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DIGITAL
&TRENDSPress
start
to
play:
What
doesin-game
advertising
need
to
take
off?Why
is
in-game
advertising
developing
so
slowly?Key
questionsanswered
inthisreport123Whydoconsumersfeel
inconveniencedbyin-game
advertising?What
discourages
advertisersfrom
using
What
doestheindustry
need
toincreasein-game
advertising?theadoption
of
in-game
advertising??
Interstitial
isthemost
used
in-game
adtypebut
alsothe
most
distracting.?
Almost
30
percent
ofmarketers
andagency
executives
thinkmobile
in-appadspose
ahigh
risk
tobrandsafety.?
Develop
comprehensiveindustrystandards
to
regulate
in-game
adformats
and
haveaclearer
commonvision.?
Gamers
preferintrinsicads,which
aredeemed
less
effective
byadvertisers.?
Threeoutof
fiveconsumers
blametheadvertisers
ifanadisplaced
nexttoinappropriate
content.?
Better
understandAdTechandsoftwaredevelopment
kitinfrastructures
to?
Advertisers
shouldmove
theirfocustoless
common
or
newnon-intrusiveadformats.facilitate
asmooth
userexperience.?
Adecline
intheabilityto
measurecampaigneffectiveness
on
techplatformsunsettlesover40
percent
ofbrands,agencies,
media
companies,
andrelated
businesses.?
Invest
more
timeandmoney
into
in-game-specific
AdTech,
especiallytargetingbrandsafety
andmeasurement.2Whydoconsumers
feelinconveniencedby
in-game
ads?1In-game
advertising:
Too
off-putting
for
its
own
good?Thegolden
rule:
Gamers
donotwant
theirgametobeinterruptedMost
distractingin-game
ad
typesaccordingtogamers
intheU.S.
in2022Whyare
in-game
ads
consideredirritating?In-game
advertising
is
fullof
promise,
yet
itappearsto
beunderutilizing
itspotential.
Gamers,
the
maintarget
audience
ofthemonetization
strategy,
arenotbeing
engaged
inthe
way
theycould
be.Despite
in-game
advertising’s
aimofreaching
gamers
inaway
thatisnon-intrusive
and
does
notget
inthe
way
ofthegamingenvironment,
in-game
adsarestilllargely
considered
disruptive.Accordingtofindings
from
Comscore’s
State
of
Gaming
2023,
aboutoneinthree
gamersstatedadvertisements
negatively
impacttheirgaming
experience.54%43%42%Themainculpritsinthiscase
areinterstitial
ads,which
are
adsthatyankagameroutof
the
game
world
forthedurationof
the
commercial.
AOnePulse
surveypublishedbyFrameplay
foundthatinterstitial
adsare
alsothe
most
encounteredtypeofin-game
ad.Thesame
study
foundthathalfof
the
respondents
foundinterstitial
adsthemost
distracting.Theirtendency
toblock
anentire
screen
makesthemdifficulttoavoid,which
inturn
makes
thempopularamong
advertisers
andnotsopopularamong
consumers.
Ifthe
gaming
spaceiscluttered
with
adsthatruinthewhole
experience,
bothgamingcompanies
and
brandsdoing
theadvertising
canexpect
tosee
abacklashonbehalf
ofconsumers.24%7%InterstitialAdjacentAudioIntrinsicNone3Notes:United
States;
August
2022Sources:
OnePulse;
Frameplay,ID:1387183;
Text:Comscore;Clearcode;Insider
Intelligence;
MarTechWhydoconsumers
feelinconveniencedby
in-game
ads?1Intrinsic
ads
prove
to
be
popularGamers
prefer
adsthatare
integrated
inthe
gaming
flowMost
effective
in-game
ad
typesaccordingtogamers
intheU.S.
in2022The
clash
oftheads:
interstitial
vs.intrinsicThe2022
survey
released
by
Frameplay
foundthatintrinsicin-game
adswere
themost
effective
among
gamers
inthe
UnitedStates.
