Matthew Goldfarb 馬修·戈德法布_第1頁
Matthew Goldfarb 馬修·戈德法布_第2頁
Matthew Goldfarb 馬修·戈德法布_第3頁
Matthew Goldfarb 馬修·戈德法布_第4頁
全文預(yù)覽已結(jié)束

下載本文檔

版權(quán)說明:本文檔由用戶提供并上傳,收益歸屬內(nèi)容提供方,若內(nèi)容存在侵權(quán),請進(jìn)行舉報(bào)或認(rèn)領(lǐng)

文檔簡介

PAGE

1

PAGE

4

MatthewGoldfarb

IntroductiontoArtificialIntelligence

FinalProject

12/7/04

GamingAlgorithms

Search-basedandlearning-basedalgorithmsaretwocommonformsofalgorithmsusedincomputergaming.Inordertocomparetheefficiencyofbothalgorithms,Iconstructedtwoseparategames,eachusingoneofthealgorithms.Aftercodingandsuccessfullyrunningeachgameitbecameapparentthatboththesearch-basedandlearning-basedalgorithmshadpositiveandnegativetraitswithrespectto“AI”gaming.Tobetterillustratetheprocessofcodingbothalgorithmsitisnecessarytounderstandhowthesealgorithmshavebeenuseditisnecessarytodefineboth,explainthepositiveandnegativetraitsofbothalgorithms,aswellaswhetherornoteitheristrulyArtificialIntelligence.

Understandingeitheralgorithmbeginswithasimpledefinition.Search-basedalgorithmsarethosethatallowthecomputerto“think”withasetofgivenknowledgeinresponseto“unknowninput”.Anexampleof“unknowninput”ingamingiswhenaplayertakesaturn,thecomputerthenreactstothis“unknown”eventbasedonitsgivenknowledge.Thisgivenknowledgeissimplythesetofinformationthathasbeenpredeterminedbytheauthorofthecodeusedinthegame.

Learning-basedalgorithms,however,donotgivethecomputeranypre-determinedknowledge.Thecomputer“l(fā)earns”howtoplayandwinagamethroughinteractionwithaplayer.Simply,thecomputer“l(fā)earns”howtowinagamethroughgainedknowledge.Thedifferencebetweenthesealgorithmsisthepresenceofknowledge.Asearch-basedalgorithmallowsthecomputertohaveknowledge,whilealearning-basedalgorithmgainsknowledgethroughgameplay.

Althoughbothalgorithmsmayworkwellintheory,afterconstructingtwoseparategamesusingeitheralgorithm,itbecameclearthatthesearch-basedalgorithmperformsbetteringameplay,inotherwordsitwinsmoreoftenthanthelearning-based.However,thelearning-basedalgorithmismore“intelligent”,sinceithastheabilitytolearn.Itisapparentthatbothalgorithmshavetheirpositiveandnegativetraits.

Iusedtheboardgamescrabbletotestthesearch-basedalgorithm.Thegameisplayedbyconnectingasinglewordtolettersalreadyplacedontheplayingboard,keepinginmindthemanycombinationsofwordspossible,thebestcombinationresultinginahigherscore.Thelettersavailabletoeachplayerarelimitedtothoserandomlychosenfromacollectionofonehundredletters,eachlettercarryingadifferentpointvalue,theselettersarehiddenfromotherplayersmakingthegamemorecomplex.Thegameiswonbychoosingthebestwordcombinations,usingtheletterswiththehighestpointvalue,resultinginthegreatestscore.Thegameisextremelycomplicatedandnoteasilywon.

Iusedasearch-basedalgorithmbecauseIfeltitwasnecessaryforthecomputertohaveadatabaseofwordsinordertoproperlyplaythegame.Itwouldbeunworkableforacomputerto“l(fā)earn”anywordseitherthanthosegivenbytheauthorofthecodebecauseevenifthecomputerwereto“l(fā)earn”knewwordsthroughgameplay,theveryfirstmovewouldbeimpossiblewithoutapriorknowledgeofatleastoneword.

