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1、虛擬交互式光線追蹤電視演播室的應(yīng)用 HYPERLINK /translate_c?hl=zh-CN&sl=en&u=/2.2005/248/220051.pdf&prev=/search%3Fq%3DInteractive%2BRay%2BTracing%2Bfor%2BVirtual%2BTV%2BStudio%2BApplications%26hl%3Dzh-CN%26newwindow%3D1%26safe%3Dstrict%26sa%3DG%26biw%3D1174%26bih%3D573%26prmd%3Div&rurl=.hk&usg=ALkJrhhTNSOY0PfHeYO3jNw
2、Cd9Ti47XFfg HYPERLINK /translate_c?hl=zh-CN&sl=en&u=/2.2005/248/220051_bibtex&prev=/search%3Fq%3DInteractive%2BRay%2BTracing%2Bfor%2BVirtual%2BTV%2BStudio%2BApplications%26hl%3Dzh-CN%26newwindow%3D1%26safe%3Dstrict%26sa%3DG%26biw%3D1174%26bih%3D573%26prmd%3Div&rurl=.hk&usg=ALkJrhg0coyPiLbo9T1ytQ02fp
3、YLgMROgA HYPERLINK /translate_c?hl=zh-CN&sl=en&u=/2.2005/248/220051_reference&prev=/search%3Fq%3DInteractive%2BRay%2BTracing%2Bfor%2BVirtual%2BTV%2BStudio%2BApplications%26hl%3Dzh-CN%26newwindow%3D1%26safe%3Dstrict%26sa%3DG%26biw%3D1174%26bih%3D573%26prmd%3Div&rurl=.hk&usg=ALkJrhguBbRGZdQSy95E0KWjCP
4、-8Huj1Sg 安德烈亞斯Pomi和菲利普Slusallek 計算機圖形學(xué)實驗室 薩爾州大學(xué), 進出口Stadtwald 36.1個D - 66123 Saarbrcken,德國, 電子郵件:apomi,slusallek graphics.cs.uni - sb.de, HYPERLINK /translate_c?hl=zh-CN&sl=en&u=http:/graphics.cs.uni-sb.de/MR&prev=/search%3Fq%3DInteractive%2BRay%2BTracing%2Bfor%2BVirtual%2BTV%2BStudio%2BApplications
5、%26hl%3Dzh-CN%26newwindow%3D1%26safe%3Dstrict%26sa%3DG%26biw%3D1174%26bih%3D573%26prmd%3Div&rurl=.hk&usg=ALkJrhjTMBo6GisTrMccyGIvA0ZBoVyM6g 萬維網(wǎng): HYPERLINK /translate_c?hl=zh-CN&sl=en&u=http:/graphics.cs.uni-sb.de/MR&prev=/search%3Fq%3DInteractive%2BRay%2BTracing%2Bfor%2BVirtual%2BTV%2BStudio%2BAppli
6、cations%26hl%3Dzh-CN%26newwindow%3D1%26safe%3Dstrict%26sa%3DG%26biw%3D1174%26bih%3D573%26prmd%3Div&rurl=.hk&usg=ALkJrhjTMBo6GisTrMccyGIvA0ZBoVyM6g http:/graphics.cs.uni-sb.de/MR金塔:NbN納米:德:0009 - 6 - 2480 摘要在過去的幾年,著名的光線追蹤算法獲得了新的流行射線追蹤方法的引進與互動。 高模塊化和能力生產(chǎn)高度逼真的圖像使光線追蹤一個有吸引力的替代光柵圖形硬件。 交互式光線追蹤渲染現(xiàn)實也證明了其潛力的
7、領(lǐng)域中混合,并提供真實的虛擬內(nèi)容和方法新穎的無縫集成。 演員插入方法,一個子域混合和現(xiàn)實密切相關(guān)的虛擬電視演播室技術(shù),能利用光線追蹤率在互動框架為實現(xiàn)這樣的陰影和反射高品質(zhì)的輸出配合適當?shù)囊曈X線索。 在本文中,我們展示了交互光線追蹤技術(shù)可以應(yīng)用的新途徑提供工作室執(zhí)行未來虛擬。 關(guān)鍵詞:混合現(xiàn)實,渲染,交互式光線追蹤,OpenRT,流式視頻素材,在著色渲染,演員插入,3D合成,視頻廣告牌,基于圖像的視覺外型,虛擬電視演播室 主題:射線追蹤,計算機圖形學(xué),混合現(xiàn)實,真實的電腦繪圖 1。 簡介 HYPERLINK /translate_c?hl=zh-CN&sl=en&u=/2.2005/248/i