Intrinsicadsare
thosethatappearon
billboardsor
physicallocations
insidethe
game
world.34%27%27%Gamers
prefer
thembecause
they
areconsidered
bothlessdisruptiveandlessdistracting.Thatcouldbebecause
they
aremore
effectively
integrated
intothe
gamingflow,
are
more
abletoenhancethegamer’s
experience,
and
offer
higherchancesofbrandassociation.24%15%Asgamers
are
more
compelled
to
takeaction
fromseeing
intrinsicads,appand
gaming
marketers
haveincreasingly
been
veeringtoward
them.
Intrinsicadsalsohavethepotential
to
lengthengamingsessions
andsupporttheretention
ofplayers,
which
inturnaugmentsmonetization.IntrinsicInterstitialNoneAdjacentAudio4Notes:United
States;
August
2022Sources:
OnePulse;
Frameplay,ID:1387224;
Text:Digiday;
MarTechWhydoconsumers
feelinconveniencedby
in-game
ads?1The
way
forward:
Non-intrusive,
interactive
adsGamers
arefansofrewards
and
will
explore
gamified
adsThekey
toin-game
advertising
success
isbeing
non-intrusive.
These
typesof
adsaregenerally
passive,meaning
they
do
not
inconvenience
gamers.
Most
ofthe
time,
gamers
donoteven
realize
theyare
viewinganad.Dueto
theirrelevance
and
positioning,non-intrusiveadsthatblend
inwiththegamecanmakegamers
more
willing
toexplore
andconsume
thebrandsthey
haveseen.Rewarded
videoadsgive
gamers
areward
forconsuming
anad.Whilegamers
find
thisadtypedesirable,
advertisers
alsobenefit
because
theyonlypayifthe
player
completes
thedesired
action.In-game
audioads
areachieving
highresponse
levels.Mobile
gamers
prefer
audioadsover
other
forms
ofin-game
advertising
ifitdoes
notinterrupt
gameplay.AYouGov
survey
commissioned
by
AudioMob
foundthatgamers
favor
audioadvertising
over
othermonetization
models
suchasvideo
andin-apppurchases.
Long-term
retention
of
audioadvertisements
hasproved
to
bemore
robust
whencompared
withvideo
ads.Thesame
YouGov
surveyfrom
2020
foundthataround
sixin10
mobile
gamerslisten
to
musicon
theirmobile
devices
while
playinggames,
meaning
audioadsare
anoptimal
way
to
tapinto
anaudience
already
wearing
headphones.Playable
adsare
becoming
increasingly
popularas
analternative
to
irrelevant
andintrusiveads.Thecost
perinstallof
aplayable
adissignificantlyhigherthanthatof
rewarded
or
bannerads.High-performing
mobileexamples
includeRoyal
Match
and
Blackout
Bingo.5Sources:
AudioMob;
YouGov;LinkedIn;
The
Drum;UdonisWhatdiscouragesadvertisers
fromusing
in-gameadvertising?2One
cannot
win
without
facing
the
boss:
The
advertiserCompanies
care
deeply
aboutbrandsafety
and
consumer
perceptionAd
formats
withhighestbrandsafety
riskintheU.S.
in2022Creatingasafer
space
forbrandsAdvertisers,
aswell
asthe
marketers
and
creatives
workingwith
them,may
havereservations
aboutin-game
adsasavenue
forbrand
promotion.
About30
percent
ofU.S.marketers
and
agency
executives
surveyed
atthe
end
of2022expressed
high
concern
with
mobile
in-app
ads.They
deemedthe
format,
widely
common
forsmartphone
games,potentially
risky
forbrandsafety.46%33%29%29%29%Paid
socialSearchDigitalvideoDisplayMobilein-appTheirconcern
isnotwithout
reason.
