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文檔簡(jiǎn)介
ObjectivesIntroduce
the
classical
views介紹經(jīng)典視圖Compare
and
contrast
image
formationbycomputer
with
how
images
have
been
formedby
architects,artists,and
engineers比較由計(jì)算機(jī)形成的圖像與建筑師、畫家和工程師繪制的圖像Learn
the
benefits
and
drawbacks
of
each
typeof
view學(xué)習(xí)每種視圖的優(yōu)勢(shì)與不足Outline5.1
Classical
Viewing
and
Computer
Viewing5.1.1
Classical
Viewing經(jīng)典視圖5.1.2
Orthographic
Projection正交投影5.1.3
Axonometric
Projections軸測(cè)投影5.1.4
Oblique
Projection傾斜投影5.1.5
Projection
投影5.1
ClassicalViewing
andComputerViewing(為什么需要經(jīng)典視圖?)傳統(tǒng)由手工操作的制圖工作現(xiàn)在可以用計(jì)算機(jī)模擬中的動(dòng)畫,建筑圖紙,機(jī)器零件圖紙-這些領(lǐng)域中需要不同的經(jīng)典視圖等角投影(等軸測(cè)圖)(isometrics),正視圖(elevation),經(jīng)典視圖與計(jì)算機(jī)視圖之間的對(duì)比關(guān)系表明了在大多數(shù)API中所采用方法的長(zhǎng)處,當(dāng)然也具有一些不足和-
經(jīng)典照相機(jī)與 照相機(jī)5.1
ClassicalViewing
andComputerViewing(Classical
Viewing經(jīng)典視圖-1)Viewingrequiresthreebasicelements視圖中需要三個(gè)基本要素One
ormoreobjects一個(gè)或多個(gè)對(duì)象A
viewer
with
a
projection
plane
觀察者,帶有一個(gè)投影面Projectors
that
go
from
the
object(s)to
theprojection
plane從對(duì)象到投影平面的投影變換5.1
ClassicalViewing
andComputerViewing(Classical
Viewing經(jīng)典視圖-2)Classical
views
are
based
on
the
relationshipamongtheseelements經(jīng)典視圖就是基于這些要素之間的關(guān)系的The
viewer
picks
up
the
object
and
orients
it
howd
like
toseeit觀察者撿取一個(gè)對(duì)象并進(jìn)行定向,確定希望看到的結(jié)果Each
object
is
assumed
to
constructed
from
flatprincipalfaces每個(gè)對(duì)象都假定是用平面的基本多邊形構(gòu)造出來的Buildings,
polyhedra,manufactured
objects如:建筑物、多面體、鍛造物5.1
ClassicalViewing
andComputerViewing(Planar
Geometric
Projections平面幾何投影)Standard
projections
project
onto
a
plane即投影到平面上的標(biāo)準(zhǔn)投影Projectors
are
lines
thateither投影線為直線,這些直線converge enter
of
projection匯聚于投影中心,或者are
parallel彼此平行Such
projectionspreservelines這種投影保持線性but
not
necessaril
les但不一定保角Nonplanar
projections
are
needed
for
applications
such
asmap
construction在諸如地圖繪制等應(yīng)用中需要非平面投影5.1.1
Classical
Viewing(Classical
Projections經(jīng)典投影)等軸測(cè)圖單點(diǎn)Figure
5.3
Classical
Viewing三點(diǎn)正面圖、前視圖立面斜視圖斜平面圖5.1.1
Classical
Viewing(基準(zhǔn)面、主面principal
faces)在諸如建筑業(yè)等實(shí)際應(yīng)用中,所觀察的對(duì)象通常由許多平坦面構(gòu)成。這些面中任一個(gè)都可以認(rèn)為是一個(gè)基準(zhǔn)面(Principalfaces),從而進(jìn)行定位對(duì)于規(guī)則物體,例如房屋,按照通常的方式可以定義前、后、左、右、頂、底等面許多對(duì)象上都有幾個(gè)面相交于直角,從而可以得到三個(gè)正交的方向,稱為基準(zhǔn)方向建模坐標(biāo)系統(tǒng)5.1.1
ClassicalViewing( vs
Parallel
投影與平行投影)Computer
graphics
treats
all
projectionsthe
sameandimplements
them
with
a
singlepipeline計(jì)算機(jī)圖形學(xué)中把所有的投影用同樣的方法處理,用一個(gè)流水線體系實(shí)現(xiàn)它們Classical