8、ndex_html&prev=/search%3Fq%3DInteractive%2BRay%2BTracing%2Bfor%2BVirtual%2BTV%2BStudio%2BApplications%26hl%3Dzh-CN%26newwindow%3D1%26safe%3Dstrict%26sa%3DG%26biw%3D1174%26bih%3D573%26prmd%3Div&rurl=.hk&usg=ALkJrhjvdOGgicQ0sxBoxRAsAXSP2EEzrA#Xwald04phd l Xwald04phd HYPERLINK /translate_c?hl=zh-CN&sl=
9、en&u=/2.2005/248/index_html&prev=/search%3Fq%3DInteractive%2BRay%2BTracing%2Bfor%2BVirtual%2BTV%2BStudio%2BApplications%26hl%3Dzh-CN%26newwindow%3D1%26safe%3Dstrict%26sa%3DG%26biw%3D1174%26bih%3D573%26prmd%3Div&rurl=.hk&usg=ALkJrhjvdOGgicQ0sxBoxRAsAXSP2EEzrA#Xwald03STAR l Xwald03STAR 新的方法,以經(jīng)典的光線跟蹤算法
10、使我們能夠?qū)崿F(xiàn)互動幀速率 HYPERLINK /translate_c?hl=zh-CN&sl=en&u=/2.2005/248/index_html&prev=/search%3Fq%3DInteractive%2BRay%2BTracing%2Bfor%2BVirtual%2BTV%2BStudio%2BApplications%26hl%3Dzh-CN%26newwindow%3D1%26safe%3Dstrict%26sa%3DG%26biw%3D1174%26bih%3D573%26prmd%3Div&rurl=.hk&usg=ALkJrhjvdOGgicQ0sxBoxRAsAXSP
11、2EEzrA#Xwald04phd l Xwald04phd Wal04, HYPERLINK /translate_c?hl=zh-CN&sl=en&u=/2.2005/248/index_html&prev=/search%3Fq%3DInteractive%2BRay%2BTracing%2Bfor%2BVirtual%2BTV%2BStudio%2BApplications%26hl%3Dzh-CN%26newwindow%3D1%26safe%3Dstrict%26sa%3DG%26biw%3D1174%26bih%3D573%26prmd%3Div&rurl=.hk&usg=ALk
12、JrhjvdOGgicQ0sxBoxRAsAXSP2EEzrA#Xwald03STAR l Xwald03STAR WPS03 。 交互式光線跟蹤提供互動應(yīng)用的新途徑得到落實,質(zhì)量和渲染得到任何好處喜歡的模塊化。 HYPERLINK /translate_c?hl=zh-CN&sl=en&u=/2.2005/248/index_html&prev=/search%3Fq%3DInteractive%2BRay%2BTracing%2Bfor%2BVirtual%2BTV%2BStudio%2BApplications%26hl%3Dzh-CN%26newwindow%3D1%26safe%3D
13、strict%26sa%3DG%26biw%3D1174%26bih%3D573%26prmd%3Div&rurl=.hk&usg=ALkJrhjvdOGgicQ0sxBoxRAsAXSP2EEzrA#Xpomi04ismar l Xpomi04ismar 在應(yīng)用領(lǐng)域,如混合現(xiàn)實交互(MR)的渲染,光線跟蹤可以是替代傳統(tǒng)的方法 HYPERLINK /translate_c?hl=zh-CN&sl=en&u=/2.2005/248/index_html&prev=/search%3Fq%3DInteractive%2BRay%2BTracing%2Bfor%2BVirtual%2BTV%2BSt
14、udio%2BApplications%26hl%3Dzh-CN%26newwindow%3D1%26safe%3Dstrict%26sa%3DG%26biw%3D1174%26bih%3D573%26prmd%3Div&rurl=.hk&usg=ALkJrhjvdOGgicQ0sxBoxRAsAXSP2EEzrA#Xpomi04ismar l Xpomi04ismar PS04 。 對于結(jié)果令人信服的渲染應(yīng)用虛擬電視演播室,一個合適的渲染方法是必要的。它應(yīng)該提供的可能性,很容易地提高了視覺線索綜合現(xiàn)場。 視覺線索,反映了人工視覺場景與演員互動的現(xiàn)實,可以由陰影,反射和遮擋效果。 交互式光線追
15、蹤非常適合這一要求。 其模塊化允許一個完全獨立的視覺效果和實施的對象表示。 GPU(圖形處理單元)的方法往往缺乏這種模塊化和限制患有相結(jié)合的方法時,呈現(xiàn)(如硬件支持的三維重建方法的思考和鑄造一個演員結(jié)合了陰影)是必要的。 光線跟蹤也促進合成)的結(jié)合過程中的演員與虛擬場景(。 陰影的可能性無限制的需求與概念驅(qū)動的射線追蹤組合允許實施合成新途徑。 著色器概念中,從合成動作合成后處理計算直接進入陰影,從而使演員和場景之間的互動最親密的視覺。 在本論文的其余部分,我們給出一個互動概述國家最先進的在-,分布在光線追蹤渲染先生的領(lǐng)域。 演播室應(yīng)用虛擬的優(yōu)勢為用射線跟蹤,指出了和射線追蹤的方法(視頻廣告牌和