Afterconstructingandrunningthesearch-basedalgorithminscrabbleitbecameapparentthatthepositivetraitsofthisalgorithm,positivebeingthemost“AI-like”traits,wereitsabilitytoreacttoan“unknown”eventwiththebestwordscore,givenitspriorknowledge.ArtificialIntelligencerequiresthatacomputerbeableto“think”

throughaproblemandreactwith“intelligence”.Howeversuch“intelligence”doesnotalwaysresultinthebestpossiblemove.Thegameiscodedtogainthehighestscoreeachturn,howeverthegameofscrabblemayrequireaplayerto“thinkahead”andblocktheotherplayer’smoveorsetitselfupforabettermovethenextturn.Myalgorithmcannot“planahead”becauseitiscodedtoproducethehighestscoreeachturn.Atruly“human-like”algorithmwouldbeableto“planahead”whichisahumanability.

Thegametic-tac-toewasusedtoexhibitalearning-basedalgorithm.Unlikethescrabblegamethisalgorithmallowedthecomputeronlythemostbasicrulesofthegamewithnopriorknowledgeofbettermoves.Tic-tac-toeisplayedbyplacingeitherx’soro’sononesquareoutofathreebythreematrix.Thegameiswonbyconnectingthreex’soro’sinarow,eitherdiagonally,vertically,orhorizontally.Althoughthegameissimple,therearehowevercertainmoveswhichwillalwaysresultinatieorwin.Myalgorithmbeginswithanumberofrandomselectionsofsquares,resultingineitheraties,winorloss.Thecomputerrecordstheseresultswhichresultsinthecomputer”learning”gamestrategyforfuturegameplay.Thiscanbeviewedas“intelligent”sincetheprocessof“l(fā)earning”resultsinbettergameplay,howeveranegativetraitistheinconsistencyof“l(fā)earning”anduseofrecorded“knowledge”.

Boththesearch-basedandlearning-basedalgorithmshave“AI-like”qualities,howeverbothdohavedrawbacks.Itismyopinion,afterconstructingandrunningbothalgorithms,thatbothareformsofArtificialIntelligence.InordertocreateabetterArtificialIntelligenceitmightbebettertocombinebothalgorithms,allowingthecomputertoboth“l(fā)earn”andutilizeexistingknow

溫馨提示

  • 1. 本站所有資源如無特殊說明,都需要本地電腦安裝OFFICE2007和PDF閱讀器。圖紙軟件為CAD,CAXA,PROE,UG,SolidWorks等.壓縮文件請下載最新的WinRAR軟件解壓。
  • 2. 本站的文檔不包含任何第三方提供的附件圖紙等,如果需要附件,請聯(lián)系上傳者。文件的所有權(quán)益歸上傳用戶所有。
  • 3. 本站RAR壓縮包中若帶圖紙,網(wǎng)頁內(nèi)容里面會(huì)有圖紙預(yù)覽,若沒有圖紙預(yù)覽就沒有圖紙。
  • 4. 未經(jīng)權(quán)益所有人同意不得將文件中的內(nèi)容挪作商業(yè)或盈利用途。
  • 5. 人人文庫網(wǎng)僅提供信息存儲(chǔ)空間,僅對用戶上傳內(nèi)容的表現(xiàn)方式做保護(hù)處理,對用戶上傳分享的文檔內(nèi)容本身不做任何修改或編輯,并不能對任何下載內(nèi)容負(fù)責(zé)。
  • 6. 下載文件中如有侵權(quán)或不適當(dāng)內(nèi)容,請與我們聯(lián)系,我們立即糾正。
  • 7. 本站不保證下載資源的準(zhǔn)確性、安全性和完整性, 同時(shí)也不承擔(dān)用戶因使用這些下載資源對自己和他人造成任何形式的傷害或損失。

評論

0/150

提交評論