viewing
developed
different
techniques
for
drawingeachtypeofprojection在經(jīng)典視圖中為了繪制不同類型的投影,發(fā)展出來不同的技術(shù)Fundamental
distinction
is
between
parallel
andviewing
even
though
mathematically
parallel
viewingis
thelimitof
viewing基本區(qū)別在于平行投影和投影,雖然從數(shù)學(xué)上說,平行投影是投影的極限狀態(tài)Taxonomy
ofPlanar
GeometricProjections平面幾何投影的分類圖parallel平行投影投影axonometric軸測(cè)法multiviewOrthographic多視點(diǎn)oblique傾斜Isometric
dimetric等角(等軸測(cè))四邊(正二測(cè))Trimetric三度(正三測(cè))2
point兩點(diǎn)1
point單點(diǎn)3
point三點(diǎn)planar
geometric
projections平面幾何投影5.1.1
Classical
ViewingProjection
投影)(投影線對(duì)象投影平面投影中心Figure
5.1
Viewing觀察5.1.1
Classical
Viewing(Parallel
Projection平行投影)對(duì)象投影線投影方向投影平面Figure
5.2
Movementof
the
COP
toinfinity5.1.2
Orthographic
Projection正交投影Projectors
are
orthogonal
to
projectionsurface投影線垂直于投影平面Figure
5.4
Orthographic
Projection5.1.2
Orthographic
Projection正交投影
(MultiviewOrthographic
Projection多視點(diǎn)正交投影)Projection
plane
parallel
to
principalface投影面平行于基準(zhǔn)面Usually
form
front,
top,side
views通常從前面、頂部和側(cè)面進(jìn)行投影isometric
(not
multivieworthographic
view)等角投影圖(不是多視點(diǎn)正交視圖中的一部分)Front前面Side側(cè)面Top頂部in
CAD
and
architecture,we
often
display
threemultiviews
plusisometric在CAD和建筑行業(yè)中,通常顯示出來三個(gè)視點(diǎn)圖以及等角投影圖5.1.2
Orthographic
Projection正交投影
(機(jī)器零件的多視點(diǎn)視圖)5.1.2
Orthographic
Projection正交投影
(Advantages
and
Disadvantages優(yōu)勢(shì)與不足)Preserves
both
distances
andangles保持了距離與角度Sh sp
保持形狀Can
be
used
for
measurements可以用來測(cè)量Building
plans建筑規(guī)劃Manuals手冊(cè)Cannot
see
what
object
really
looks
like
becausemanysurfaceshidden
fromview不能看到對(duì)象真正的全局形狀,因?yàn)樵S多面在視點(diǎn)中不可見Often
we
add
the
isometric有時(shí)加上等角圖5.1.3Axonometric
Projections軸測(cè)投影Allow
projectionplane
to
move
relative
to
object投影面相對(duì)于對(duì)象基準(zhǔn)面有一定的夾角classify
by
how
man lesofa
corner
of
a
projected
cube
arethe
same根據(jù)對(duì)立方體進(jìn)行投影時(shí)一個(gè)角點(diǎn)處有多少個(gè)角相等進(jìn)行分類none沒有:trimetric三度(正三測(cè))two兩個(gè):dimetric四邊(正二測(cè))three三個(gè):isometric等角(等軸測(cè)):
1
2
35.1.3Axonometric
Projections軸測(cè)投影
(Types
ofAxonometricProjections軸測(cè)投影的示例)四邊(正二測(cè))三度(正三測(cè))等角(等軸測(cè))5.1.3Axonometric
Projections軸測(cè)投影
(Advantages
and
Disadvantages優(yōu)勢(shì)與不足)Lines
arescaled(foreshortened縮短)but
can
find
scalingfactors直線段長(zhǎng)度被縮短,但可以求出收縮因子Lines
p but
angles
arenot保持直線但不保角Projectionof
a
circlein
a
plane
not
parallel
to
theprojection
plane
is
an
ellipse
圓所在平面如果不平行于投影面,它的投影為橢圓Can
see
three
principalfaces
of
a
box-likeobject可以見到盒子類對(duì)象的三個(gè)基準(zhǔn)面Some
opticalillusions