Aroundthe
same
time,anothersurvey
revealed
thatthree
outof
fiveU.S.adultsheldadvertisers
accountablefortheplacewhere
theadswere
set.Thatmeans
most
consumers
associate
offensive
orEntity
responsiblefor
adadjacency
intheU.S.
in202260%59%58%48%inappropriate
content
withthebrandssurrounding
it.Thegamesegment
would
need
to
enable
advertisers
toensure
theirproducts
andservices
areconsistently
promotedalongside
content
deemed
fitting
forthe
targeted
audiencesandthe
brands’strategies.Theadvertiser(whopaysforthe
ads)Thewebsiteowner(whosesitesorappscarrytheads)Theadagency(whoplacestheads)Thetechnologyproviders(whorunthe
systemsbehindtheads)6Notes:(1)
United
States;Q4
2022;252
respondents;
(2)
United
States;October
10
and
11,
2022;
1,110
respondentsSources:
(1)
Advertiser
Perceptions;
MarketingCharts,
ID:921853;
(2)
Trustworthy
Accountability
Group;BrandSafety
Institute,
ID:1277917Whatdiscouragesadvertisers
fromusing
in-gameadvertising?2Fightthefraud
andunlockeffective
measurementBoth
practices
helptoestablish
and
maintainanappealingadenvironment
forbrandsDigital
ad
fraud
rate
worldwide
in2022,
byregionAdfraudis
anotherconcern.
Datafrom
DoubleVerify’s
GlobalInsightsReport
2023
shows
relatively
low
ratesof1.5%1.2%1.1%1.0%sophisticated
invalidtrafficacross
theglobe–below
twopercent.
Yet
the
reputation
of
digital
games
is
harmed
bythemere
perception
ofthemasamedium
susceptible
todeceitful
ads.Thatrequires
attentionnotonly
tothe
productandthe
audiencebutalsoto
thetraffic.Consistentadvertisers
crave
transparency,
which
comes
withtheabilitytotracktheiradswhile
keeping
aneye
ontheirpeers
andeventually
reporting
malpractices.LatinAmericaEurope,MiddleEast,&Africa
UnitedStates&CanadaAsia-PacificLeadingmarketingconcernsworldwide
in2023Declineinabilitytomeasurecampaign
effectivenessontechplatformsandopenweb42%39%Lack
ofpreparednessforcookieless
futureandother
datadeprecationThose
challenges
callforaccurate,
up-to-date,
and
reliablemetrics.
A2023
survey
publishedbyMediaocean
showed
thatmore
than
fouroutof
10
marketers
worried
aboutaneventual
decrease
inthe
abilitytomeasure
campaigneffectiveness
ontech
platforms.
Iffindingthe
rightconsumerandasuitablemedium
iscritical
forabrand’smessage,
soisquantifying
and
assessing
thereturn
oninvestment
inaplatform,games
included.relatingto
consumer
privacy
andwalledgardenbehaviorConsumeradavoidance/ad
blindness36%36%Poor
abilitytomanagereachandfrequencyacross
CTV
anddigitalchannelsLossofaccesstothird-partydataTalentretention/accesstoexpertiseOther33%25%9%7Notes:(1)
Worldwide;
2022;
(2)
Worldwide;
April
2023Sources:
(1)
DoubleVerify,
ID:1221427;
(2)
Mediaocean;
TechValidate,
ID:1344811Whatdiscouragesadvertisers
fromusing
in-gameadvertising?2A
bonus
stage
with
advanced
technology
and
customer
experienceKey
tools
canmakein-game
advertising
more
attractiveto
brandsandmarketersWhile
automatingprocesses
makes
in-game
advertising
simpler
andsafer,italsodemandshigherinvestments
intechnology
andprofessionals
capableof
handlingit.A2022
survey
among
U.S.
marketers
unveiled
the
biggest
obstacles
toadoptingartificial
intelligence
or
machinelearning
tools
inthe
industry.Three
out
of10respondents
said
the
technology
was
toodifficulttoutilize.
Aquarterofmarketersreported
alackof
staff
with
tech
skills,while
afifth
distrusted
the
technology.
