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MatthewGoldfarb
IntroductiontoArtificialIntelligence
FinalProject
12/7/04
GamingAlgorithms
Search-basedandlearning-basedalgorithmsaretwocommonformsofalgorithmsusedincomputergaming.Inordertocomparetheefficiencyofbothalgorithms,Iconstructedtwoseparategames,eachusingoneofthealgorithms.Aftercodingandsuccessfullyrunningeachgameitbecameapparentthatboththesearch-basedandlearning-basedalgorithmshadpositiveandnegativetraitswithrespectto“AI”gaming.Tobetterillustratetheprocessofcodingbothalgorithmsitisnecessarytounderstandhowthesealgorithmshavebeenuseditisnecessarytodefineboth,explainthepositiveandnegativetraitsofbothalgorithms,aswellaswhetherornoteitheristrulyArtificialIntelligence.
Understandingeitheralgorithmbeginswithasimpledefinition.Search-basedalgorithmsarethosethatallowthecomputerto“think”withasetofgivenknowledgeinresponseto“unknowninput”.Anexampleof“unknowninput”ingamingiswhenaplayertakesaturn,thecomputerthenreactstothis“unknown”eventbasedonitsgivenknowledge.Thisgivenknowledgeissimplythesetofinformationthathasbeenpredeterminedbytheauthorofthecodeusedinthegame.
Learning-basedalgorithms,however,donotgivethecomputeranypre-determinedknowledge.Thecomputer“l(fā)earns”howtoplayandwinagamethroughinteractionwithaplayer.Simply,thecomputer“l(fā)earns”howtowinagamethroughgainedknowledge.Thedifferencebetweenthesealgorithmsisthepresenceofknowledge.Asearch-basedalgorithmallowsthecomputertohaveknowledge,whilealearning-basedalgorithmgainsknowledgethroughgameplay.
Althoughbothalgorithmsmayworkwellintheory,afterconstructingtwoseparategamesusingeitheralgorithm,itbecameclearthatthesearch-basedalgorithmperformsbetteringameplay,inotherwordsitwinsmoreoftenthanthelearning-based.However,thelearning-basedalgorithmismore“intelligent”,sinceithastheabilitytolearn.Itisapparentthatbothalgorithmshavetheirpositiveandnegativetraits.
Iusedtheboardgamescrabbletotestthesearch-basedalgorithm.Thegameisplayedbyconnectingasinglewordtolettersalreadyplacedontheplayingboard,keepinginmindthemanycombinationsofwordspossible,thebestcombinationresultinginahigherscore.Thelettersavailabletoeachplayerarelimitedtothoserandomlychosenfromacollectionofonehundredletters,eachlettercarryingadifferentpointvalue,theselettersarehiddenfromotherplayersmakingthegamemorecomplex.Thegameiswonbychoosingthebestwordcombinations,usingtheletterswiththehighestpointvalue,resultinginthegreatestscore.Thegameisextremelycomplicatedandnoteasilywon.
Iusedasearch-basedalgorithmbecauseIfeltitwasnecessaryforthecomputertohaveadatabaseofwordsinordertoproperlyplaythegame.Itwouldbeunworkableforacomputerto“l(fā)earn”anywordseitherthanthosegivenbytheauthorofthecodebecauseevenifthecomputerwereto“l(fā)earn”knewwordsthroughgameplay,theveryfirstmovewouldbeimpossiblewithoutapriorknowledgeofatleastoneword.
Afterconstructingandrunningthesearch-basedalgorithminscrabbleitbecameapparentthatthepositivetraitsofthisalgorithm,positivebeingthemost“AI-like”traits,wereitsabilitytoreacttoan“unknown”eventwiththebestwordscore,givenitspriorknowledge.ArtificialIntelligencerequiresthatacomputerbeableto“think”
throughaproblemandreactwith“intelligence”.Howeversuch“intelligence”doesnotalwaysresultinthebestpossiblemove.Thegameiscodedtogainthehighestscoreeachturn,howeverthegameofscrabblemayrequireaplayerto“thinkahead”andblocktheotherplayer’smoveorsetitselfupforabettermovethenextturn.Myalgorithmcannot“planahead”becauseitiscodedtoproducethehighestscoreeachturn.Atruly“human-like”algorithmwouldbeableto“planahead”whichisahumanability.
Thegametic-tac-toewasusedtoexhibitalearning-basedalgorithm.Unlikethescrabblegamethisalgorithmallowedthecomputeronlythemostbasicrulesofthegamewithnopriorknowledgeofbettermoves.Tic-tac-toeisplayedbyplacingeitherx’soro’sononesquareoutofathreebythreematrix.Thegameiswonbyconnectingthreex’soro’sinarow,eitherdiagonally,vertically,orhorizontally.Althoughthegameissimple,therearehowevercertainmoveswhichwillalwaysresultinatieorwin.Myalgorithmbeginswithanumberofrandomselectionsofsquares,resultingineitheraties,winorloss.Thecomputerrecordstheseresultswhichresultsinthecomputer”learning”gamestrategyforfuturegameplay.Thiscanbeviewedas“intelligent”sincetheprocessof“l(fā)earning”resultsinbettergameplay,howeveranegativetraitistheinconsistencyof“l(fā)earning”anduseofrecorded“knowledge”.
Boththesearch-basedandlearning-basedalgorithmshave“AI-like”qualities,howeverbothdohavedrawbacks.Itismyopinion,afterconstructingandrunningbothalgorithms,thatbothareformsofArtificialIntelligence.InordertocreateabetterArtificialIntelligenceitmightbebettertocombinebothalgorithms,allowingthecomputertoboth“l(fā)earn”andutilizeexistingknow
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