possible會(huì)導(dǎo)致某些觀察錯(cuò)覺Parallel
lines
appear
to
diverge
平行線角度不同Does
not
look
realbecausefar
objects
are
scaledthe
sameas
near
objects不是很真實(shí),因?yàn)檫h(yuǎn)的對(duì)象與近的對(duì)象具有同樣的收縮因子Used
in
CADapplications
在CAD應(yīng)用中經(jīng)常用到5.1.4
Oblique
Projection傾斜投影Arbitrary
relationship
between
projectors
andprojectionplane投影線與投影面之間的關(guān)系任意投影面投影面 投影面Figure
5.8
Oblique
Projection
(a)Constrution
(b)Topview
(c)
Side
view5.1.4
Oblique
Projection傾斜投影(Advantages
and
Disadvantages優(yōu)勢(shì)與不足)Can
pick
the
angles
to
emphasizea
particular
face可以增加某個(gè)角度,以便強(qiáng)調(diào)特定面-
Architecture:
plan
oblique,
elevation
obliqueplan
oblique,
elevation
obliqueAngles
in
faces
parallelto
projection
planeare
p建筑行業(yè):while
we
can
stillsee
“around”
side
在平行于投影面的面上的角是保持的,但 仍然可以見到其它側(cè)面In
physical
world,cannot
create
with
simple
camera;possible
with
bellows
camera
or
special
lens
(architectural)在實(shí)際世界中,只能利用特殊相機(jī)做到這一點(diǎn)bellows
camera
折疊暗箱照相機(jī)5.1.5Projection投影Projectors
converge
at
center
of
projection投影線匯聚于投影中心(COP)Figrue
5.9viewing5.1.5投影Projection(Vanishing
Points滅點(diǎn))Parallellines
(not
parallel
to
the
projection
plan)on
theobjectconvergeat
a
singlepoint
in
the
projection
(the
vanishingpoint)
在對(duì)象上的所有平行線(不平行于投影面)投影后交于一個(gè)點(diǎn)Drawing
simplepoint(s)手工繪制簡(jiǎn)單s
by
hand
uses
thesevanishing投影時(shí)就需要利用這些滅點(diǎn)vanishing
point滅點(diǎn)投影5.1.5
Projection(Vanishing
Points滅點(diǎn)舉例)5.1.5Projection(滅點(diǎn)-1)投影投影之后收斂滅點(diǎn)-不平行于投影平面的一組平行線,經(jīng)過于一點(diǎn),稱為滅點(diǎn)。主滅點(diǎn)-平行于坐標(biāo)軸的平行線的滅點(diǎn)。主滅點(diǎn)的個(gè)數(shù)決定一點(diǎn)兩點(diǎn)三點(diǎn)5.1.5Projection(滅點(diǎn)-1)投影可以改變投影面的方位以控制主滅點(diǎn)的數(shù)目① 一點(diǎn)
:投影平面與坐標(biāo)系的一個(gè)平面平行(平行于坐標(biāo)軸并且不平行與投影平面的平行線只有一個(gè)方向)。② 二點(diǎn)
:投影平面與坐標(biāo)系的一根坐標(biāo)軸平行而與另兩根坐標(biāo)軸成一定角度(平行于坐標(biāo)軸并且不平行與投影平面的平行線則有二個(gè)方向)。③ 三點(diǎn)
:投影平面與坐標(biāo)系的三根坐標(biāo)軸均有一定的角度(平行于坐標(biāo)軸并且不平行與投影平面的平行線就有三個(gè)方向)。三點(diǎn)用得不多,主要原因是它難于構(gòu)造。5.1.5(Three-PointProjection
投影三點(diǎn)
)No
principalface
parallelto
projectionplane沒有基準(zhǔn)面平行于投影面Three
vanishing
points
for
cube立方體的投影中有三個(gè)滅點(diǎn)Esher’s伊舍5.1.5(Two-PointProjection
投影兩點(diǎn)
)On
principal
direction
parallelto
projection
plane一個(gè)基準(zhǔn)方向平行于投影面(另外兩個(gè)基準(zhǔn)方向不平行于投影面)Two
vanishing
points
forcube立方體的投影中有兩個(gè)滅點(diǎn)5.1.5(One-PointProjection
投影單點(diǎn)
)One
principal
face
parallel
to
projection
plane一個(gè)基準(zhǔn)面(兩個(gè)基準(zhǔn)方向)平行于投影平面(另外一個(gè)基準(zhǔn)方向不平行于投影面)One
vanishing
point
forcube立方體的投影中有一個(gè)滅點(diǎn)5.1.5
Projection
投
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