā)光)color (顏色)intensity (強度)1 transparency (透明度)reflection (反射)reflection (反射)filter (過濾)highlight glossiness (高光光澤)1 reflection glossiness (反射光澤)1subdivs (細分)8 anisotropy (各向異性)0shader type (陰影類型):blinn (材質(zhì)) ro

22、tation (旋轉(zhuǎn))0diffuse (漫反射)color (顏色)transparency (透明度)refraction (折射)refraction (折射)transparency (透明度)glossiness (光澤度)1 ior (折射率)1.55 subdivs (細分)8translucency (透明)translucent (半透明)fog color (霧色)thickness (厚度)1000 fog multiplier (霧強度)1scatter coeff (擴散系數(shù))0 affect shadows (影響陰影)fwd/bck coeff (前向/后向系數(shù))

23、1 affect alpha (影響通道)options (選項)trace reflections;(追蹤反射)double-sided (雙面)trace refractions;(追蹤折射)reflect on backside (內(nèi)表面反射)cutoff (終止)0.001 disable volume fog (禁止體積霧)maps (貼圖)bump (凹凸) background (背景)reflection (反射)displacement (置換)gi (全局光照明)refraction (折射)keep continuity (保持連續(xù)性)spotlight (聚光燈)int

24、ensity (強度)on (開) color (顏色)multiplier (倍增)1options (選項) decay (衰退):linear (線狀的) hardness (堅硬)0.5sampling (采樣) photon subdivs (光子細分)500 caustic subdivs (腐蝕細分)1000shadows (陰影)enabled (開啟) bias (偏移)0 radius (半彳0) 0 subdivs (細分)8point light (點光源)intensity (強度)options (選項)sampling (采樣)shadows (陰影)on (開) color (顏色) multiplier (倍增)1decay (衰退):linear (線狀的)photon subdivs (光子2田分)500 caustic subdivs (腐蝕2田分)1000enabled (開啟)bias (偏移)0 radius (半彳5) 0 subdivs (細分)8directional light (平行光)intensity (強度)on (開) color (顏色)multipl

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