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《信息與交互設(shè)計(jì)基礎(chǔ)》教學(xué)大綱學(xué)時(shí)學(xué)分(養(yǎng)能力)課程培養(yǎng)學(xué)生的能力(教學(xué)目標(biāo)課程簡(jiǎn)介

074102131信息與交互設(shè)計(jì)基礎(chǔ)FundamentalofInformationandInteractionDesign學(xué)科基礎(chǔ)課必修總學(xué)時(shí):483中文授課工業(yè)設(shè)計(jì)概論、工程訓(xùn)練Ⅰ完成課程后,學(xué)生將具備以下能力:的案例教學(xué),不要求學(xué)生死記硬背。計(jì)決策所需的概念和策略;熟悉相關(guān)的工具、技術(shù)和思想。本課程是結(jié)合時(shí)代需要為工業(yè)設(shè)計(jì)專業(yè)新開設(shè)的一門專業(yè)課程。人機(jī)交互交互設(shè)計(jì)是一種如何讓產(chǎn)品易用,有效而讓人愉悅的技術(shù),它致力于了解“”本身的擴(kuò)充。本課程是成為交互設(shè)計(jì)師不可或缺的知識(shí)和能力積累。-1---PAGE4-教學(xué)內(nèi)容與學(xué)時(shí)分配

(一)產(chǎn)品經(jīng)理的價(jià)值形成及發(fā)展趨勢(shì) 4學(xué)時(shí)1、介紹人機(jī)交互在人才培養(yǎng)、提高我國(guó)國(guó)民素質(zhì),提升科學(xué)技術(shù)水平及加強(qiáng)國(guó)防等領(lǐng)域的作用引導(dǎo)學(xué)生熱愛所學(xué)業(yè)。 1學(xué)時(shí)2、什么是人機(jī)交互;3、人機(jī)交互的研究?jī)?nèi)容;4、人機(jī)交互的發(fā)展歷史;5、人機(jī)交互的發(fā)展趨勢(shì);6、人機(jī)交互的應(yīng)用;7、交互設(shè)計(jì)師的職業(yè)的定位和設(shè)計(jì)方法與原則。(二)認(rèn)知原理與交互設(shè)計(jì)基礎(chǔ) 4學(xué)1、人的感知;2、認(rèn)知過程與交互設(shè)計(jì)原則;3、概念模型及對(duì)概念模型的認(rèn)知;4、分布式認(rèn)知;5、以用戶為中心的設(shè)計(jì)理念;6、交互設(shè)計(jì)思維與創(chuàng)造性。(三)交互設(shè)備 4學(xué)時(shí)1、經(jīng)典輸入設(shè)備;2、經(jīng)典輸出設(shè)備;3、虛擬現(xiàn)實(shí)設(shè)備;4、手持移動(dòng)設(shè)備;5、可穿戴設(shè)備;6、交互設(shè)備的整合應(yīng)用。(四)交互技術(shù) 4學(xué)時(shí)1、人機(jī)交互輸入模式;2、基本交互技術(shù);3、圖形交互技術(shù);4、語音交互技術(shù);5、筆交互技術(shù);6、自然交互技術(shù)。(五)界面設(shè)計(jì) 8學(xué)時(shí)1、界面設(shè)計(jì)原則;2、用戶研究;3、設(shè)計(jì)流程;4、任務(wù)分析;5、信息架構(gòu)設(shè)計(jì);6、前端技術(shù)。(六)測(cè)試與評(píng)估 4學(xué)時(shí)1、可用性與可用性工程;2、支持可用性的設(shè)計(jì)原則;3、可用性評(píng)估;4、敏捷技術(shù)與測(cè)試應(yīng)用;5、評(píng)估之用戶測(cè)試;6、可用性評(píng)估案例。(七)服務(wù)設(shè)計(jì)理論與應(yīng)用 4學(xué)時(shí)1、服務(wù)設(shè)計(jì)概述;2、服務(wù)設(shè)計(jì)對(duì)象;3、服務(wù)設(shè)計(jì)流程;4、服務(wù)設(shè)計(jì)方法;5、服務(wù)設(shè)計(jì)工具;6、服務(wù)設(shè)計(jì)案例。(八)課程項(xiàng)目設(shè)計(jì) 16學(xué)時(shí)模擬公司運(yùn)作模式和組織結(jié)構(gòu),分別對(duì)一下兩類產(chǎn)品進(jìn)行全生命周期的實(shí)踐:型與內(nèi)部操作界面設(shè)計(jì);技術(shù)與設(shè)計(jì),打造銀行網(wǎng)點(diǎn)服務(wù)新的體驗(yàn)。(機(jī)學(xué)時(shí)、實(shí)驗(yàn)學(xué)創(chuàng)學(xué)時(shí))教學(xué)方法考核方式

實(shí)驗(yàn)0學(xué)時(shí),實(shí)踐0學(xué)時(shí),實(shí)創(chuàng)學(xué)時(shí):0同實(shí)施。平時(shí)成績(jī)及課程設(shè)計(jì)各占50%。主要參考資料:《人機(jī)交互基礎(chǔ)教程》孟祥旭主編(重點(diǎn)大學(xué)計(jì)算機(jī)專業(yè)系列教材教材及參考書 清華大學(xué)出版社,2010年7月第2版/UCDChina編著25--PAGE6-《人機(jī)交互(《人機(jī)交互(第3版)20103Alan.Dix年《人本界面交互式系統(tǒng)設(shè)計(jì)》(美)拉斯基著,史元春譯,機(jī)械工業(yè)出版社,2011FundamentalofInformationandInteractionDesignSyllabusCourseCodeCourseTitleEnglishTitleCourseCategoryCourseNatureClasshoursCreditsSemesterInstituteProgramOrientedTeachingLanguagePrerequisitesStudentOutcomes(SpecialTrainingAbility)