Asexplained
earlier,
manygamers
findclassicin-game
adsexasperating.
Theflipsideisthatmarketing
decision-makers
worldwide
seem
keen
toperfect
howconsumersinteract
with
brands.When
asked
inwhich
areas
they
see
thegreatest
benefitsofimproving
marketing
dataquality,
over
60
percent
ofmarketers
mentionedcustomer
experience.
Thisdynamicsuggestsavirtuouscycle:
Gamers
yearn
formore
friendly
adswhile
playing,whereas
advertisers
crave
consistent
data
thatwould
allow
themto
perfect
themediumandpromote
theirproducts
and
servicesinamore
pleasantandtrustworthy
environment.TopmarketingchallengesofAIorMLusageinU.S.
companiesin2022Areasinwhichglobal
marketers
saw
thegreatestbenefitsof
improvingdataqualityin2023RiskandgovernanceissuesTechnologyistoodifficultto
useor
deployCostor
obtainingfunding35%CustomerexperienceEngagement61%31%30%28%28%26%23%21%21%19%19%45%Lack
ofstaff
skillstousetechnologyLack
ofsufficient
dataor
dataqualityproblemsDifficultyintegratingwithexistinginfrastructureLittleimprovement
overexisting
technologiesLack
oftrustinthetechnologyLeadgenerationPersonalization35%34%Overalldecision-makingE-mailmarketingTeamalignment33%Unable/hard
tomeasureperformanceConcernsoverethicsorbiases29%15%Difficultyfindingusecases8Notes:(1)
United
States;July
2022;
(2)
Worldwide;
January16
to
22,
2023Sources:
(1)
Capterra,ID:1364821;
(2)
Ascend2,
ID:1372895Whatdoes
theindustry
need
toincrease
theadoption
of
in-game
advertising?3Recipe
for
success:
Key
steps
to
effectivenessFindbalancebetween
brandsafetyandinvestmentMitigate
therisksInvestAsshown
onpagesix,mobile
appsareanadvertising
channel
withahighbrandsafety
risk
intheeyes
ofmarketers,
and
sincealargechunkofgaming
takesplaceinmobile
apps,help
will
beneeded
to
tackle
theseconcerns.
Most
consumersbelieve
advertisers
approve
of
thecontent
theiradsappearalongside,
and
manysaythey
would
belikely
to
stop
usingabrandifitsadsappeared
beside
false,objectionable,
or
inflammatory
content.
Writing
inTheDrumin2022,
networkeditor
SamAnderson
pointed
out,“Gaming
communities
canberuthless;
slip-upscanbecostly;
andongaming
platforms,adscanbeserved
alongside
unpalatableuser-generated
content.”
TheInteractive
Advertising
Bureau,
which
hasreleased
itsintrinsicin-game
advertising
measurement
guidelines,
recommends
brands“become
familiarwith
theavailablebrandsafety
tools,
services,
andmechanismsavailableforin-game
advertising.”Technological
advancements
arefueled
bymarket
gapsandlaterbyacompetitiveenvironment.
Acompany
sees
anunfilled
market
nicheor
unsatisfieddemand
andwantsto
betheentitythatfillsthese
gapsfirsttoreap
theprofits.
Whencompetition
arises,
theywant
to
bethecompany
thatdoes
itfaster,better,
orcheaper
toattractmost
clients.
Among
allthevariousstakeholders
inthein-gameadvertising
market,
only
gamingcompanies
show
vividinterest
ininvesting
toimprove
theiroffer
and
increase
advertising
revenues.Microsoft
isone
company
thathasmade
headlinesinrecent
years.
Thetechgiant
–already
agaming
powerhouse
thanks
to,
among
others,Xbox–completed
itsacquisition
offirst-party
dataplatformXandrinJune2022.