16、著色渲染三維重建基于視覺船體)的演員到虛擬場景的無縫插入描述。 圖1。一個典型的設(shè)置,紋理視頻流OpenRT一個具有交互光線追蹤系統(tǒng)。視頻紋理流的客戶端服務(wù)器群集通過多播網(wǎng)絡(luò)視頻內(nèi)容的呈現(xiàn)。該OpenRT應(yīng)用服務(wù)器上運行的渲染,紋理同步完成,并提供視頻輸出。 2。 交互式光線追蹤 HYPERLINK /translate_c?hl=zh-CN&sl=en&u=/2.2005/248/index_html&prev=/search%3Fq%3DInteractive%2BRay%2BTracing%2Bfor%2BVirtual%2BTV%2BStudio%2BApplications%26hl
17、%3Dzh-CN%26newwindow%3D1%26safe%3Dstrict%26sa%3DG%26biw%3D1174%26bih%3D573%26prmd%3Div&rurl=.hk&usg=ALkJrhjvdOGgicQ0sxBoxRAsAXSP2EEzrA#Xwald04phd l Xwald04phd 有幾種方法射線追蹤互動:軟件射線追蹤方法加速了新算法由30以上因素 HYPERLINK /translate_c?hl=zh-CN&sl=en&u=/2.2005/248/index_html&prev=/search%3Fq%3DInteractive%2BRay%2BTraci
18、ng%2Bfor%2BVirtual%2BTV%2BStudio%2BApplications%26hl%3Dzh-CN%26newwindow%3D1%26safe%3Dstrict%26sa%3DG%26biw%3D1174%26bih%3D573%26prmd%3Div&rurl=.hk&usg=ALkJrhjvdOGgicQ0sxBoxRAsAXSP2EEzrA#Xwald04phd l Xwald04phd Wal04 在一個單一的CPU。 HYPERLINK /translate_c?hl=zh-CN&sl=en&u=/2.2005/248/index_html&prev=/sea
19、rch%3Fq%3DInteractive%2BRay%2BTracing%2Bfor%2BVirtual%2BTV%2BStudio%2BApplications%26hl%3Dzh-CN%26newwindow%3D1%26safe%3Dstrict%26sa%3DG%26biw%3D1174%26bih%3D573%26prmd%3Div&rurl=.hk&usg=ALkJrhjvdOGgicQ0sxBoxRAsAXSP2EEzrA#Xopenrt_userman l Xopenrt_userman 線性并行射線跟蹤輕松共享內(nèi)存機以及基于PC集群。系統(tǒng)的OpenRT HYPERLINK
20、/translate_c?hl=zh-CN&sl=en&u=/2.2005/248/index_html&prev=/search%3Fq%3DInteractive%2BRay%2BTracing%2Bfor%2BVirtual%2BTV%2BStudio%2BApplications%26hl%3Dzh-CN%26newwindow%3D1%26safe%3Dstrict%26sa%3DG%26biw%3D1174%26bih%3D573%26prmd%3Div&rurl=.hk&usg=ALkJrhjvdOGgicQ0sxBoxRAsAXSP2EEzrA#Xopenrt_userman
21、l Xopenrt_userman WD03 是一個框架的例子這種交互式光線追蹤。 另一種方法是使用)可編程現(xiàn)代光柵圖形芯片(GPU的。 HYPERLINK /translate_c?hl=zh-CN&sl=en&u=/2.2005/248/index_html&prev=/search%3Fq%3DInteractive%2BRay%2BTracing%2Bfor%2BVirtual%2BTV%2BStudio%2BApplications%26hl%3Dzh-CN%26newwindow%3D1%26safe%3Dstrict%26sa%3DG%26biw%3D1174%26bih%3D5
22、73%26prmd%3Div&rurl=.hk&usg=ALkJrhjvdOGgicQ0sxBoxRAsAXSP2EEzrA#Xpurcell02RTPGH l Xpurcell02RTPGH 但是,這種方法是受制于有限的編程模型 HYPERLINK /translate_c?hl=zh-CN&sl=en&u=/2.2005/248/index_html&prev=/search%3Fq%3DInteractive%2BRay%2BTracing%2Bfor%2BVirtual%2BTV%2BStudio%2BApplications%26hl%3Dzh-CN%26newwindow%3D1%