074102131FundamentalofInformationandInteractionDesignFundamentalofInformationandInteractionDesignBasiccoursesCompulsorycourseTotal:48Computer:0Experiment:0Practice:0Practicalinnovation:03FourthSemesterSchoolofDesignInteractiondesign,industrialdesignandproductdesignTeachinginChineseConceptofindustrialdesignandengineeringtrainingIThroughthelearningofthiscourse,thestudentsaresupposedtomasterthebasicconceptandbasicmethodologyofresearchingtheintellectualizedhuman-machineinteractivedesign,andmastertheresearchstatus,mainmethodsandthecorrespondingevaluationsystemofthisfield.Afterthecourses,studentswillhavethefollowingcapabilities:Course for 1.Tocultivatetheabilityofstudentstothinkindependently,analyzetheproblemandStudents' Ability solvetheproblemasthemaingoal,teachingofdiscussion-basedcaseiscarriedout,Development requiringnoroteofstudents.(Teaching 2.Thiscourseemphasizespracticeandcultivatesstudents'independentability.Objectives) Throughcaseteaching,studentscanmastertheconceptandmethodsofinteractiondesigndecision-making;befamiliarwithrelevanttools,technologyandideas.Thiscourseisacombinationofthetimesneedtosetupanewprofessionalcourseforindustrialdesignspecialty.Theresearchofhuman-machineinteractiveisthemostactivetheoreticalresearchinthedesignfieldandoneofthemostwidelyCourseDescription

usedorientationastheproductofstudyofmulti-disciplinaryintegration.Interactiondesignisthebehaviorofartifact,environmentandsystem,aswellasthedesignanddefinitionofconveyingthe physicalformfactorofthe behavior.Firstly,interactiondesignaimsatplanninganddescribingthebehavioroftheobjects,andthendescribingthemostefficientformofconveyingthebehavior.--PAGE9-Interactiondesignisatechniquethatenablesaproducttobesimple,effectiveandpleasing.Itaimsatunderstandingthetargetusersandtheirexpects,thebehaviorofusersandproductswhentheyinteractwitheachother,andthepsychologicalandbehavioralcharacteristicsof"human".Inthemeantime,italsounderstandsallsortsofeffectiveinteractivemethods,andenhanceandexpandthem.Thiscourseisanindispensablyknowledgeandabilityaccumulationtobecomeaninteractiondesigner.ValueFormationandDevelopmentTrendofProductManager4hoursDistributionofTeachingContentsandClassHours

Introducestheroleofhuman-machineinteractionintrainingpersonnel,improvingthequalityofourcountry,improvingthelevelofscienceandtechnology,andstrengtheningnationaldefense,soastoguidestudentstolovetheirmajors.1classhourWhatishuman-machineinteraction;Theresearchcontentofhuman-machineinteraction;Thedevelopmenthistoryofhuman-machineinteraction;Thedevelopmenttrendofhuman-machineinteraction;Theapplicationofhuman-machineinteraction;Theorientation,designmethodandprincipleoftheoccupationofinteractiondesigner.CognitivePrincipleandInteractionDesignBasis4classhoursHumanperception;Cognitiveprocessandinteractiondesignprinciple;Conceptmodelandthecognitionofconceptmodel;Distributedrecognition;Designconceptbasedonusers;Themindandcreativityofinteractiondesign.InteractionDevice4classhoursClassicinputdevice;Classicoutputdevice;Virtualrealitydevice;Hand-heldmobiledevice;Wearabledevice;Theintegrationapplicationofinteractiondevice.InteractionTechnology4classhoursHuman-machineinteractioninputmode;Basicinteractiontechnology;Graphicinteractiontechnology;Phoneticinteractiontechnology;Pen-basedinteractiontechnology;Naturalinteractiontechnology.InterfaceDesign8classhoursInterfacedesignprinciple;Userresearch;Designprocess;Taskanalysis;Informationframeworkdesign;Front-endtechnology.TestandEvaluation4classhoursAvailabilityandavailabilityengineering;Designprincipleofsupportavailability;Availabilityevaluation;Agiletechniquesandtestingapplication;Evaluationforusertesting;Casesofavailabilityevaluation.ServiceDesignTheoriesandApplications4classhoursOutlineofservicedesign;Servicedesignobjects;Servicedesignprocess;Servicedesignmethods;Servicedesigntools;Servicedesigncases.CourseProjectDesign16classhoursSimulatetheoperatingmodeandorganizationalstructureofacompanytoconductthepracticeoffulllife-cycleoftwotypesofproductsasfollowed:Interaction design of Social security card issuing machineequipment,includingtheappearanceofmachineandtheinsideinteractionofthesystem.Designofsmartservicestationofbanincludingbothhardwareandsoftwareappearancedesign,createnewexperienceofserviceofbankservicestation.Experimentalteaching(includingcomputer hours,experimentalclass Experiment0classhours,practice0classhours,practicalinnovationclasshours:0hours, practiceclass practicalinnovation hours)TeachingMethodExaminationMethodTeachingMaterials ReferenceBooks

The curriculumteaching is carried out by classroomteaching, homework,comprehensivediscussionandtheteacher'sscientificresearchprojectsasaccumulation.Ordinaryachievementandcoursedesignaccountfor50%r

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