Thesameyear,Microsoft
announced
itsintentiontobuyActivisionBlizzard,
thelargest
gamingcompany
intheUnitedStates.Ontheother
hand,
adtech
needs
to
educate
brandsand
agencies
abouttheavailableresources
andinvest
indeveloping
solutionsthatofferbothsafety
fortheadvertiser
and
attractiveness
to
thegamer.
A
great
majority
of
advertisers
alreadybelieve
thatensuring
brandsafety
isakey
partof
digitalmedia
campaignsand
thattech
innovationsarehelping
to
solve
brand
safety
concerns.
Themost
popularstrategies
currently
used
to
thisend
areemploying
verification
partnersandexclusion
lists,however,
with
arelatively
low
uptake.9Sources:
IAB
Europe,
ID:1378538;
IntegralAd
Science,
Marketing
Charts,ID:1398996;
Double
Verify,Harris
Poll,ID:248331;
The
Drum;IAB;
IAB
Europe,
ID:
1378530;
IAB
Europe,ID:1378532;
Yahoo,ID:269844Whatdoes
theindustry
need
toincrease
theadoption
of
in-game
advertising?3Recipe
for
success:
Key
steps
to
effectivenessUnderstand
and
implement
software
development
kitsMost-used
ad
networkSDKs
across
Androidappsworldwide
as
ofJuly
2023Market
shareof
AdsAdMobSDKamong
mobilegamesworldwide
as
ofSeptember2023,
bygenreInspiteofundeniableadvantages,mobile
gamedevelopers
are
notentirely
convinced
yet.
Google’sAdMob
isthemost
popularadnetwork
softwaredevelopment
kit(SDK)among
Android
apps,butintegration
varies
bygenre.
Theuseof
other
adnetwork
SDKsislow,
which
highlights
there
is
stillroom
forimprovement
when
itcomes
tothedevelopment
ofin-game
advertising.Android-WordAndroid-Trivia75%71%66%66%63%58%GoogleAds
AdMob91%Facebook
AudienceNetwork27%18%15%12%10%8%Android-PuzzleAndroid-RacingAndroid-SimulationAndroid-BoardUnityAdsStart.io
(StartApp)AppLovinMAXDifferent
SDKsoffer
different
functionalities,andagame
islikely
toneed
more
than
one
towork
toeverybody’s
satisfaction.Therefore,
marketingprofessionals
oughttoreview
availablesolutionsandimplement
whatbest
fitstheirneedsifthey
want
theirin-game
advertising
towork
inthemost
efficient
wayforboththeirandthe
consumers’
benefit.Android-StrategyAndroid-AdventureAndroid-Card57%57%56%55%53%52%51%IABOpenMeasurement
SDKAndroid-CasualAndroid-ActionAndroid-RolePlayingAndroid-ArcadeAndroid-CasinoAppleiOS-GamesAdColonyIronSourceAppnext6%5%4%36%32%Vungle10
Notes:(1)
Worldwide;
July
2023;
(2)
Worldwide,
September
2023Sources:
(1)
42matters,
ID:1035623;
(2)
42matters,ID:1413995Whatdoes
theindustry
need
toincrease
theadoption
of
in-game
advertising?3Recipe
for
success:
Key
steps
to
effectivenessSolidify
the
basicsDevelopcomprehensiveindustrystandardsProvide
abasisforsuccessInmid-2022,
the
Interactive
Advertising
Bureau
released
thefirstupdateof
itsin-game
advertising
measurement
standardssince2009.
Oneofthemost
significantchangesoutlined
was
theshortening
of
timerequired
foraddelivery.
Authorsbelieved
the
old
cumulative10-second
in-view
requirement
was
“excessive,”
soitwas
lowered
to
two
seconds.
Thischangebroughtwhat
was
expected
ofin-gameadson
parwith
the
requirements
already
inplaceforother
media
channels.Aflawless
gaming
experience
requires
ahoned
interplay
between
thegamingspace,adtech,and
theenduser.
Toachieve
this,
developers
mustinstallanSDKspecifically
designed
byathird-party
playerinadditiontothe
core
gamedeveloperteam.