23、26safe%3Dstrict%26sa%3DG%26biw%3D1174%26bih%3D573%26prmd%3Div&rurl=.hk&usg=ALkJrhjvdOGgicQ0sxBoxRAsAXSP2EEzrA#Xpurcell02RTPGH l Xpurcell02RTPGH PBMH02 。 HYPERLINK /translate_c?hl=zh-CN&sl=en&u=/2.2005/248/index_html&prev=/search%3Fq%3DInteractive%2BRay%2BTracing%2Bfor%2BVirtual%2BTV%2BStudio%2BAppli
24、cations%26hl%3Dzh-CN%26newwindow%3D1%26safe%3Dstrict%26sa%3DG%26biw%3D1174%26bih%3D573%26prmd%3Div&rurl=.hk&usg=ALkJrhjvdOGgicQ0sxBoxRAsAXSP2EEzrA#Xschmittler02SaarCOR l Xschmittler02SaarCOR HYPERLINK /translate_c?hl=zh-CN&sl=en&u=/2.2005/248/index_html&prev=/search%3Fq%3DInteractive%2BRay%2BTracing
25、%2Bfor%2BVirtual%2BTV%2BStudio%2BApplications%26hl%3Dzh-CN%26newwindow%3D1%26safe%3Dstrict%26sa%3DG%26biw%3D1174%26bih%3D573%26prmd%3Div&rurl=.hk&usg=ALkJrhjvdOGgicQ0sxBoxRAsAXSP2EEzrA#Xwoop05RPU l Xwoop05RPU 提供一個更好的選擇是由一個圖形硬件建筑設(shè)計來完成,特別是光SaarCOR追蹤,如 HYPERLINK /translate_c?hl=zh-CN&sl=en&u=/2.2005/24
26、8/index_html&prev=/search%3Fq%3DInteractive%2BRay%2BTracing%2Bfor%2BVirtual%2BTV%2BStudio%2BApplications%26hl%3Dzh-CN%26newwindow%3D1%26safe%3Dstrict%26sa%3DG%26biw%3D1174%26bih%3D573%26prmd%3Div&rurl=.hk&usg=ALkJrhjvdOGgicQ0sxBoxRAsAXSP2EEzrA#Xschmittler02SaarCOR l Xschmittler02SaarCOR SWS02 , HYPE
27、RLINK /translate_c?hl=zh-CN&sl=en&u=/2.2005/248/index_html&prev=/search%3Fq%3DInteractive%2BRay%2BTracing%2Bfor%2BVirtual%2BTV%2BStudio%2BApplications%26hl%3Dzh-CN%26newwindow%3D1%26safe%3Dstrict%26sa%3DG%26biw%3D1174%26bih%3D573%26prmd%3Div&rurl=.hk&usg=ALkJrhjvdOGgicQ0sxBoxRAsAXSP2EEzrA#Xwoop05RPU
28、 l Xwoop05RPU WSS05 體系。 HYPERLINK /translate_c?hl=zh-CN&sl=en&u=/2.2005/248/index_html&prev=/search%3Fq%3DInteractive%2BRay%2BTracing%2Bfor%2BVirtual%2BTV%2BStudio%2BApplications%26hl%3Dzh-CN%26newwindow%3D1%26safe%3Dstrict%26sa%3DG%26biw%3D1174%26bih%3D573%26prmd%3Div&rurl=.hk&usg=ALkJrhjvdOGgicQ0s
29、xBoxRAsAXSP2EEzrA#Xmoeller99rtr l Xmoeller99rtr 軟件提供了基于射線追蹤渲染技術(shù)的數(shù)字比傳統(tǒng)的優(yōu)勢,GPU的 HYPERLINK /translate_c?hl=zh-CN&sl=en&u=/2.2005/248/index_html&prev=/search%3Fq%3DInteractive%2BRay%2BTracing%2Bfor%2BVirtual%2BTV%2BStudio%2BApplications%26hl%3Dzh-CN%26newwindow%3D1%26safe%3Dstrict%26sa%3DG%26biw%3D1174%
30、26bih%3D573%26prmd%3Div&rurl=.hk&usg=ALkJrhjvdOGgicQ0sxBoxRAsAXSP2EEzrA#Xmoeller99rtr l Xmoeller99rtr MH99 。 高度模塊化的射線追蹤的渲染相結(jié)合的方式允許在一個非常直接的影響。 資源沖突和經(jīng)驗的局限性與GPU不發(fā)生。 HYPERLINK /translate_c?hl=zh-CN&sl=en&u=/2.2005/248/index_html&prev=/search%3Fq%3DInteractive%2BRay%2BTracing%2Bfor%2BVirtual%2BTV%2BStudi
31、o%2BApplications%26hl%3Dzh-CN%26newwindow%3D1%26safe%3Dstrict%26sa%3DG%26biw%3D1174%26bih%3D573%26prmd%3Div&rurl=.hk&usg=ALkJrhjvdOGgicQ0sxBoxRAsAXSP2EEzrA#Xbenthin03igi2 l Xbenthin03igi2 由于遮陽是軟件執(zhí)行中,任意復(fù)雜的著色算法(如全局照明方法 HYPERLINK /translate_c?hl=zh-CN&sl=en&u=/2.2005/248/index_html&prev=/search%3Fq%3DI
32、nteractive%2BRay%2BTracing%2Bfor%2BVirtual%2BTV%2BStudio%2BApplications%26hl%3Dzh-CN%26newwindow%3D1%26safe%3Dstrict%26sa%3DG%26biw%3D1174%26bih%3D573%26prmd%3Div&rurl=.hk&usg=ALkJrhjvdOGgicQ0sxBoxRAsAXSP2EEzrA#Xbenthin03igi2 l Xbenthin03igi2 BWS03 )都可以使用。 HYPERLINK /translate_c?hl=zh-CN&sl=en&u=/2.
33、2005/248/index_html&prev=/search%3Fq%3DInteractive%2BRay%2BTracing%2Bfor%2BVirtual%2BTV%2BStudio%2BApplications%26hl%3Dzh-CN%26newwindow%3D1%26safe%3Dstrict%26sa%3DG%26biw%3D1174%26bih%3D573%26prmd%3Div&rurl=.hk&usg=ALkJrhjvdOGgicQ0sxBoxRAsAXSP2EEzrA#Xbenthin04FreeFormRT l Xbenthin04FreeFormRT HYPER
34、LINK /translate_c?hl=zh-CN&sl=en&u=/2.2005/248/index_html&prev=/search%3Fq%3DInteractive%2BRay%2BTracing%2Bfor%2BVirtual%2BTV%2BStudio%2BApplications%26hl%3Dzh-CN%26newwindow%3D1%26safe%3Dstrict%26sa%3DG%26biw%3D1174%26bih%3D573%26prmd%3Div&rurl=.hk&usg=ALkJrhjvdOGgicQ0sxBoxRAsAXSP2EEzrA#Xmarmitt04I
35、soIsec l Xmarmitt04IsoIsec 該模塊還允許使用(如聲明以外的其他表面幾何形狀像三角形樣條 HYPERLINK /translate_c?hl=zh-CN&sl=en&u=/2.2005/248/index_html&prev=/search%3Fq%3DInteractive%2BRay%2BTracing%2Bfor%2BVirtual%2BTV%2BStudio%2BApplications%26hl%3Dzh-CN%26newwindow%3D1%26safe%3Dstrict%26sa%3DG%26biw%3D1174%26bih%3D573%26prmd%3D
36、iv&rurl=.hk&usg=ALkJrhjvdOGgicQ0sxBoxRAsAXSP2EEzrA#Xbenthin04FreeFormRT l Xbenthin04FreeFormRT BWS04 )或如體積申述( HYPERLINK /translate_c?hl=zh-CN&sl=en&u=/2.2005/248/index_html&prev=/search%3Fq%3DInteractive%2BRay%2BTracing%2Bfor%2BVirtual%2BTV%2BStudio%2BApplications%26hl%3Dzh-CN%26newwindow%3D1%26safe
37、%3Dstrict%26sa%3DG%26biw%3D1174%26bih%3D573%26prmd%3Div&rurl=.hk&usg=ALkJrhjvdOGgicQ0sxBoxRAsAXSP2EEzrA#Xmarmitt04IsoIsec l Xmarmitt04IsoIsec MFK04 )。 在圖像的視覺呈現(xiàn)船體著色下面是一個代表性的例子為一個非三角形數(shù)據(jù)。 光線跟蹤輸出敏感,即計算能力是必要的渲染輸出幀的內(nèi)容,主要取決于框架。 昂貴的陰影計算只需要計算的一個場景中可見部分。 因此,光線跟蹤需求驅(qū)動的算法。 另一種利用射線追蹤優(yōu)勢是它能夠處理更復(fù)雜的模型可能比一些方法與光柵圖形。 HY