AnSDKisaneasily
installablepackageof
codes
thatfacilitatesthe
advertisingpartof
the
gamingenvironment.
Thegame
developers
allocate
the
most
suitabletypeofSDKfortheirgame
atstakeand
thusmostly
outsource
theadsideof
thecoding
process.However,
the
guidelines
are
notintended
to
cover
interstitial,banner,and
in-stream
or
out-stream
ads.Assuch,the
updatesapplyto
arange
oftechnicallyspecificadtypes,suchasadvergames,
but
failto
includesome
ofthemost
usedtypesofadsinthechannel.Sincethe2022
guidelinesdonotincludethe
mosteffective
typesofads,theindustryshouldpress
foracomplete
updatesoon
inorder
to
develop
acommon
regulative
framework
foradformats.
Inthatway,
in-Adnetworks
themselves
offer
SDKproducts,some
ofwhich
monitor
userbehavior,hence
makingtheirutilization
even
more
handyforin-game
advertisers.
SDKsnotonly
manageportions
ofthegameitself
but
also
facilitatethesmooth
running
ofdynamicads.Forexample,
ifthein-game
weather
takesastormy
turn,abillboardshouldgradually
become
blurry
throughaseamless
interaction
of
the
gamegame
advertisers
canbenefit
fromamore
uniformandclearer
vision
of
what
works
environment
with
the
advertising
SDK.Overall,
SDKscontributetoamore
holisticbest
inthe
field.gamingexperience
bycreating
arealistic
gameflow
andsupportinganagileonlineenvironment,
which
would
maketheadseffective
for
the
advertiser
and
agreeableforthegamer.11Sources:
Clearcode;
IABOutlook123Whydoconsumersfeel
inconveniencedbyin-game
advertising?What
discourages
advertisersfrom
using
What
doestheindustry
need
toincreasein-game
advertising?theadoption
of
in-game
advertising??
Brandsrely
oneffective
advertising,butinterstitial
ads,the
most
commonly
seenadtypeamong
gamers,
aredeemed
themost
distracting,putting
people
off?
Brand
safetyis
critical
foradvertisers.Products
and
services
mustbeassociated
with
engagingcontent
inareliable
environment.?
Regulators
oughtto
develop
all-encompassing
industrystandardsthatwill
help
brandsleverage
theirin-gameadsmore
effectively.brands’products
andgamingingeneral.?
Itisalsoessential
toprovide
transparentandefficient
technology
tomeasure
thereturn
on
investment
forin-game
ads.?
AdTechmust
stepupitsgame
to
providebrandswith
tools
thatwill
boosteffectiveness.?
New,
lessintrusiveformats
areunderused
andunderinvested.?
Advertisers
and
agencies
need
tothoroughly
review
availableAdTechsolutions
and
invest
inthosethatanswertheirneeds.12GlossaryAd
fraudIntrinsicadsAn
attempt
todeceive
digitaladvertising
networks
forfinancialgain.Non-intrusive
ads
thatblend
brandmessages
into
gameenvironments,e.g.,
such
astracksidebanners
appearing
inracing
games.Advertising
technology
(AdTech)Out-stream
adsToolsandsoftware
thatadvertisers
use
toreach
audiences
anddeliver
andmeasure
digitaladvertising
campaigns.Video
ads
thatappear
within
non-video-based
editorial
content.Brand
safetyPlayable
adsPractices
and
toolsthat
are
intended
toensure
anadisdisplayed
inanadvertising
environmentdeemed
positive
orsuitable
forthebrandandthetarget
group.Ads,
very
oftenusedformobile
gamemarketing,
thatallow
users
toplay
ashort
section
ofagametosample
theexperience
before
downloading
it.In-game
advertisingRewarded
adsDisplay
orplacement
ofads
ingames
ondigital
platforms.Ads
that
reward
users
forviewing
them.Suchincentives
include
anin-app
item,anextralifeinagame,
orac
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