38、PERLINK /translate_c?hl=zh-CN&sl=en&u=/2.2005/248/index_html&prev=/search%3Fq%3DInteractive%2BRay%2BTracing%2Bfor%2BVirtual%2BTV%2BStudio%2BApplications%26hl%3Dzh-CN%26newwindow%3D1%26safe%3Dstrict%26sa%3DG%26biw%3D1174%26bih%3D573%26prmd%3Div&rurl=.hk&usg=ALkJrhjvdOGgicQ0sxBoxRAsAXSP2EEzrA#Xglassne
39、r95books l Xglassner95books HYPERLINK /translate_c?hl=zh-CN&sl=en&u=/2.2005/248/index_html&prev=/search%3Fq%3DInteractive%2BRay%2BTracing%2Bfor%2BVirtual%2BTV%2BStudio%2BApplications%26hl%3Dzh-CN%26newwindow%3D1%26safe%3Dstrict%26sa%3DG%26biw%3D1174%26bih%3D573%26prmd%3Div&rurl=.hk&usg=ALkJrhjvdOGgi
40、cQ0sxBoxRAsAXSP2EEzrA#Xhavran01phd l Xhavran01phd 相較于線性GPU的方法,光線追蹤三角形尺度的對數(shù)的數(shù)量 HYPERLINK /translate_c?hl=zh-CN&sl=en&u=/2.2005/248/index_html&prev=/search%3Fq%3DInteractive%2BRay%2BTracing%2Bfor%2BVirtual%2BTV%2BStudio%2BApplications%26hl%3Dzh-CN%26newwindow%3D1%26safe%3Dstrict%26sa%3DG%26biw%3D1174%
41、26bih%3D573%26prmd%3Div&rurl=.hk&usg=ALkJrhjvdOGgicQ0sxBoxRAsAXSP2EEzrA#Xglassner95books l Xglassner95books Gla95 , HYPERLINK /translate_c?hl=zh-CN&sl=en&u=/2.2005/248/index_html&prev=/search%3Fq%3DInteractive%2BRay%2BTracing%2Bfor%2BVirtual%2BTV%2BStudio%2BApplications%26hl%3Dzh-CN%26newwindow%3D1%
42、26safe%3Dstrict%26sa%3DG%26biw%3D1174%26bih%3D573%26prmd%3Div&rurl=.hk&usg=ALkJrhjvdOGgicQ0sxBoxRAsAXSP2EEzrA#Xhavran01phd l Xhavran01phd Hav00 。 HYPERLINK /translate_c?hl=zh-CN&sl=en&u=/2.2005/248/index_html&prev=/search%3Fq%3DInteractive%2BRay%2BTracing%2Bfor%2BVirtual%2BTV%2BStudio%2BApplications
43、%26hl%3Dzh-CN%26newwindow%3D1%26safe%3Dstrict%26sa%3DG%26biw%3D1174%26bih%3D573%26prmd%3Div&rurl=.hk&usg=ALkJrhjvdOGgicQ0sxBoxRAsAXSP2EEzrA#Xdietrich04BoeingSketch04 l Xdietrich04BoeingSketch04 10 9三角形非常詳細的車型多,甚至可以提供軟陰影 HYPERLINK /translate_c?hl=zh-CN&sl=en&u=/2.2005/248/index_html&prev=/search%3Fq%
44、3DInteractive%2BRay%2BTracing%2Bfor%2BVirtual%2BTV%2BStudio%2BApplications%26hl%3Dzh-CN%26newwindow%3D1%26safe%3Dstrict%26sa%3DG%26biw%3D1174%26bih%3D573%26prmd%3Div&rurl=.hk&usg=ALkJrhjvdOGgicQ0sxBoxRAsAXSP2EEzrA#Xdietrich04BoeingSketch04 l Xdietrich04BoeingSketch04 DWS04 。 2.1。 該OpenRT框架 由于PC電源的典型
45、應(yīng)用,往往不足夠高的性能,必須要結(jié)合多個主機的處理能力。 HYPERLINK /translate_c?hl=zh-CN&sl=en&u=/2.2005/248/index_html&prev=/search%3Fq%3DInteractive%2BRay%2BTracing%2Bfor%2BVirtual%2BTV%2BStudio%2BApplications%26hl%3Dzh-CN%26newwindow%3D1%26safe%3Dstrict%26sa%3DG%26biw%3D1174%26bih%3D573%26prmd%3Div&rurl=.hk&usg=ALkJrhjvdOGg
46、icQ0sxBoxRAsAXSP2EEzrA#Xdietrich03OpenRT l Xdietrich03OpenRT HYPERLINK /translate_c?hl=zh-CN&sl=en&u=/2.2005/248/index_html&prev=/search%3Fq%3DInteractive%2BRay%2BTracing%2Bfor%2BVirtual%2BTV%2BStudio%2BApplications%26hl%3Dzh-CN%26newwindow%3D1%26safe%3Dstrict%26sa%3DG%26biw%3D1174%26bih%3D573%26prm
47、d%3Div&rurl=.hk&usg=ALkJrhjvdOGgicQ0sxBoxRAsAXSP2EEzrA#Xopenrt_userman l Xopenrt_userman OpenRT HYPERLINK /translate_c?hl=zh-CN&sl=en&u=/2.2005/248/index_html&prev=/search%3Fq%3DInteractive%2BRay%2BTracing%2Bfor%2BVirtual%2BTV%2BStudio%2BApplications%26hl%3Dzh-CN%26newwindow%3D1%26safe%3Dstrict%26sa
48、%3DG%26biw%3D1174%26bih%3D573%26prmd%3Div&rurl=.hk&usg=ALkJrhjvdOGgicQ0sxBoxRAsAXSP2EEzrA#Xdietrich03OpenRT l Xdietrich03OpenRT DWBS03 , HYPERLINK /translate_c?hl=zh-CN&sl=en&u=/2.2005/248/index_html&prev=/search%3Fq%3DInteractive%2BRay%2BTracing%2Bfor%2BVirtual%2BTV%2BStudio%2BApplications%26hl%3Dz
49、h-CN%26newwindow%3D1%26safe%3Dstrict%26sa%3DG%26biw%3D1174%26bih%3D573%26prmd%3Div&rurl=.hk&usg=ALkJrhjvdOGgicQ0sxBoxRAsAXSP2EEzrA#Xopenrt_userman l Xopenrt_userman WD03 提供了一個跟蹤框架的分布式交互式光線。 該OpenRT圖書館的特點是界面非常相似,OpenGL和隱藏網(wǎng)絡(luò)方面,從應(yīng)用程序的分布和。 應(yīng)用程序主機與渲染稱為OpenRT服務(wù)器。 一個客戶數(shù)量呈現(xiàn)(一組)提供必要的計算能力。 除了應(yīng)用程序API,OpenRT還具有
50、和照相機著色著色器編程的API表面光源。 HYPERLINK /translate_c?hl=zh-CN&sl=en&u=/2.2005/248/index_html&prev=/search%3Fq%3DInteractive%2BRay%2BTracing%2Bfor%2BVirtual%2BTV%2BStudio%2BApplications%26hl%3Dzh-CN%26newwindow%3D1%26safe%3Dstrict%26sa%3DG%26biw%3D1174%26bih%3D573%26prmd%3Div&rurl=.hk&usg=ALkJrhjvdOGgicQ0sxBo
51、xRAsAXSP2EEzrA#Xpomi03vtex l Xpomi03vtex 在 HYPERLINK /translate_c?hl=zh-CN&sl=en&u=/2.2005/248/index_html&prev=/search%3Fq%3DInteractive%2BRay%2BTracing%2Bfor%2BVirtual%2BTV%2BStudio%2BApplications%26hl%3Dzh-CN%26newwindow%3D1%26safe%3Dstrict%26sa%3DG%26biw%3D1174%26bih%3D573%26prmd%3Div&rurl=.hk&us
52、g=ALkJrhjvdOGgicQ0sxBoxRAsAXSP2EEzrA#Xpomi03vtex l Xpomi03vtex PMWS03 中,我們引入了兩個擴展OpenRT支持混合現(xiàn)實交互渲染方法。 流媒體視頻紋理著色工藝允許使用的實況錄像。 HYPERLINK /translate_c?hl=zh-CN&sl=en&u=/2.2005/248/index_html&prev=/search%3Fq%3DInteractive%2BRay%2BTracing%2Bfor%2BVirtual%2BTV%2BStudio%2BApplications%26hl%3Dzh-CN%26newwind
53、ow%3D1%26safe%3Dstrict%26sa%3DG%26biw%3D1174%26bih%3D573%26prmd%3Div&rurl=.hk&usg=ALkJrhjvdOGgicQ0sxBoxRAsAXSP2EEzrA#x1-50011 l x1-50011 由于遮陽是客戶端上執(zhí)行時,視頻內(nèi)容是由專門的紋理流服務(wù)器(見圖 HYPERLINK /translate_c?hl=zh-CN&sl=en&u=/2.2005/248/index_html&prev=/search%3Fq%3DInteractive%2BRay%2BTracing%2Bfor%2BVirtual%2BTV%
54、2BStudio%2BApplications%26hl%3Dzh-CN%26newwindow%3D1%26safe%3Dstrict%26sa%3DG%26biw%3D1174%26bih%3D573%26prmd%3Div&rurl=.hk&usg=ALkJrhjvdOGgicQ0sxBoxRAsAXSP2EEzrA#x1-50011 l x1-50011 1 )。 HYPERLINK /translate_c?hl=zh-CN&sl=en&u=/2.2005/248/index_html&prev=/search%3Fq%3DInteractive%2BRay%2BTracing%2B
55、for%2BVirtual%2BTV%2BStudio%2BApplications%26hl%3Dzh-CN%26newwindow%3D1%26safe%3Dstrict%26sa%3DG%26biw%3D1174%26bih%3D573%26prmd%3Div&rurl=.hk&usg=ALkJrhjvdOGgicQ0sxBoxRAsAXSP2EEzrA#XStevens98book l XStevens98book HYPERLINK /translate_c?hl=zh-CN&sl=en&u=/2.2005/248/index_html&prev=/search%3Fq%3DInte
56、ractive%2BRay%2BTracing%2Bfor%2BVirtual%2BTV%2BStudio%2BApplications%26hl%3Dzh-CN%26newwindow%3D1%26safe%3Dstrict%26sa%3DG%26biw%3D1174%26bih%3D573%26prmd%3Div&rurl=.hk&usg=ALkJrhjvdOGgicQ0sxBoxRAsAXSP2EEzrA#x1-220012 l x1-220012 多播網(wǎng)絡(luò) HYPERLINK /translate_c?hl=zh-CN&sl=en&u=/2.2005/248/index_html&pr
57、ev=/search%3Fq%3DInteractive%2BRay%2BTracing%2Bfor%2BVirtual%2BTV%2BStudio%2BApplications%26hl%3Dzh-CN%26newwindow%3D1%26safe%3Dstrict%26sa%3DG%26biw%3D1174%26bih%3D573%26prmd%3Div&rurl=.hk&usg=ALkJrhjvdOGgicQ0sxBoxRAsAXSP2EEzrA#XStevens98book l XStevens98book Ste98 和可擴展性的主機同步機制確保在人數(shù)。圖 HYPERLINK /tr
58、anslate_c?hl=zh-CN&sl=en&u=/2.2005/248/index_html&prev=/search%3Fq%3DInteractive%2BRay%2BTracing%2Bfor%2BVirtual%2BTV%2BStudio%2BApplications%26hl%3Dzh-CN%26newwindow%3D1%26safe%3Dstrict%26sa%3DG%26biw%3D1174%26bih%3D573%26prmd%3Div&rurl=.hk&usg=ALkJrhjvdOGgicQ0sxBoxRAsAXSP2EEzrA#x1-220012 l x1-2200
59、12 2顯示了如何在虛擬場景可以增強視頻直播。 圖2。流媒體視頻紋理用于設(shè)置屏幕電視。視頻內(nèi)容也可用于照明的房間動態(tài)。 HYPERLINK /translate_c?hl=zh-CN&sl=en&u=/2.2005/248/index_html&prev=/search%3Fq%3DInteractive%2BRay%2BTracing%2Bfor%2BVirtual%2BTV%2BStudio%2BApplications%26hl%3Dzh-CN%26newwindow%3D1%26safe%3Dstrict%26sa%3DG%26biw%3D1174%26bih%3D573%26prmd
60、%3Div&rurl=.hk&usg=ALkJrhjvdOGgicQ0sxBoxRAsAXSP2EEzrA#Xpomi04ismar l Xpomi04ismar 第二個擴展是一個增強現(xiàn)實的看法合成方法 HYPERLINK /translate_c?hl=zh-CN&sl=en&u=/2.2005/248/index_html&prev=/search%3Fq%3DInteractive%2BRay%2BTracing%2Bfor%2BVirtual%2BTV%2BStudio%2BApplications%26hl%3Dzh-CN%26newwindow%3D1%26safe%3Dstric
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